6k LvL30 - Rip and Tear 60% Winrate 7.31b
April 30, 2022
In laning stage spam decay to tank up and harras enemies in lane. Prioritize the enemy that is most vounrable and is the easiest to kill.
In fights use it to tank up and weaken enemies, remember to hit as many of them as possible.
In lane use it to heal or kill the enemy, dont use it for harrasing.
In teamfights you stand in the back and use soul rip to heal your most important cores.
Max damage/heal per lvl: 150/250/350/450
If its possible to get a kill in lane use it agressively if not use it when you carry gets attacked.
Use it to create pressure on your enemies to make them decide weather they want to suffer zombies, kill tomb or run away.
Use tomb on highground whenever possible to grant it uphill miss chance and have it provide vision over the fight (1800 vision in both day and night).
If you have good rosh take use tomb to tank roshan with zombies. If you have no rosh taker tank him and let zombies kill him.
Flesh golem is used to help at killing important targets, keep enemies slowed and increase the damage they take, it also increases your health allowing you to survive longer.
Try to spread Slow and Damage amp to multiple enemies but prioritize enemies who are being attacked by your carry.
You can use it to speed up roshan.
-15 tombstone cooldown:
Tomb is a valuable spell to have and its nice for it to come of cd faster.
Makes using tomb when taking rosh or defending towers less punishing.
+ 12 Soulrip Damage/Heal:
Great increase to soul rip heal, becomes insane with holy locket.
Talent Soul rip max heal: 570 hp
Locket + Talent Soul rip max heal : 740 hp
Tombstone on death:
Lets you contribute to the teamfight eaven when you die.
Summons tombstone wich creates pressure for your enemies.
Combos with lvl 25 talents
-1.5 decay cooldown:
Great when facing heroes who nede to stay tanky (Specter, Bristleback, Medusa, Timber...)
Speeds up your proces of draining hp from important targets and tanking up in teamfights.
Decay is Undispelable.
Great when you nede to stay alive to protect your team.
Its like getting aegis every 5 min.
Great way to sustain mana for your team in early to midgame.
Brake them when making items that nede energy booster.
Great item when your cores are pinned down and the only way to help is to heal them
Boost Soulrip max heal from 440 to 585 can boost up to 740 hp with talent. Also boosts healing from items.
Restores 6 charges per min.
Restores 180 hp in 1 min for you and teammates with aura.
Reduces your ult cd by 35 sec
Turns you into a mobile tombstone.
Lets you swarm your selected victim with zombies.
Zombie spawnrate equals your attack speed.
Use it to protect yourself or teammates from spells.
Dispels the target on cast.
Great stats for undying.
Good item against spells that trap your team in spells like duel or crono preventing your allies from being attacked when affected by such spells.
Lets you burst an enemy with low magic rezistance when combined with soul rip and provides good mana.