5k Master teir Undying 7.28c Hard Support
March 28, 2021
Use to win lane & get tanky in teamfights
Its aoe so use it on multiple heroes
Max damage/heal per lvl: 152/234/330/440
In lane use it to heal the carry or kill enemy try to minimize using it on yourself
Once it hits level 3 or 4 u can use it to harras the enemy out of lane due to its lowerd cooldown & high damage
In teamfights stay back and use rip on your cores & tombstone
Can be amplified to 743 max heal with Holy Locket & lvl 15 left talent
Best used defensively it requires the opponent to walk into its spawn radius & stay there to be effective.
When a teamfight breaks out use it to create pressure on enemies to make them decide weather they want to suffer zombies, kill tomb or run away
Use tomb on highground whenever possible and if you dont have wards use it as a ward to protect from enemy initiaton while pushing
Use it to increase survivability in teamfights & to cripple enemies preferably cores or initiators
Try to spread Slow & Amp to multiple enemies
Grows in power the longer the game goes on due to damage amp
Can be used to speed up roshan
+125 Cast range:
Lets you stay further back when healing cores & casting decay, allows you to use save or dissable items from further away
+10 Soulrip Damage/Heal:
Further increases you strong heal and makes it better eaven when less units are around.
Increases soulrip heal from 440 to 550 can amplified to 743 with HOLY LOCKET
Extra heal on 6cd spell is quite strong
25 Tombstone zombie damage:
Good talent but tombstone has many downsides compared to soulrip...
Tombstone can be destroyed wich means all the zombies will die
Smart enemies will kill zombies before they swarm them
Tombstone had 70 sec cooldown meaning for that time this talent isnt eaven active
Tombstone on death:
This is a good talent to punish enemies if they decide to kill you, combos well with reincarnation & 6 extra attacks
Its not the best talent when you are tanky or dont die as often
Good talent in games were staying alive is important, for example if you have many strong items or auras.
Keep in mind its only availlable every 5 min
+6 tombstone attacks to destroy:
Increases tombstone attacks to destroy to 13 making enemies who focus it waste more time trying to destroy it.
Due to having more hp it will also last a bit longer meaning it will deal more damage.
This talent can be very strong if you summon multiple tombstones.
Rly good item with an amazing buildup
At max charges it can heal the targeted hero for 405 hp and restore their mana by 300
Amplifies Soulrip max heal from 440 to 594, can get increases to 743 with talent + Holy locket
It takes the item 5 min to reach max charges with passive recharge
Good item when you have physical damage cores
The Bonus damage works well with damage amplification from flesh golem
Provides good armor & mana regen aura & slightly increases zombie damage
Dispels you or teammates on cast.
Makes enemies not use spells on the effected target while the shell is active.
Provides you with much neded stats
Scepter is a great item for countering heroes that have high hp and deal damage overtime
Wraith king, Bristleback, Timbersaw, Necrophos, Spectre...