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Xaeran, the master of attraction

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Forum » Hero & Item Ideas » Xaeran, the master of attraction 1 posts - page 1 of 1
Permalink | Quote | PM | +Rep by The Magnus Magus » February 20, 2017 8:18pm | Report

Xaeran, the master of attraction


Xaeran is the only one who knows what enigma truly is. Why? This is because he was formed of him, at the same time that enigma became what it is today. Xaeran is a personification of enigma's abject power, and while enigma wields it, Xaeran only taps into it, bending it but never shaping it.

As such, he is also a topic of speculation himself. Yet those who go looking for him find only strange cuts in the fabric of the planes, which slowly stitch themselves back together. He is only found when he wishes to be found, and even then it is only for a brief moment, then he is gone again.

Legends also tell of a valley where a mountain used to be, which appeared as Xaeran left a small town. The story is far fetched, to be sure, but reportedly an immense tearing sound was heard by even the deaf, and suddenly, Xaernan left again, with the mountain reduced to rubble and its previous lush forest nowhere to be found.


Faction: Dire
Primary Attribute: Strength
Attack Type: Ranged
Str: 89.5 at max (22 + 2.7/level)
Agi: 59 at max (19 + 1.6/level)
Int: 87.5 at max (25 + 2.5/level)
Base Health: 615
Base MP: 400
Armor: 1
Movement speed: 310
Range: 450 (Ranged)
Base Damage: 56-62
BAT: 1.65

Q-Gravity Well

Active, Affects self
Cooldown: 60/50/40/30, Mana: 120
Pulls all projectiles to target Xaeran. Additionally, projectiles will orbit around Xaeran until the duration ends, where they will hit him. As a negative effect, adds the radius to the attack range of ranged enemies when attacking Xaeran during the duration. Can be dispelled with a basic dispel or by removing him from the game (shadow demon, etc). Ending the effect before the duration ends causes the projectiles in orbit to stop instead of hitting him.

Duration: 4/4.75/5.5/6.25

The idea: A hard counter to ranged carrys as it stops all their damage for 6 seconds and they dont usually build diffusal blade. There is a high chance Xaeran will die with just this, however, as he will take all the damage from any spell or attack projectile he blocks.

Interactions: All normal projectiles act as above. Hook, arrow, chakram, and clockwerks hook all are pulled to him at a speed of 100 (so on edges of aoe wont hit him, but if around the center it will).


Active, Targets enemy heroes or Xaeran, Disable Pierces Spell Immunity, Strong Dispellable
Range: 200/350/500/650, Mana: 80/100/120/140, Cooldown: 18
Manipulates gravity around a unit, forcing it to the ground, dealing damage over time and rooting the target. However, also gives them a large evasion bonus due to the unpredictable effects when dealing with gravity.

Duration: 2.5
Total Damage: 100/150/200/250
Evasion: 75%

The idea: Cast on self before gravity well ends, or cast on enemies as a disable. With talents gains charges so both can be done, or evasion applies to spells too. Also can be used to deny yourself. Can be used to set up a special distortion (e) or to stop enemies from running through one.

Interactions: Hook, etc do not get dodged with the talent. Deals full damage if used on self. Damage works like kunkkas torrent used to, with 50% of it applied initially. Blocked by magic immunity.

E-Spacial distortion

Active, Target Point, Spell Immune units interact with it
Range: 1200/1600/2000/2400, Mana: 200/150/100/50, Cooldown: 70/60/50/40
Rips a hole through the world at target point and at 300 units in front of Xaeran. Any player controled units that touch either side get transported to the other hole. Destroys trees.
Each unit can only travel once, so you cant jump back and forth. Does not disjoint projectiles, they target the rip in space-time before coming out the other side.
Grants vision around the rip equal to (vision of unit standing on other side) - (distance of that unit to the rip). Other things, like attacking, moving, and casting spells, work the same way, with the gate allowing casting through them. Pathfinding will automatically bring you to the gate if that is a better route.

Hole duration: 4/6/8/10
Hole radius: 150
Cast point: 0.66

The idea: Used to bring reinforcements into a fight/gank, to escape a bad teamfight to shrine/towers, to transport a crumpled unit. Can't be used as a get out of gravity well free.

Interactions: Meat hook, arrow, etc. all go through the gate, making some interesting plays possible.

R - Implode

Targets Enemy Hero, Pierces Spell Immunity/Not Dispellable
Cooldown: 100, Mana: 200/300/400, 600 cast range
After a delay, deals huge damage to a single unit based on the number of units around it, and then pushes away every unit counted for this damage calculation. (Creeps count for half the damage and are only counted after all heroes are.)
Actual Damage dealt is Base Damage times number of nearby units. Unlike his w, this spell is not blocked by magic immunity (not the damage nor the shockwave)

Base damage: 50/65/80
Maximum number of units that will be counted for damage: 7
Unit search radius: 300
Delay: 1.5/1/0.5 seconds
Push speed: 750
Push duration: 0.75

The idea: Combos very well with his e and w as he can use it to gank a carry who is farming, quickly surround them with your team, and deal tons of damage. Also can be used to push away enemies before escaping with e. Countered by blinking away from things, especially because it wont disable blink dagger at first.

Interactions: The delay is paused if you use a spell like pucks phase shift or shadow demons distortion, so unless people leave that won't save you. Anything that is not a hero counts as a creep for the determination of damage.


10: Units can move through spacial distortion if re-entering/ +4 armor
15: Crumple has 2 charges/ +10 Implode Damage
20: -45 second respawn timer/ +350 health
25: Global spacial distortion/ Implode 500 search radius

Aghinams Scepter:

Upgrades - Implode. No limit to max units for implode damage, and increases base damage to 50/70/90. Only pushes back enemies of Xaeran.

Xaeran is a ganker/teamfighter who has a good ult if positioned correctly, but can end up killing himself if he uses his w and q wrong. He can mess up teamfights for his enemies with either his q or r, but his ult also pushes allies away from the action (without aghanims). He can always stay relavent in the late game as an anticarry with his q, and can use his e in a variety of ways to be able to gank unlike any other spell. Most of his spells are unique, and his double-edgedness is similar to oracle.

"He who fights with monsters should look to it that he himself does not become a monster... when you gaze into the abyss the abyss also gazes into you." - Friedrich Nietzsche

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The Magnus Magus

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Posts: 104
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