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Okay, it's been some times that nobody posted a new hero, therefore, I decided to post this hero. Valar was actually created a long time ago, and not as this concept. However, before I could posted it, I saw Porygon posted his Zerus the Primal Beast concept. Since my first Crystal Beast idea was similar to it, I decided not to post it. This hero is a whole new concept that uses the same hero and name because I think that the lore should be the same. If you are interested, I'll post the first one later on :)
Let me explain this hero first, this is an intelligent hero that is quite unique because his main role is a durable. How does it work? His main durability move is his third skill, Crystal Body, that works pretty similar to how Morph works, the difference lies in that what he shifts is not agi and strength, but HP and MP (not maximum cap, meaning that if his max MP is 900 and he has 800 MP, using this skill once should put his MP to 1000, but it only put his MP to 900 MP). This skill, combined with his passive, Radiant Aura, which heal his MP if he is hit with more than damage threshold, is actually capable to make him very hard to kill.
Imagine this situation: Valar coming into the battle, using his first skill to nuke until his mana runs out, then enemies initiate a teamfight. Valar charges right in, taking damages and replenishing his own MP with his passive, then auto cast Replenish HP, changing the MP to HP. He should be able to accomplish his role as a durable (tank) very well this way.
As of his second role, a nuker, in the laning phase he can be very scary by shooting a maximum of 280 pure damage cannon that can reach 1200 range (needs 2 seconds cast time though, similar to Illuminate), however, this nuke take too much MP cost early game (180). This is where his Replenish MP from Crystal Body comes in, he can trade HP to his MP and continue harassing!
Str: 75 at 25 (22 + 2.2/level)
Agi: 75 at 25 (22 + 2.2/level)
Int: 75 at 25 (22 + 2.2/level)
Health: 1575 at 25
MP: 975 at 25
Armor: 14 (3.4 base armor + 10.6) at 25
Movement: 300
Range: 150 (Melee)
Lore: So… dark. Where am I? Who… am I? A consciousness thought inside the chaotic world. A consciousness oblivious of everything. “These should be perfect to create the Demon Edge. HAHAHAHA” and with that, a demonic voice faded away. Who was that? What happened here? While it is thinking, trying to recall anything, learn anything, a bright light shone through. He heard a cracking sound and he gaze his surrounding, now revealed.
His first sight into the world was a sea of fire, hordes of demons and an enormous chaos. His heart was heavy, filled with unknown feeling of sadness and grief. What happened here? Whilst he was thinking, he noticed his body changing. “What? That chunk of Radiant Ore… It took form?” A demon blacksmith spoke in horror and astonishment.
His feeling of sadness and grief change.
A new instinct had been born into the Ancient’s spawn
An almost motherly instinct to protect
A vow he took to protect the Radiant
A vow he took to protect the world “You are Valar, remember it well” a faint whips he heard
A voice strangely familiar he heard when he took the vow
Took caution, The Dire
Took caution when you go to attack The Radiant
Bear in mind, the greatest guardian has come
A being with no form
A being with every form
He was the beginning
And he shall be your end
He shall be known as
The Crystal Beast
Skills
[Q] Crystal Barrage: Valar shoots his shapeless magic as damaging arrays of crystal. This skill can be casted at the maximum of 1200 range. The farther away the target point is, the more damage and channeling time this spell has. Deals pure damage in a straight line with 200 widths. This skill grants true sight of hit units for 4 seconds.
- Min 40 damage, Max 100 damage
- Min 70 damage, Max 160 damage
- Min 100 damage, Max 220 damage
- Min 130 damage, Max 280 damage
Type: Target Point
Affect: Enemies unit
Damage: Pure
For he holds the shapeless that cannot be stopped nor deceived
[] Radiant Essence: The Crystal Beast’s body was created from Radiant Ore, this grants himself a peculiar defensive capability. This skill grants him 20% chance to restore MP on radius by damage taken if the damage taken is above threshold amount. This skill also passively increases his physical and magic reduction by a percentage of his current MP.
His vow to protect has given him a capability like none other
[] Crystal Body: Valar’s life force was of the energy given by the Radiant Ore. This life force is the same as what now called as “mana”, the energy source of civilizations. This skill allows Valar to use Replenish Mana and Replenish Life. This skill passively reduces the cool down of both skills by each level.
- 0 second reduction
- 2 second reduction
- 4 second reduction
- 6 second reduction
Type: Passive
Affect: Self
He is the one who always shift his life form to be seemingly infinite
[D] Replenish Mana: The life form of Valar is mana, allowing him to transfer 250 HP for 200 MP. 7 seconds cool down. Valar cannot die from this skill. Damage type is HP removal. Right click to auto cast
[F] Replenish Life: The life form of Valar is mana, allowing him to transfer 250 MP for 200 HP. 7 seconds cool down. Right click to auto cast
[R] Nemesis: As it was when the Mad Moon broke down, the power of the nemesis stones’ splinters are channeled through Valar’s crystal body to unleash an ultimate formless spell in Valar’s possession. Grant Valar an aura that lowers enemies’ movement speed while dealing damage over time by the multiplied amount of HP cost
I like this hero idea, but with the replenish life/mana the conversion isn't equal (250HP=200MP and 250MP=300HP). This means that the more you use this move, the weaker you get.
Yes, I actually made it like that considering it would be slightly unfair for him to be shifting his mp and hp so freely (you can practically spam it since you know if you are not the hp/mp you can shift it back again. This way, you need to calculate to use the skill). Oh, it's 250 MP = 200 HP btw.
Also, it's by no mean going to make him weaker, considering his Radiant Essence can heal his MP by a larger ammount, we can think that his loss of HP/MP to be paid off by this.
Anyway, thanks for commenting and the feedback :)
If you can explain more of why you think so, I would be pleased to change some things
Lol I didn't even think about it, it's just like taking Treant Protector in dota 1 in the scourge (the protector killing those he should protect xD)
I didn't think any response of this hero, actually. Mind to give suggestions? Like when he meets allies/rivals.
Actually, I have! The hero was posted few months ago (Azbelior the Anomaly, check it in my signature) even if the origin, story and gameplay are pretty much different, both lores are derived from the dota2 comic "are we heroes yet". Check it out!
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