Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

Noinu the Realm Protector (HCC)

Please review our General Rules & Guidelines before posting or commenting anywhere on DOTAFire.

Forum » Hero & Item Ideas » Noinu the Realm Protector (HCC) 4 posts - page 1 of 1
Permalink | Quote | PM | +Rep by FrenkySS » December 25, 2017 12:14pm | Report
Noinu the Realm Protector:

When Zet started achieving unity in the universe by resolving the conflict between the Dire and The Radiant, it divided itself several times. After its disunity Zet lost some parts in the process. These fragments of shattered mind were only filled with harmony and concord. It started repairing ruined realms and some started calling it Protector, some Union and so it gave itself name - Noinu. And now Noinu must recover these lands from destruction that is about to be sent by The Battle of the Ancients.
ABOUT:

Noinu is a strength melee hero.
Noinu can surely be a good ally to have by side. His defensive abilities will come in handy at any situation. From being chased by a durable enemy, through disabling enemies projectyles, to becoming the real danger on the battlefield. Hurting his ally might be a dire mistake.
FACTION:

-RADIANT
STARTING STATS:

-Strength: 27 + 2.8
-Agility: 16 + 1.4
-Intelligence: 20 + 2.0

-Health: 740
-Mana: 315
-Armor: 3.7
-Magic Resistance: 17%
-Attack Damage: 40 - 51
-Attack Range: 250
-Projectile Speed: Instant
-Base Attack Time: 1.7
-Base Health Regen: 2.0
-Base Mana Regen: 0.8
-Movement Speed: 290
-Attack Animation: 0.6 + 0.2
-Turn Rate: 0.8
-Vision Range: 1800/800
ABILITIES:
---> Stellar Flame: Q

Launches an energetic projectile toward a unit or location. Deals damage to both allies and enemies. The first unit hit by Stellar Flame receives 100/180/260/340 damage. However it will heal the nearest visible hero. Trade radius is 750 units. If damage dealt by Stellar Flame is lethal to ally it will not kill them, target will be left with at least 1 HP.

Quoted:
-Ability: Target Point

-Affects: Enemies/Allies

-Pierces Spell Immunity: No

-Cast Range: 900/1100/1300/1500

-Cast Animation: 0.2 + 0.41/0.48/0.55/0.61

-Max Travel Distance: 900/1100/1300/1500

-Travel Speed: 1400

-Damage Search Radius: 100

-Damage: 100/180/260/340

-Damage Type: Magical

-Heal: 100/180/260/340

-Heal Search Radius: 750

-Cooldown: 8/7/6/5

-Mana Cost: 50/75/100/125


Spoiler: Click to view


Interstellar flames of forging stars

CHANGELOG:

Spoiler: Click to view

---> Evanescent Mend: W

Noinu replenishes HP of all units to the number it was 4 seconds ago, but after 4 seconds the HP will return to current. Has a 400 Radius. Recovers trees.

Quoted:
-Ability: Target Area

-Affects: Allied Heroes/Enemy Heroes

-Pierces Spell Immunity: No

-Cast Range: 500

-Cast Animation: 0.2 + 0.2

-Lapse Time: 4

-HP Gain Duration: 4

-Radius: 400

-Cooldown: 60/50/40/30

-Mana Cost: 100/120/140/160


Spoiler: Click to view


A temporary recover to make things right
---> Particle Wall: E

Noinu creates astral wall which consumes any projectile that passes through it. Needs to select a point and direction it to create the wall. Has a Lenght of 600 units. Lasts 2 seconds. Has a 0.2 second formation delay.
Aghanims Scepter upgrade: Any projectile which passes Particle Wall will now ricochet and have the opposite effect. Decreases cooldown to 13/12/11/10.

Quoted:
-Ability: Target Point/Vector

-Affects: Allies/Enemies

-Cast Range: 700/800/900/1000

-Cast Animation: 0.2 + 0.2

-Formation Delay: 0.2

-Wall Length: 600

-Wall Width: 50

-Duration: 2

-Cooldown: 20/19/18/17 13/12/11/10

-Mana Cost: 50


Spoiler: Click to view


Astral wall of unknown power
---> Dimensional Overload: R

Realm Protector releases powerful waves each time an ally hero receives damage higher than 15%/10%/5% of their base HP. Ally search radius is 600. Dimensional Overload cannot focus on more than 1 hero. Wave deals 100/125/150 AoE damage and has a 900 radius. Wave cooldown is 3/2/1 seconds. If an enemy hero kills an ally near the Realm Protector, waves will deal double damage for 2 seconds.

Quoted:
-Ability: Passive

-Affects: Enemies

-Pierces Spell Immunity: No

-Radius: 900

-Heroes Focused: 1

-Ally Search Radius: 600

-Wave Travel Speed: 1500

-Wave Damage: 100/125/150

-Damage Type: Magical

-Double Damage Duration: 2

-Activation Threshold: 15%/10%/5% HP

-Cooldown: 3/2/1

-Mana Cost: 0

Spoiler: Click to view


Harmony cannot exist without the Chaos
TALENTS:
+5s Particle Wall |25| +70 Dimensional Overload Damage

10% Spell Lifesteal |20| Evanescent Mend also replenishes Mana

+120 Gold/Min |15| +80 Stellar Flame Damage/Heal

+225 Health |10| +200 Mana
PLAYSTYLE:
Realm Protector is clearly great support for the team. His defensive and situational abilities especially say so. Stellar Flame can be used to harm allies or foes, Evanescent Mend is a great temporary turn-around tool, Particle Wall excels in both saving allies and ruining enemies plans. And Realm Protectors ultimate Dimensional Overload makes enemies rethink hurting his allies ever again or he can become a new core to take down.

Any mistake Noinu does can be redeemed. Any incorrectly fired Stellar Flame can be concealed or redirected to elude tragedy, but when its too late he can mend the wounds to buy his allies some time. Hurting his allies can be just as good as it is bad. Noinu unleashes powerful damaging waves each time an ally is hurt, it is just the matter of the situation to decide when to and when not to.

FrenkySS



Posts: 15
View My Blog
Permalink | Quote | PM | +Rep by The Magnus Magus » December 26, 2017 6:06pm | Report
This is an amazing hero.

I cannot overstate the brilliance of Evanescent Mind. His Q is also pretty good. E is a decent idea balanced by the fact that allied projectiles are also destroyed.

I can get the gist of the R but it is unclear exactly what a wave is (AOE or not), whether the damage must all come in one instance at a time, how the wave interval works. If made clearer it is also a great concept.

A perfect example of how unique abilities are still very much possible.
"He who fights with monsters should look to it that he himself does not become a monster... when you gaze into the abyss the abyss also gazes into you." - Friedrich Nietzsche

My hero and item ideas!

The Magnus Magus


Notable (5)
Posts: 104
View My Blog
Permalink | Quote | PM | +Rep by FrenkySS » January 9, 2018 8:12am | Report
Changed the Q completely, talents a bit and added some info about the hero playstyle with the abilities.

FrenkySS



Posts: 15
View My Blog
Permalink | Quote | PM | +Rep by FrenkySS » January 10, 2018 6:04am | Report
I made the same concept but with actual looks of the hero on Dotaconcept (Noinu the Realm Protector)

FrenkySS



Posts: 15
View My Blog

Quick Reply

Please log in or sign up to post!

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved