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Gilgamesh (indomitable berserker)

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Forum » Hero & Item Ideas » Gilgamesh (indomitable berserker) 4 posts - page 1 of 1
Permalink | Quote | PM | +Rep by corin » January 11, 2017 10:04pm | Report

Gilgamesh (indomitable berserker)

Most renown human warriors have similar origin stories, born with ties to nobility, trained from a young age by great masters and having access to privileges such as higher education and comfortable living conditions as rewards for their battle achievements. Gilgamesh is one of the great few exceptions to this, he was born into battle out of terrible circumstance, learning the art of war through necessity and survival. His family's origin is unknown, even to him, he has spent all his life in the middle of an ongoing skirmish between humans and the inhabitants of the Clog Jungle, named for its thick air and choking atmosphere. Gilgamesh was found by one of the most forward posted human encampments, he was only a just reaching puberty at that time and scrounging for food when the guards caught site of him. None of the men could understand how he survived childhood in the dense jungle, they never venture too far from the encampments unless in armed groups. After that first encounter, they made sure to leave some food out now and then for him, it always disappeared, but they only see him on rare occasions. As he grew older he began to make more direct contact with the other humans, he started learning how to speak and interact with people at the age of 18 after he began to stay for whole days at a time. He always wore animal hides and found items of clothing and weapons from other fallen humans, the men however felt too sorry for him to say anything about it, even if they recognized an item from a missing friend. He grew to be a very tall and heavy man, favoring large weapons, he carried a heavy sword and an axe, each of which intended for two handed use. It was clear later to the encampment how he survived alone in the jungle all his life, after a group of human warriors were ambushed on a deep jungle mission. They were attacked from all sides by enemy scouts, Gilgamesh seemed to spring from no where, single handedly killing most of the enemy creatures, the men had no idea Gilgamesh was following them. After this event, he became an omen of good luck to the human warriors in the jungle, stories of him appearing during fights and battles become more frequent all over the jungle. Human encampments all through the jungle started leaving offerings for Gilgamesh out before going on missions, in an effort to have him watch over them while in enemy territory. Through the years of the skirmish since Gilgamesh's adulthood, the humans won the campaign thanks in no small part to him, the jungle became under human rule and Gilgamesh was awarded title and status for his years of remarkable strength in battle. He never fully assimilated into common human life, he set out to roam other wild lands, feeling most at home among the only rules he knows, the rules of survival.
Play Style: A powerful Str hero with good survival, damage and initiate abilities.

Base Move Speed: 325
Attack Range: Melee (285)
Primary Stat: Str
Int: 0.5+
Str: 3.5+
Agi: 1+

[Q] Ambush Leap

Gilgamesh leaps at target location, dealing damage and lowering the armor of all enemies in a small Aoe. All trees are destroyed in damage Aoe upon landing, can be used to disjoint projectiles.

Spell Immune: Yes (damage Yes, debuff No)
Damage Type: Physical
Damage: 60/100/140/180
Aoe Radius: 225
Armor Debuff: 4/6/8/10
Debuff Duration: 5/6/7/8 Sec
Range: 450/500/550/600
Cast Time: 0.2 Sec
Travel Speed: 600
CD: 10 Sec
Cost: 140

[W] Duel Wield [Passive]

Gilgamesh has a brutal style of fighting using his large two handed weapons, his axe technique swipes at multiple opponents, while is sword strikes cripple his foes. This is an effect that functions off his basic attacks (similar to Bounty Hunter's Jinada), when the ability is off cool down, his next attack will strike with either sword or axe, which ever was not attacked with previously (starting with sword when first ranked). The sword attack applies a cripple, slowing Move Speed and Attack Speed for a short duration, the axe attack deals extra damage in an area around Gilgamesh (can strike unseen enemies). Each successive attack has a chance to lower the cool down of this ability, speeding up the process.

Spell Immune: Yes
Sword Cripple Move Speed Reduction: 25%/30%/35%/40%
Sword Cripple Attack Speed Reduction: 30/40/50/60
Sword Cripple Duration: 1.5 Sec
Axe Damage Type: Physical
Axe Aoe Radius: 225
Axe Aoe Added Damage: 50/75/100/125
Cool Down Reduction Chance: 25%
Cool Down Reduction: 0.5/1/1.5/2 Sec
CD: 20/15/10/5

[E] Resolve [Passive]

Known for shrugging off pain and ignoring the effects of grievous wounds in battle, Gilgamesh can continue to fight at full strength after being wounded when other warriors would falter or fall. Gilgamesh gains a buff for each set percentage of HP he is missing, improving his armor and magic resistance per stack. This buff cannot be purged by any sources.

Spell Immune: Yes (Self)
HP% missing per stack instance: 8%/7%/6%/5%
Armor Added: 0.25/0.5/0.75/1
Magic Resistance Added: 0.25/0.5/0.75/1

[R] Kill or be killed

Focusing his strength and speed for a short duration, Gilgamesh goes on a killing rampage, chasing down and finishing opponents with great ferocity. This increases his Attack Speed and Move Speed for the duration.

Spell Immune: Yes (Self)
Attack Speed Increase: 30%/40%/50%
Move Speed Increase: 30%/40%/50%
Duration: 10/20/30 Sec
CD: 60/50/40 Sec
Cost: 200


+10 Str/+5 Hp Regen

+50 Damage/+250 Hp

+20 Move Speed/+20 Attack Speed

Resolve 2x effective/Duel Wield cool down reduction chance +50% (75%)



Notable (1)
Posts: 32
Permalink | Quote | PM | +Rep by Sclipzer » January 12, 2017 4:31am | Report
Resolve is very overpowered. At max stacks when you have 20% health left you get a +80 armor buff. It would make him almost invulnerable to any physical damage.
Hero DPS and EHP Spreadsheet coming soon.


Posts: 114
Permalink | Quote | PM | +Rep by corin » January 12, 2017 7:27pm | Report
yeah just realized how op it was, tried to re scale it.
thanks for the input :D


Notable (1)
Posts: 32
Permalink | Quote | PM | +Rep by The Magnus Magus » February 11, 2017 11:03pm | Report
I really like most of this hero, however low levels of resolve seem really weak. Maybe make the armor/resistance he gets to be higher (0.5/0.6/0.7/0.8 for armor and 1 for magic) and make the stack threshold 6/5/4/3. (Max 25ish armor and 33% magic immunnity, double with talent.

Kill or be killed also seems to be a little weird considering his q gives him movement. Maybe an ability that grants him bonus strength(the attribute) with each hit, giving a more "kill or be killed" vibe as well.

In my opinion, his dual wield should be reworked. I think on a 10/9/8/7 second cd, both effects happen and the attack has a 200% crit. Also, the axe attack doesn't deal bonus damage but has a full 50% cleave. This makes dual wield more reliable as you don't have to guess which attack you will get when cd comes off, and makes it have more of an effect late game (since his other powers kind of fall off).
"He who fights with monsters should look to it that he himself does not become a monster... when you gaze into the abyss the abyss also gazes into you." - Friedrich Nietzsche

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The Magnus Magus

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