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The Troupe of the Martyr's Blood are a band of actors and performers, a fa���§ade that hides a very different organisation. Underneath the surface, they are the last of the blood of a line of kings, living only to avenge the coup that shattered their power. The most skilled of the Martyr's Blood are chosen as assassin-actors, shadows that kill with little reason to any other; yet the Troupe itself knows exactly their own desires.
Yet death breeds death, and it was not long before another group, even more secretive, found of the Troupe's true intentions. Thus it was that they were annihilated - all bar one, who returned from his mission to see his kin slaughtered. Nobody knew who was responsible; nobody saw anything. So Jester, last of his kind, the Harlequin of death, has set out on a long journey from which there is no return. He shall have his vengeance - or he shall fall to the same darkness as his brethren.
Q: Harlequin's Dance
Targets: Enemy units
Damage: Physical
Pierces spell immunity: Yes
Jester leaps around the enemy, striking them five times over 5.77 seconds. Damage is increased by a percentage of the Harlequin's base damage. While in a Harlequin's Dance, Jester is untargetable, but can still be hit by area effect skills. After the dance ends, he appears next to the target.
Damage: 20/30/40/50
Damage Multiplier: 0.5x
Range: 250
Mana Cost: 60/80/100/120
Cooldown: 20/17/14/11
NOTES: Jester cannot attack while in a dance, but he can cast spells.
If the Harlequin dies, the dance immediately ends.
Each strike of the Harlequin's dance is considered a melee attack, but the only passive effects gained are True Strike, Heartseek and Chain Lightning.
W: Fan of Knives
Targets: Area effect
Damage: Physical
Pierces spell immunity: Yes
Jester whirls in a razor arc, spraying nearby enemies with knives that slow, deal damage and reduce armour.
Damage: 80/140/200/260
Armour reduction: 2/3/4/5
Slow: 20%
Range: 200/275/350/425
Mana Cost: 90/105/120/135
Duration: 5
Cooldown: 10
NOTES: Damage pierces spell immunity, but armour reduction and slow does not.
E: Harlequin's Kiss
Targets: Enemy units
Damage: Physical
Pierces spell immunity: No
The Harlequin strikes at the enemy within melee range, dealing minor physical damage. For each successive cast on the same target, Harlequin's Kiss has a 20% chance to critically strike for bonus damage and a massive slow to movement and attack speed, however a successful critical strike will reset the counter.
Damage: 30/35/40/45
Critical damage: 200%/250%/300%/350%
Slow: 80%
Slow Duration: 1.7/2.2/2.7/3.2
Mana Cost: 20
Cooldown: 1.5
NOTES: Critical strike chance increases additively - for example, the second cast has a 20% chance, the third 40%, and so on.
Ultimate: Shadows of the Masque
Targets: Self/Unit target
Pierces spell immunity: Yes
Jester fades into the darkness, becoming briefly invisible and gaining a massive base movement speed bonus. When cast a second time on an enemy, Jester teleports behind that enemy and stuns them briefly.
Duration: 3/3.5/4
Base movement speed: 600/650/700
Stun duration: 0.5/1/1.5
Mana Cost: 100/150/200
Cooldown: 60/45/30
NOTES: Movement speed is added to by speed increasing items such as Boots and Yasha.
The blink effect pierces spell immunity, but the stun does not.
And now for the item!
Item: Heartseeker
Ingredients: Blade of Alacrity, Perseverance, Wraith Band, Recipe (515)
Cost: 3750
+16 Agility
+5 Strength
+5 Intelligence
+15 Damage
+5 HP regeneration
+125% mana regeneration
Passive: Heartseek
The melee attacks of the Hero have a 25% chance to double strike, hitting the target twice. These second attacks can proc modifiers such as Mjollnir or critical strike.
A blade tempered in the sack of a thousand cities.
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