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Erfront, the Frostwielder ( Support hero with bunch of slows)

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Forum » Hero & Item Ideas » Erfront, the Frostwielder ( Support hero with bunch of slows) 6 posts - page 1 of 1
Permalink | Quote | PM | +Rep by Unscathed » July 31, 2014 5:49am | Report
Erfront, the Frostwielder
"What lies in the heart of Icewrack, is a being of power unmatched"

Base health: 625
Base armor: 2
Base mana: 286
Base damage: 58
Base movement speed: 295
Base attack speed: 1.7
Vision: 1800/800

STRENGTH: 24 (+2.3)
AGILITY: 14 (+1.8)

In the cold land of Icewrack, a legion of the Farin kingdom was sent in a secret expedition. Erfont, leader of the forces, lead the cold legion to find a heart of power. Legend says a powerful artifact existed in the very heart of Icewrack. An artifact of power greater than the Ancient Apparition himself. After 17 long weeks trudging through the blizzard and and horrifying creatures, the barely surviving legion reached a lake. In the middle of the lake, covered by great blizzards, lies a massive stone floating and chained to the edges of the lake. The legion walked on the frozen lake and find the stone glowing teal. After some delay, a beam of frost energy lashes out at Erfont, bringing him out-cold. He blacked out for 10 minutes, and woke up with glowing blue eyes. The stone was a being of power unmatched, choosing Erfont to protect the stone and its secrets. Erfont was given great power in exchange for his loyalty. He strikes at the first soldier he saw, and commanded the power of frost to wipe the remaining legion.

He is now the Frostwielder, sworn to protect the Heart from any invaders. Anyone who seeks the Heart of Icewrack, will be the next corpse to fashion it.

(1) Chilling Blast
Type: Target area (enemy)
Damage: Magical
Blasts a target area with chilling frost, dealing damage and slowing movement and attack speed. In addition, it has a chance ti disarm instead of slowing attack at level 4.
Range: 800
Radius: 435
Disarm chance: 20%
Damage: 90/130/160/200
Move slow: 14/18/22/26%
Attack slow: 20/20/25/30
Duration: 3/4/4/6
Cooldown: 18
Mana cost: 110/125/140/155

"The Frostwielder's power incapacitates enemy fighters"

(2) Blizzard
Type: No target (enemy)
Damage: Magical
CHANNELLING- Summons a blizzard around you that damages and slows enemy units inside. In addition, allies in the blizzard are invisible even when casting and moving. Attacking break the invisibility temporary.
Radius: 600
Fade time (self): 0.35
Fade time (ally): 1.5
Move slow: 15/16/17/18%
Attack slow: 20/24/28/32
Damage per second: 25/35/45/55
Duration: 30
Cooldown: 25
Mana cost: 130/120/110/100

"Many times had the blizzards of Icewrack fell Erfont's legion. Now, he uses it to fell his enemy's"

(3) Plate of Frost
Type: Target unit (ally)
Enchants an ally's armor with chilling power, slowing enemy units who goes near. The enchantment absorbs an amount of damage dealt to the target. When it absorbs damage to the threshold, it will take time to recharge, but will not be removed. Frostwielder passively always has the buff and cannot be dispelled on himself.
Range: 700
Radius: 345
Damage threshold: 100
Recovery time: 6/5/4/3
Move slow: 15/17/19/22%
Attack slow: 15/20/25/30
Duration: 45
Cooldown: 7
Mana cost: 65/55/50/45

"Pillagers had a hard time raiding, because the heart drains their vatigue and never seems to be injured"

(4) Stone Ice
Type: Target unit (enemy)
Encase an enemy unit in ice, increasing its armor and magic resistance greatly. Encased enemy cant act and slows its nearby ally. After a duration, the ice explodes for heavy damage and slows enemy units greatly. Encased enemy takes more damage and have its armor reduced greatly afterwards.
Range: 400
Slow and Explosion radius: 535
Bonus resistance: 70%
Bonus armor: 60
Reduced armor: 40
Frozen move slow: 25%
Frozen attack slow: 40/60/80
Frozen duration: 4
Explosion move slow: 80%
Explosion attack slow: 200
Explosion slow duration: 4
Damage (main): 300/375/450
Damage (AoE) : 225/300/375
Cooldown: 200
Mana cost: 150/175/225
(Enemies recover their speed per second. Each second reduces movement slow by 20%, and reduces attack slow by 10/15/20

SCEPTER UPGRADE: reduces cooldown, applies armor reduction on explosion, increase mana cost, and turns into universal damage.

Scepter cooldown: 100
Scepter mana cost: 150/200/250

"Inside the Heart, enemies feel comfortable. However, they soon realized that the comfort ends with suffering"

Erfont is a support hero with powerful slowing power. With his 3 spell combo, he could devastate an enemy team while preventing them to escape and have his team finishes the job. Hos weakness is the mana cost, and therefore he might have some problems. A good Erfont will be the bane of teamfights.

Feedback is very much appreciated, including the hero is OP or not. This is my first custom hero, and You could expect more from me in the future.


Killing rival
"You know nothing of frost, old coot"
Crystal Maiden:
"Blueheart glacier is but a ward for the Heart"
"You overestimate your knowledge of Icewrack"
"Native of Icewrack, im sorry it has cone to this"
Ancient Apparition:
"Forgive me, wise one"
"What a loss of frost"
"Too cold for you?"
"You cannot shift when you are frozen solid"
Slardar, siren, slark, tide, kunkka:
"Your seas are warm. Now not so"
"Elemental power? Where's the ice?"
"No ice? What a ripoff"

Meeting ally: Coming soon
Don't Worry, Be Happy

Late credits to Janitsu for the sig


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Permalink | Quote | PM | +Rep by Croyzz » August 2, 2014 5:22am | Report
Looks pretty cool.. But in my opinion I think we have too many frost heroes xD


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Permalink | Quote | PM | +Rep by Unscathed » August 2, 2014 5:21pm | Report
Croyzz wrote:

Looks pretty cool.. But in my opinion I think we have too many frost heroes xD

Do you think he's balanced?
Don't Worry, Be Happy

Late credits to Janitsu for the sig


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Permalink | Quote | PM | +Rep by Powergoat » August 2, 2014 5:55pm | Report
It is hard to say compleatly say if he is balanced, he makes mobility a big problem for alot of heroes, and has a lot of counters. you missed out on some information though, like how much damage does his Q do? otherwise, he is a hero that around level 3 or 4 can start helping set up kills in his lane with wraparounds, and all he needs to do is build tankey so he can survive and use his debuffs in the fights for as long as possible. I dont personally like 4 skills that do very simmiler things, even in different ways...but my opinion is the hero is decent overall, and it is very hard to balance him without having him in the game itself.


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Permalink | Quote | PM | +Rep by ElDiablo » August 3, 2014 12:50am | Report
Great idea overall but there is lot of info missing:
- How much damage does Q do?
- Do many plates of frost debuffs stack on one enemy?
- Ss blizzards damage a DOT that does 25/35/45/55 per second?
- He's a stenght hero so why are his mana costs so high?
Master of the hidden art of typoing and the greatest enemy of RNGesus

Check out my second hero idea Izinaga the Guardian


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Permalink | Quote | PM | +Rep by Unscathed » August 3, 2014 2:17am | Report
Updated. Nerfed some abilities and reduces mana cost. Improved plate of frost. Added missing descriptions. (Sorry, no time to type it all)
Don't Worry, Be Happy

Late credits to Janitsu for the sig


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