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Crucio MKIII - Siege Engine

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Forum » Hero & Item Ideas » Crucio MKIII - Siege Engine 1 posts - page 1 of 1
Permalink | Quote | PM | +Rep by Cepheus1988 » June 25, 2013 12:22pm | Report

Crucio MKIII - Siege Engine

Faction: Radiant
Primary Attribute: Strength
Attack Type: Range - 330
Movement Speed: 300
Vision: 1800/800
Roles: Pusher, Durable, Escape, (Semi-Carry)


Srength: 92.5 (25 + 2.7/level)
Agility: 78.5 (21+ 2,3/level)
Intelligence: 66.5 (14+ 2,1/level)
Armor: 6 (Base Armor: 3 + 21/7)

Health: 625 (25*19) - Level 1
Mana: 182 (14*13) - Level 1

Health: 1907.5 (150+ (92.5*19)) - Level 25
Mana: 864.5 (66.5*13) - Level 25


Crucio Ironbeard is a high skilled engineer with a sense for perfection, who has build many mechanical devices but most of them were harmless, build to make his household easier. One day during war, a military commander approched him with a request for a mechanical Weapon to use in war.
This warmachine should be able to manouver through almost any terrain, being inpenetrable to enemy attacks and armed with weaponry to take down the outposts of the Dire in mere seconds.

Crucio began his research and began creating numerous blueprints for said warmachine. He build a few prototypes but none of them could fullfill his sense for perfection.
While the war wages on, and time passed, the military commander almost forgot about his request he made to Crucio, until one day when is troops were cornered and suddenly grenades rained from the sky into the troops of the Dire.
A few minutes later Crucio arrived in his new warmachine which he called the 'Crucio MK III - Siege Engine'. He introduced it to the commander and orderd him to watch him, blow the Dires outpost into pieces... from a few kilometers away.
Crucio climbed into his Siege Engine pulled a few levers and the warmachine drilled itself into the ground, its massive cannon angled to the sky. Crucio fired a few shots into the distance, where the Dires outpost was located.
When the Commander arrived at the Outpost location one hour later, the whole outpost was obliterated.

Since the Siege Engine is so complicated to handle, only Crucio himself is able to operate it, and since he aids the Radiant in battle with his 'Crucio MKIII - Siege Engine'


Overdrive [Hotkey: Q / Legacy: D]
Casting Method: Active
Targeting Method: Self
Allowed Targets: Self
Siege Engine switches all system to maximum increasing its attack and movement speed for a short time.
When the effect of Overdrive ends, Siege Engines systems need to cooldown to operate normally again, which results in it being silenced, disarmed and slowed movement speed for a few seconds.
There are security measures wich do not allow consecutive use of Ovedrive in form of a security cooldown.

Duration: 7 / 8 / 9 / 10 seconds
Movement Speed Bonus: 15% / 20% / 25% / 30%
Attack Speed Bonus: 15% / 20% / 25% / 30%

Duration for Silence, Disarm and Slow: 6 / 5 / 4 / 3 seconds
Movement Speed Slow: 30% / 25% / 20% / 15%

Mana Cost: 75 / 100 / 125 / 150
Cooldown: 20 seconds

Teargas Bomb [Hotkey: E / Legacy: T]
Casting Method: Active
Targeting Method: Point
Allowed Targets: Enemy Heroes
Siege Engines fires a Teargas Bomb into the selected area, creating a smoke screen filled with aggressive teargas.
Enemy Heroes hit will be blinded giving their attacks a chance to miss, reducing their Vision and take minor pure Damage over a few seconds.

Range: 600
Radius: 300
Duration: 3.5 / 4 / 4.5 / 5 seconds
Miss chance: 25% / 30% / 35% / 40%
Vision reduced to: 800 / 700 / 600 / 500
Damage: 35 / 80 / 115 / 150 ***

Mana Cost: 65 / 80 / 95 / 110
Cooldown: 15 seconds

*** Notes: The damage shown is the overall damage that dealt over the course of duration, the damage itself will be split among multiple instances every 0.5 seconds.
(150 damage over 5 seconds, damage dealt every 0.5 seconds = 15 Damage every 0.5 seconds)

Electrified Armor Plating [Hotkey: E / Legacy: E]
Casting Method: Passive
Targeting Method: Self
Allowed Targets: Self, Enemy Units
Increases Siege Engienes Armor and Magic Resistence.
In addition, every enemy near Siege Engine will receive a static shock every 2 seconds which deals minor magic damage.

Range: 150
Armor Bonus: 3 / 5 / 7 / 9
Magic Resistence Bonus: 7% / 8% / 9% / 10%
Damage: 30 / 45 / 60 / 75

Cooldown: 2 seconds

Siege Mode [Hotkey: R / Legacy: G]
Casting Method: Active
Targeting Method: Self
Allowed Targets: Self
Siege Engine changes into siege mode, drilling intself into the ground. Greatly increasing his Attack Range, granting him splash damage and changing his attack type into siege-attacks but slows its attack speed.
While active, Siege Engine can not move or use any of his abilities, except 'Electrified Armor Plating' and 'Deativating Siege Mode'.
Changing into Siege Mode will take several seconds.
Unlocks Subskill 'Deactivating Siege Mode'.

Activation Time: 3 / 2 / 1 seconds
Attack Range: 1500 / 2000 / 2500 ***
Splash Damage Radius: 250
Attack speed slow: 50% / 30% / 10%

Mana Cost: 100 / 150 / 200
Cooldown: 10 seconds

*** Note: At Level 2 of this skill, his range is higher than his Vision. That means he can attack areas on the map that are spotted by allies.

Deactivating Siege Mode [Hotkey D / Legacy: V]
Casting Method: Active
Targeting Method: Self
Allowed Targets: Self
Siege Engine deactivates its Siege Mode, returning everything to normal.
Deactivating Siege Mode takes as long as activing it.

Deactivation Time: 3 / 2 / 1 seconds

Cooldown: 10 seconds

So this is the Siege Engine. An expert in... well you know... siegeing towers from afar.
He is a force to be reckoned with, when your enemy is following a push heavy strategy.

Here are a few Pros and Cons:
+ Heavy Pusher - can take down Towers from afar, dealing bonus damage to them.
+ good short-range chaser due to his 'Overdrive'
+ Durable due to his relatively high Strength and Armor and Magic Resistance
+ Can easily escape with 'Teargas Bomb' and 'Overdrive', while juking

- Cannot move while sieged, and unsiegeing takes time, leaving you valnurable to ganks while sieged.
- a false timed 'Overdrive' can leave you very vulnerable (or being stunned during 'Overdrive')
- Skills deal fairly low damage, therefore relies primarily on his attack damage.
- fairly low mana in the early game

Editors Notes:
This idea came to while watching a Starcraft 2 match and I realised that we have the Gyrocopter but not the Siege Tank among our lineup.
Also is still have 2 complete hero ideas lying around... (what you come up with when there is nothing to do at work...^^)

As always, feel free to leave any kind critic, it only helps me :D

And for the funsies, some interactive component:
What Item build would you get on him?
Creative people behold!
Join the new Dotafire Creation Competition! - Our two-weekly competition in the 'Hero & item ideas' Section.

Last rounds winner was: Naxela

Competition is on hold for now, to reorganize!


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