Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

Another Earth Spirit Balance idea

Please review our General Rules & Guidelines before posting or commenting anywhere on DOTAFire.

Forum » Hero & Item Ideas » Another Earth Spirit Balance idea 7 posts - page 1 of 1

Poll Question:


Agree or not?
Yes , these changes makes him better.
No , these changes makes him OP.
No idea.
Permalink | Quote | PM | +Rep by Master P.D » January 25, 2015 11:24pm | Report

Hi everyone , after a long absence I came back and have a new idea for balancing Earth Spirit.As you know this hero is pretty strong early - mid game but fall off hard in the late game.So these changes was about to make him weaker early game and stronger late.You can share your ideas or just vote in the pole :). Enjoy!




Earth Spirit Balance idea



-Base attack time decreased to 1.5.
-Base intelligence increased from 18 to 20.

Boulder Smash



-Damage rescaled from 125 to 100/125/150/175.
-Stone Knockback Distance from 2000 to 1400/1600/1800/2000.
-Stone Stun Duration from 0.75/1.25/1.75/2.25 to 0.5/1/1.5/2.
-Cooldown rescaled from 22/18/14/10 to 20/16/12/8.

Rolling Boulder



-Earth Spirit is now invulnerable during the 0.6 cast time.
-Cooldown rescaled from 16/12/8/4 to 12/10/8/6.
-Damage type changed from magical to pure and pierces magic immunity.

Geomagnetic Grip



-Now goes through magic immunity. (Will silence target but wont damage)

Stone Remnant



-is now considered as a spell and costs mana.
-Max Charges from 6 to 4.
-Charge Restore Time decreased from 30 to 15.
-Remnant Duration decreased from 120 to 15.
-Gains 1 charge instantly per enemy hero kills. (stone charges cannot go more than 5 charges <Can increase cap by 1> also the added stones will not recharge)

Manacost : 30

Magnetize



-Damage per Second decreased from 50/75/100 to 40/55/70.
-Damage type changed from magical to pure and pierces magic immunity.
-Cooldown reduced from 80 to 80/60/40.
Long Live The Spirit Of Earth.

Master P.D


Notable (1)
Posts: 33
Permalink | Quote | PM | +Rep by Wulfstan » January 26, 2015 12:14am | Report
He's weaker than he is now.

Wulfstan
<Retired Mod>

Awards Showcase
Show more awards

Memorable (77)
Posts: 2801
Steam: Wulfstant
View My Blog
Permalink | Quote | PM | +Rep by Unscathed » January 26, 2015 1:37am | Report
Manacost to remnant?
Don't Worry, Be Happy

Late credits to Janitsu for the sig

Unscathed
<Editor>

Awards Showcase
Show more awards

Remarkable (47)
Posts: 3432
View My Blog
Permalink | Quote | PM | +Rep by Master P.D » January 26, 2015 1:41am | Report
-I don't think he will be weaker than he is now that BKB piercing silence buff can be huge in fights and also keep in mind that although I lowered his ultimate damage but As you may know pure damage wont be reduced by magic resistance or anything.The nerf point can be that you can't buy Veil of Discord for magic damage amplification.

-Yes , with remnants costing mana the players should use them carefully early game and will make player manage their mana more , you can count this an early game nerf.
Long Live The Spirit Of Earth.

Master P.D


Notable (1)
Posts: 33
Permalink | Quote | PM | +Rep by UltraSuperHyper » January 26, 2015 2:27am | Report
I personally like the changes.

UltraSuperHyper

Awards Showcase
Show more awards

Notable (12)
Posts: 955
Steam: UltraSuperHyper
View My Blog
Permalink | Quote | PM | +Rep by wangyuphing » January 26, 2015 2:36am | Report
Boulder Smash cd should be 20/16/12/8 instead of 14/12/10/8

starting with 14 sec is too OP

and 4 stone charges is too low, 5 is better. IMO sometimes noob-- inexperienced Earth Spirit player spams remnants when they use Magnetize, but in the wrong place. 1 charge for combo and the rest 3 charges for Magnetize and you are out of stones.

wangyuphing


Notable (9)
Posts: 413
Steam: Pandora
View My Blog
Permalink | Quote | PM | +Rep by Master P.D » January 26, 2015 4:17am | Report
Yeah , that was a bit unfair I changed it as you said. Thanks! although 4 remnants with 15 sec recharge time replenish faster than 6 charges with 30 sec recharge time and keep in mind if u get a kill in teamfights (supports usually die faster) you gain 1 charge so that would not be a problem and you can get used to it in time :).
Long Live The Spirit Of Earth.

Master P.D


Notable (1)
Posts: 33

Quick Reply

Please log in or sign up to post!

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved