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Hello again everyone. Well you all probably know I have been away from this scene for a bit, so I decided to return with my longest (and probably most imbalanced) hero idea yet! And yes, this was all inspired by Warhammer 40k, and was done on a bad laptop. Excuse typos :P.
EDIT: I found a picture on Google images which I felt fit this hero perfectly.
Alythos, Worshipper of Chaos Undivided
DireUndivided. Base strength: 22(+1.4) Base agility: 22(+2.3) Base intelligence: 22(+2.3) Base armour: 2 Base damage: 53 Movespeed: 295 Attack Type: Ranged
Lore
Khorne. Tzeentch. Nurgle. The names of these chaos deities are worshipped even by the knight of chaos himself, particularly favouring Khorne, as each one focuses and embodies something entirely different.
Khorne is the chaos god of war and bloodlust.
Tzeentch is the god of change and sorcery.
Nurgle is the god of pestilence and plague.
Any living creature may worship these beings, but only the most fanatical may be accepted into a god's favour, taking a form that each god chooses. Once...Once in a blue moon (courtesy of Selemene) a creature is born, human, animal or not; Able to be the incarnation of all three at once, known as 'The undivided worshipper'. This cultist could change from plague-fuelled to high sorcerer in an instant, bending the abilities of each cult to his will.
The defence of the ancients. What a wonderful place to increase the worshippers of his beloved gods.
Skills
(Note: all the separate ability sets share cooldowns and mana costs)
F: Worship Nurgle (active, channel)
Alythos turns his allegiance to Nurgle, making
his primary stat strength and changing his skills
(Q,W,E) to fit. This is his default form.
Primary stat: Strength Channel time: 1.7 "Pestilence grant me strength!"
G: Worship Khorne (active, channel)
Alythos changes his allegiance to Khorne, making
his primary stat agility and changing his skills
(Q,W,E) to fit.
Primary stat: Agility Channel time: 1.7 "Give me the power to crush my foes!"
H: Worship Tzeentch (active, channel)
Alythos changes his allegiance to Tzeentch,
making his primary stat intelligence and changing
his skills (Q,W,E) to fit.
Primary stat: Intelligence Channel time: 1.7 "The one who knows and sees all, grant me wisdom!"
Q:(Nurgle) Plague bolt (target enemy)
Alythos forces a debilitating plague into his enemy,
slowing and dealing damage over time.
Alythos summons a cloud with an AoE of 200 (and a movespeed of
260) which he can control. The cloud deals damage over time to any enemies who
stand in it, and also silences them.
Duration: 10 Damage over time: 50/60/70/80 Cooldown: 19 Mana cost: 120 "Choke!"
E:(Khorne) Crush the weak (active, AoE)
Alythos (in a cone in front of him) launches fire from his
spell tome. The fire deals damage over time and ministuns enemies
who stand in it at a 1.5 second interval.
Alythos summons purple bolts of put chaotic energy, and can launch
them one at a time, each one dealing quite heavy damage in an AoE around
the landing point. The last bolt stuns
No. Of bolts: 3/4/5/6 Damage per bolt: 225 Stun: 1/1.4/1.8/2.2 Cooldown: 19 Mana cost: 120 "Obliterate!"
R:(Nurgle) Great unclean one (click ground)
Nurgle himself allows Alythos to take control of one of his
most fanatical followers, one made of rotting flesh and as tall than
a warlock golem. When the duration expires, or when he's killed, he explodes
after a 3.5 second delay.
Duration: 30/50/70 Hp: 1700 Damage: 80/120/160 Death explosion damage: 400/500/600 AoE of explosion: 450 Cooldown: 110/100/90 Mana cost: 200 "We come to consume all!"
R:(Khorne) Crushing strike (target enemy)
Alythos singles out an opponent, and strikes a blow
at close range which crushes their will to fight, stunning them
and disarming them directly after, on top of an initial damage.
Utilising the ultimate power of change, Alythos targets
a lane, and completely stops the enemy from spawning creeps there
for a duration, whilst you get mega ranged creeps as well as regular
melee ones. If an enemy hero enters that lane during the duration, they
take 50 damage per second until they leave or the time ends.
The cooldown is applied when the duration ends.
Duration: 60/90/120 Cooldown: 110/100/90 Mana cost: 200
"The harrowing of time itself!"
I would do responses now buuut....I'm too lazy.
Why does Slaanesh never get any love. It seems ironic given he's the Prince of Pleasure.
I can't comment on the balance of the abilities, (Well save for one) but given I know the source material I can say bits about that -
I feel like Khorne should have a silence, or something that boosts friendly magic resistance. He does hate sorcery and that, and it's a major character thing
I'd be tempted to nerf the Tzeentch ulti a bit - It seems rather broken. Cos you know, perminantly having a lane push in without any opposition for free seems perfectly fair. Since, it lasts two minutes at level 3... which is less than the cooldown... So you hit that and then yeah that's a lane of racks not just pushing in, but with no resistance to it. Which then punishes players for dealing with that creep wave... Yeah... it doesn't seem fair on paper even if it's just regular melee creeps.
I think Tzeentch as a whole could be a bit more random - Changes aren't always beneficial after all. And there's always a level of randomness to him in the lore.
I do like how you approached the flavour - it's an idea I had had personally.
Why does Slaanesh never get any love. It seems ironic given he's the Prince of Pleasure.
I can't comment on the balance of the abilities, (Well save for one) but given I know the source material I can say bits about that -
I feel like Khorne should have a silence, or something that boosts friendly magic resistance. He does hate sorcery and that, and it's a major character thing
I'd be tempted to nerf the Tzeentch ulti a bit - It seems rather broken. Cos you know, perminantly having a lane push in without any opposition for free seems perfectly fair. Since, it lasts two minutes at level 3... which is less than the cooldown... So you hit that and then yeah that's a lane of racks not just pushing in, but with no resistance to it. Which then punishes players for dealing with that creep wave... Yeah... it doesn't seem fair on paper even if it's just regular melee creeps.
I think Tzeentch as a whole could be a bit more random - Changes aren't always beneficial after all. And there's always a level of randomness to him in the lore.
I do like how you approached the flavour - it's an idea I had had personally.
It IS quite hard to see it, but it says the cooldown for Tzeentch ulti is applied AFTER the duration.
I will admit that it is slightly op, though.
Changes are not always beneficial....True. Maybe I could make Doomblts have a chance to damage him instead of his enemy.
there too much disable in the hero. you can potentially stop the hero for like 10 second i think at max level.
nice hero a bit OP
i would make him squishy as hell.
reduce the str gain to like 1.5
reduce armour to 1
movespeed 300
base damage 50 and make him ranged since he is a mage
there too much disable in the hero. you can potentially stop the hero for like 10 second i think at max level.
nice hero a bit OP
i would make him squishy as hell.
reduce the str gain to like 1.5
reduce armour to 1
movespeed 300
base damage 50 and make him ranged since he is a mage
Bear in mind that if I use one ability, the other versions of it are also on cooldown.
I put him as melee? Hum.
Yes the strength will be lowered.
Armour will be kept, sorry :)
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