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Alythos, Worshipper of Chaos Undivided (I'm back.)

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Forum » Hero & Item Ideas » Alythos, Worshipper of Chaos Undivided (I'm back.) 9 posts - page 1 of 1
Permalink | Quote | PM | +Rep by ThreadOfFate » July 17, 2014 1:27pm | Report

Note from ThreadOfFate


Hello again everyone. Well you all probably know I have been away from this scene for a bit, so I decided to return with my longest (and probably most imbalanced) hero idea yet! And yes, this was all inspired by Warhammer 40k, and was done on a bad laptop. Excuse typos :P.

EDIT: I found a picture on Google images which I felt fit this hero perfectly.

Alythos, Worshipper of Chaos Undivided


Dire Undivided.
Base strength: 22(+1.4)
Base agility: 22(+2.3)
Base intelligence: 22(+2.3)
Base armour: 2
Base damage: 53
Movespeed: 295
Attack Type: Ranged

Lore


Khorne. Tzeentch. Nurgle. The names of these chaos deities are worshipped even by the knight of chaos himself, particularly favouring Khorne, as each one focuses and embodies something entirely different.
Khorne is the chaos god of war and bloodlust.
Tzeentch is the god of change and sorcery.
Nurgle is the god of pestilence and plague.
Any living creature may worship these beings, but only the most fanatical may be accepted into a god's favour, taking a form that each god chooses. Once...Once in a blue moon (courtesy of Selemene) a creature is born, human, animal or not; Able to be the incarnation of all three at once, known as 'The undivided worshipper'. This cultist could change from plague-fuelled to high sorcerer in an instant, bending the abilities of each cult to his will.

The defence of the ancients. What a wonderful place to increase the worshippers of his beloved gods.

Skills


(Note: all the separate ability sets share cooldowns and mana costs)

F: Worship Nurgle (active, channel)

Alythos turns his allegiance to Nurgle, making
his primary stat strength and changing his skills
(Q,W,E) to fit. This is his default form.


Primary stat: Strength
Channel time: 1.7

"Pestilence grant me strength!"

G: Worship Khorne (active, channel)

Alythos changes his allegiance to Khorne, making
his primary stat agility and changing his skills
(Q,W,E) to fit.


Primary stat: Agility
Channel time: 1.7

"Give me the power to crush my foes!"

H: Worship Tzeentch (active, channel)

Alythos changes his allegiance to Tzeentch,
making his primary stat intelligence and changing
his skills (Q,W,E) to fit.


Primary stat: Intelligence
Channel time: 1.7

"The one who knows and sees all, grant me wisdom!"

Q:(Nurgle) Plague bolt (target enemy)

Alythos forces a debilitating plague into his enemy,
slowing and dealing damage over time.


Slow(%): 10%/20%/30%/40%
DoT: 30/40/50/60
Duration: 3.5/4/4.5/5
Cooldown: 15
Mana cost: 105

"Spread, consume."

Q:(Khorne) Weaken will (target enemy)

Alythos' mere glare weakens the fighting spirit of an
opponent, lowering their attack speed and a percentage of their
damage for a duration.


Atk speed slow: 30/40/50/60
Damage loss(%): 20%/25%/30%/35%
Cooldown: 15
Mana cost: 105

"Weaken, fade.

Q:(Tzeentch) Chains of torment (target enemy, channel)

Alythos launches several chaotic chains from his tome, disabling
an enemy, and all enemies within a small AoE, for a duration.


Duration: 3/3.5/4/4.5
AoE: 145
Cooldown: 15
Mana cost: 105

"Bind, Trap."

W:(Nurgle) Pestilent strike (active, AoE)

Alythos slams a plague-filled fist into the ground,
stunning and dealing a small amount of damage in an AoE.


Stun duration: 1.7/2/2.3/2.6
AoE: 150/180/210/240
Damage: 150
Cooldown: 16
Mana cost: 100

"I am rather stunning, am I not?"

W:(Khorne) Enrage allies (Active, AoE)

Alythos places his allies under the influence of Khorne
for a small duration, granting them extra damage and movespeed.


Influence duration: 5
AoE: 200/250/300/350
Bonus damage(%): 20/30/40/50
Cooldown: 16
Mana cost: 100

"Can you feel the energy!?"

W:(Tzeentch) Cloak allies (Active, AoE)

Alythos harnesses the power of change itself to cloak
his allies for a very short duration, but granting them
maximum movespeed for the duration.


Duration: 3
AoE: 225/250/275/300
Cooldown: 16
Mana cost: 100

"Ravage reality!"

E:(Nurgle) Debilitating cloud (channel)

Alythos summons a cloud with an AoE of 200 (and a movespeed of
260) which he can control. The cloud deals damage over time to any enemies who
stand in it, and also silences them.


Duration: 10
Damage over time: 50/60/70/80
Cooldown: 19
Mana cost: 120

"Choke!"

E:(Khorne) Crush the weak (active, AoE)

Alythos (in a cone in front of him) launches fire from his
spell tome. The fire deals damage over time and ministuns enemies
who stand in it at a 1.5 second interval.


DoT: 60/70/80/90
Duration: 10
Cone ending AoE: 300
Ministun: 0.3
Cooldown: 19
Mana cost: 120

"Burn!"

E:(Tzeentch) Doombolts (click ground, semi-AoE)

Alythos summons purple bolts of put chaotic energy, and can launch
them one at a time, each one dealing quite heavy damage in an AoE around
the landing point. The last bolt stuns


No. Of bolts: 3/4/5/6
Damage per bolt: 225
Stun: 1/1.4/1.8/2.2
Cooldown: 19
Mana cost: 120

"Obliterate!"

R:(Nurgle) Great unclean one (click ground)

Nurgle himself allows Alythos to take control of one of his
most fanatical followers, one made of rotting flesh and as tall than
a warlock golem. When the duration expires, or when he's killed, he explodes
after a 3.5 second delay.


Duration: 30/50/70
Hp: 1700
Damage: 80/120/160
Death explosion damage: 400/500/600
AoE of explosion: 450
Cooldown: 110/100/90
Mana cost: 200

"We come to consume all!"

R:(Khorne) Crushing strike (target enemy)

Alythos singles out an opponent, and strikes a blow
at close range which crushes their will to fight, stunning them
and disarming them directly after, on top of an initial damage.


Damage: 200/300/400
Stun: 2.7/3.1/3.5
Disarm: 3/4/5
Cooldown: 110/100/90
Mana cost: 200

"My hunger will be sated!"

R:(Tzeentch) Bend reality (target lane)

Utilising the ultimate power of change, Alythos targets
a lane, and completely stops the enemy from spawning creeps there
for a duration, whilst you get mega ranged creeps as well as regular
melee ones. If an enemy hero enters that lane during the duration, they
take 50 damage per second until they leave or the time ends.
The cooldown is applied when the duration ends.


Duration: 60/90/120
Cooldown: 110/100/90
Mana cost: 200

"The harrowing of time itself!"

I would do responses now buuut....I'm too lazy.

ThreadOfFate


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Permalink | Quote | PM | +Rep by Bunkansee » July 17, 2014 1:48pm | Report
Nice idea! I'm presuming the ultimates will come soon :D

Look forward to the rest of it :)

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Permalink | Quote | PM | +Rep by porygon361 » July 17, 2014 3:12pm | Report
Recently there have been so many heroes that can change all their abilities by changing form. Gonna be another complicated one :P.

Hero Idea Archive


Newest Idea: Ibrik, the Tormentor

And the newest in my series of hero guides...

My Guide to the Grandest Magus of All


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Permalink | Quote | PM | +Rep by ThreadOfFate » July 18, 2014 3:24am | Report
Iiiiit's finished

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Permalink | Quote | PM | +Rep by TheSofa » July 18, 2014 11:35am | Report
Wow. I have nothing to say, great job!

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Permalink | Quote | PM | +Rep by Sanvitch » July 20, 2014 3:40pm | Report
Why does Slaanesh never get any love. It seems ironic given he's the Prince of Pleasure.

I can't comment on the balance of the abilities, (Well save for one) but given I know the source material I can say bits about that -

I feel like Khorne should have a silence, or something that boosts friendly magic resistance. He does hate sorcery and that, and it's a major character thing

I'd be tempted to nerf the Tzeentch ulti a bit - It seems rather broken. Cos you know, perminantly having a lane push in without any opposition for free seems perfectly fair. Since, it lasts two minutes at level 3... which is less than the cooldown... So you hit that and then yeah that's a lane of racks not just pushing in, but with no resistance to it. Which then punishes players for dealing with that creep wave... Yeah... it doesn't seem fair on paper even if it's just regular melee creeps.

I think Tzeentch as a whole could be a bit more random - Changes aren't always beneficial after all. And there's always a level of randomness to him in the lore.

I do like how you approached the flavour - it's an idea I had had personally.

Since you just can't have enough Chaos Breaker.

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Permalink | Quote | PM | +Rep by ThreadOfFate » July 21, 2014 12:03am | Report
Sanvitch wrote:

Why does Slaanesh never get any love. It seems ironic given he's the Prince of Pleasure.

I can't comment on the balance of the abilities, (Well save for one) but given I know the source material I can say bits about that -

I feel like Khorne should have a silence, or something that boosts friendly magic resistance. He does hate sorcery and that, and it's a major character thing

I'd be tempted to nerf the Tzeentch ulti a bit - It seems rather broken. Cos you know, perminantly having a lane push in without any opposition for free seems perfectly fair. Since, it lasts two minutes at level 3... which is less than the cooldown... So you hit that and then yeah that's a lane of racks not just pushing in, but with no resistance to it. Which then punishes players for dealing with that creep wave... Yeah... it doesn't seem fair on paper even if it's just regular melee creeps.

I think Tzeentch as a whole could be a bit more random - Changes aren't always beneficial after all. And there's always a level of randomness to him in the lore.

I do like how you approached the flavour - it's an idea I had had personally.

It IS quite hard to see it, but it says the cooldown for Tzeentch ulti is applied AFTER the duration.
I will admit that it is slightly op, though.

Changes are not always beneficial....True. Maybe I could make Doomblts have a chance to damage him instead of his enemy.

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Permalink | Quote | PM | +Rep by KoDyAbAbA » July 28, 2014 9:03pm | Report
there too much disable in the hero. you can potentially stop the hero for like 10 second i think at max level.
nice hero a bit OP

i would make him squishy as hell.
reduce the str gain to like 1.5
reduce armour to 1
movespeed 300
base damage 50 and make him ranged since he is a mage

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Permalink | Quote | PM | +Rep by ThreadOfFate » July 30, 2014 11:46am | Report
KoDyAbAbA wrote:

there too much disable in the hero. you can potentially stop the hero for like 10 second i think at max level.
nice hero a bit OP

i would make him squishy as hell.
reduce the str gain to like 1.5
reduce armour to 1
movespeed 300
base damage 50 and make him ranged since he is a mage

Bear in mind that if I use one ability, the other versions of it are also on cooldown.

I put him as melee? Hum.
Yes the strength will be lowered.
Armour will be kept, sorry :)

ThreadOfFate


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