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Aghanim's Scepter Ideas!

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Forum » Hero & Item Ideas » Aghanim's Scepter Ideas! 33 posts - page 4 of 4
Permalink | Quote | PM | +Rep by Atlas » December 1, 2013 11:06pm | Report
Treant Protector: When you use your ultimate, Living Armor is applied to all allied heroes and buildings in a 1100 AOE. Living Armor stacks, so a unit with a fresh 7 instances of living armor that is around when you ult will essentially have 14 stacks of living armor. The oldest instances of Living Armor take priority of damage before the newer instances.

Nyx Assassin: Bonus damage increased from 250/400/550 to 350/500/650. In addition, when target is damaged, they will receive a debuff that increases magic damage received by 40% for 4 seconds.

Storm Spirit: Travel speed increased from 1250/1875/2500 to 1875/2500/3125. Damage per units traveled increased from 8/12/16 to 12/16/20. Mana cost to cast is reduced from 15+7% of mana pool to 15+5% of mana pool. (Cost per 100 units traveled remains the same).

Tinker: Rearm channel time reduced from 3/2/1 seconds to 1.0/0.6/0.2 seconds. Mana cost increased from 150/250/350 to 250/350/450.

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Permalink | Quote | PM | +Rep by Wulfstan » December 2, 2013 12:55pm | Report
Tinker thing is way too strong.Being able to rearm in 0.2 seconds?Hex all the enemy team, don't care.Even so, if you add an extra 100 mana to the cost, late game, it won't really matter.

Nyx one is even worse.You'll instagib any poor soul caught.

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Permalink | Quote | PM | +Rep by Atlas » December 3, 2013 2:24pm | Report
Wulfstan wrote:

Tinker thing is way too strong.Being able to rearm in 0.2 seconds?Hex all the enemy team, don't care.Even so, if you add an extra 100 mana to the cost, late game, it won't really matter.

Nyx one is even worse.You'll instagib any poor soul caught.

Me and CO2 were talking about that earlier, 100% called you saying Tinker's Aghs was gonna be too strong. Thing is, Tinker is very item reliant, and going 4200 gold out of the way definitely hurts you in a big way. It has a payoff, but for one, you need a high mana pool to support use of your ultimate. Even a 6 slotted Tinker can't repeatedly ult, and with Aghs he's sacrificing another item that supports Tinker's mid-game or even late game. And hex? Yeah you'll be out of mana quick, it's not highly sustainable, just adds more functionality to him at a cost. If you're doing any one thing with ult + whatever it is repeated, you're going to be OOM really quick.

And Nyx, it is quite literally just an Eblade, only 700 gold less but with less team utility.

You're always the first to call anything OP Wulf :P

Most Aghs ulties ARE very powerful, that's the idea of it. The bland ones that aren't powerful aren't picked up (see Puck and Silencer). AA's aghs doubles the time you have no regeneration and are receiving damage over time? If you saw that suggested by a regular person you'd think that was OP as **** but when Icefrog makes the change it's balanced? Same thing with Ogre. A COMPLETE copy of your first nuke? Multicast and all? Damn that's OP, but really, it isn't. Put it in perspective with everything else in Dota. Contributing to item/hero threads like this is pointless if you don't put things in perspective. Everything in Dota has high damage to health ratios, it isn't League.

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