Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

Corbuzier by Pahpohranger

0 Votes
Rating Pending

Corbuzier

By: Pahpohranger
Last Updated: Oct 3, 2018
Quick Share

Corbuzier

The Illusionist

STATS


MELEE-AGILITY

CARRY
SUPPORT
NUKER
ESCAPE
PUSHER
INITIATOR
COMPLEXITY

✮✮☆
✮✮☆
✮✮✮
✮✮☆
✮✮☆
✮☆☆
✮✮☆


STR 20 + 1.8
AGI 17 + 2.1
INT 24 + 2.5

Damage : 47-53
Armor : 2.4
Magic resistance : 25%
Movement Speed : 265
Attack Range : 150
Projectile Speed : Instant
BAT : 1.7
Attack animation : 0.6+0.4
Vision Range : 1800/800
Turn rate : 0.6

SUMMARY


Corbuzier is an illusion based hero which is very annoying in teamfight due to how his abilities work. He and his illusion army can dish out a lot of damage to enemies while also discourage them to fight back. It's difficult to kill Corbuzier, since he has a lot escape mechanism and if they kill his illusions instead, they are just going to regret it.

Primary Abilities

Q
Riddle
Spawns multiple illusions of The Illusionist in a triangle formation. The distance between spawn locations and the cast location are 400 range. Those illusions can't do anything. The Illusionist and his illusions take a random position in the formation.
ABILITY
CAST ANIMATION
: No Target
: 0.6+0
Split time
Illusion spawned
Illusion damage taken
Illusion duration
MANA
COOLDOWN
: 0.2
: 2
: 100%
: 8
: 80
: 34/21/13/8
Note
W
Psychokinesis
Throws a unit (ally or enemy) to the chosen location. If it bumps on another unit (ally or enemy) along the way, it stops and both of them take damage.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
DISPELLABLE?
CAST ANIMATION
: Vector Target
: Magical
: No
: Yes
: 0.3+0
Cast range
Throw distance
Throw speed
Bump damage
MANA
COOLDOWN
: 450
: 450
: 900
: 40/90/150/220
: 90
: 19
Note
E
Curse of vengeance
Fires a powerful energy ball toward an enemy unit. It deals initial damage and pushes him. He also takes damage per second afterward, it's duration can be prematurely ended by having his team killed The Illusionist.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
DISPELLABLE?
CAST ANIMATION
: Unit Target
: Magical
: No
: Yes
: 1+0.4
Cast range
Projectile speed
Initial damage
Push distance
Damage per second
Duration
MANA
COOLDOWN
: 600
: 900
: 50/80/110/140
: 400
: 15/22/29/36
: 10
: 80/90/100/110
: 9
Note

Ultimate Abilities

R
Death squads
Spawns a number of illusion(s) of the Illusionist under his control. Passively, Friendly illusions of The Illusionist explode upon death or when their lifetime is over. Explosion causes other friendly illusions of The Illusionist within area of effect disappear, but without explosion.
ABILITY
DAMAGE TYPE
PIERCE IMMMUNITY?
CAST ANIMATION
: No Target
: Magical
: No
: 0.6+0
Split time
Illusion spawned
Illusion damage dealt
Illusion damage taken
Illusion duration
Explosion radius
Explosion damage
MANA
COOLDOWN
: 0.2
: 1/2/3
: 30%
: 400%
: 20/30/40
: 400
: 400/600/800
: 90/180/270
: 40
Note

Hero Talents

+30% illusion damage
25
Enemy can't see the Illusionist or his illusion's hp if below 40%

Pentagonal riddle
20
-4 curse of vengeance cooldown

Spawn 1 riddle illusion on death location (100 hp)
15
+80 psychokinesis damage

+25% exp gain
10
+25 movement speed

Playstyle

Corbuzier can be built as a core or a support. As a core, he'll be more focused on strengthening his illusions. Manta Style, Diffusal Blade and Radiance are good items for core build. He'll also look for agility/damage/attack speed items, Those items makes him good for split push too. Psychokinesis and curse of vengeance are good enough to make him a support. He doesn't afraid to scout enemy's territory, enemies won't dare to gank him.

Corbuzier player should not be afraid to dive on teamfight. As his illusions will guard him from being focused. Even if he is, every abilities he has can be used for protection, and when his life is at the edge, he can use them to deny himself. By being close to enemies, he can find better position to use his nukes.
PROS
  • High nuke damage.
  • Discourage enemies to fight him.
  • Every abilities can be used to escape.
  • Has 2 abilities that can move enemy.
  • A good support, can be a good core if given farm priority.
CONS
  • Slow movement speed.
  • Low agility and agility gain for an agility hero.
  • Need good micro management and positioning.
  • Vulnerable to silence.
  • Countered by spell immunity.

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Loading Comments...
Load More Comments

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved