Chaos is Fun... damental.
DotA as a competitive game has the problem of RNG being more prominent than it should be. Bashes, bounces and missing to name a few. While there is pseudo-random distribution, the fact that so much prize money can still hinge on pure chance feels wrong to me. And what worse culprit embodies this than Chaos Knight. Losing 2 seconds of a stun for 150 extra damage on Chaos Bolt
late game is simply not worth it. Another one is how Chaos Strike
can double down on an unlucky roll in terms of damage and survivability. The primary issue I have is that all of this is out of the hands of the player, punishing them for no fault of their own.
However, Chaos Knight being the manifestation of RNG is part of the experience and stripping it all away diminishes his theme. So this rework seeks to preserve how he revolves around luck but this time, I want to make those mechanics much more meaningful in what they offer. More explanation will be discussed further. As a disclaimer, this rework is more focused on the concept rather than the balance so try not to focus on the numbers too much. Here is the current Chaos Knight
for reference, and any unmentioned details are assumed to remain the same.
24 + 3.6
18 + 1.8