November 02, 2012
+Rep Report
 
As a new member of DotaFire and DotA 2 as well I have decided that I need to actually bring a contribution aside from comments or applying for inhouses. My first idea was of course to make a guide but seeing as I am very new and probably using builds that work only in public games against other new players like me I decided to pass.

Instead however I decided to do a bit of thinking concerning initiator builds. The current standard is to build initiators extremely tanky with a hint of support in order to survive the fight and contribute towards the team, a new thought has hit me recently however.

Specifically whether it is viable to forgo the support items in favour of damage items. More specifically creating a builds that still retains a lot of the common build's tankiness with items such as Heart of Tarrasque, Vanguard or any other item that causes heroes to become hard to kill and to pair those items up with damage items which seem like they can fit in with this build, namely He
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