August 29, 2020

Friendly

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Hello everyone, welcome to my blog about my many thoughts on how to improve our game. It is a compilation of a lot of different things, but all for the better change that I personally think the we need.
Just a warning, my explanations are very confusing. That's just how I write. But I'm trying my very best to make it casual. So feel free to write in the comments if something is not clear.



Friendly Matches


First, I wanna talk about something that we can all agree upon, that there's a big problem of toxicity.
Toxic players are the main reason the player base is at this state. People are simply starting to realize they deserve better, leaving this draggy and toxic game for good. So, I came up with an idea to somewhat "force" those toxic people to change the behavior they're showing. And even better, it would also sway people with neutral personalities to try and be on their friendlier side.
Simply, I highly suggest of rewarding players if they exhibit desired behavior during a match. Yes, I demand that a significant amount of rewards should be given to players who are "friendly". The reward, as I'm thinking about it, should be so high it goes up to a point where it's too good to be not friendly.
And when reading below, many of you would surely think my idea will just push players to "fake" their behavior. And although that is sure to happen, I believe there's nothing wrong with that. As the saying goes, "Fake it till you make it".

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Hero Centered


Now I want to talk about a concept that is almost non-existent in the game. And that such absence I believe is almost single-handedly ruining everything, with every patch just making it worse. The concept of a "Character Centered Game"; or the lack thereof.
The idea is simple. Since DotA first and foremost is a Character game, even before being a Strategy game, then that means we should design it with the principle that all focus should be on characters themselves, or heroes as we call them. Right now, given with all the non-hero informations essential to be mastered(like neutral items), it is definitely not.
But you maybe asking, "Why?"
Well actually, the answer to that is a bit too complicated. So I will go very very straight to the point so it won't take you an hour to finish absorbing the idea.

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Others


Intro
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