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Image:Credit to Grorshag of Da.
Idea Behind the character: I went through a lot of ideas trying to figure out what I wanted out of a rebirthing hero, and finding the image above helped me decide: A hero who relentlessly hunts down his enemies, even after death. By focusing on a target, Zhe'Grix will gain multiple stat bonuses, as well as the ability to revive if the target kills him. This makes Zhe'Grix a great ganker and 1v1-er, but he can be defeated by proper counter initiation and is weak if he focuses on a tankier target.
Lore In the depths of the Ultimyr Academy, an experiment was conducted to create the perfect gaurdian for the school. With an increasing number of threats arriving from all angles, The warlocks knew that they had to create the perfect fighter to support themselves. But, the creation of life was not easy, and in desperation they asked their best to help them: Demnok Lannik. Drawing on ancient magics, he transmogrified a small wolf into a mass of flesh, controlled by the other members of the Academy. And so they set to work, creating and changing the form of the now mutilated hunter, filling his head with knowledge through their magic. With Demnok gone, however, they did not fully understand the strength of his form, and upon finalizing it did something that they could never take back: They released him from their control.the monsters outside the academy never even entered, for the next day the monster stepped into the sunlight, the name of the man who created him on his lips. He was ready to enact his revenge, and none could hunt better than the being now known as Zhe'Grix
Dire, Agility
Base Health: 530
Base Mana: 182
Base Damage: 55-60
Base Armor: 2.1
Base Movement Speed: 315
Base Attack Speed: 1.5
Attack Range: 128
Vision Range:
(Q)Flip Strike (Active, Unit Target, Pierce Spell Immunity: No, Magical, Affects Enemies)
Zha'Grix dashes to a target, flipping over them and dealing damage. If the target has the Chosen Prey Debuff, they will also have their Movement and Turn Speed Slowed.
Damage:80/150/210/280
Movement Speed Slow: 10%
Turn Rate Slow: 50%
Cooldown: 15\13\11\9 seconds
Mana Cost: 50\70\90\110
notes
The Hunter's body nimbly moves around his enemies, a power that he uses to it's fullest
(W)Shattering Spine (Active, Unit Target, pierce bkb: No, Magical, Affects Enemies)
Zha'Grix fires a spine of bone toward the target unit, dealing damage. If the unit dies, the spine explodes, dealing the damage in an Aoe around it.
Damage: 90\130\170\210
Cooldown: 8
Mana Cost: 45
Range: 1000
Radius: 200
notes
Zha'Grix still retains some of his transformative powers, able to repurpose his body to help with his hunt
(E)Spot Weak-point(Passive, affects self)
Zha'Grix knows how to find the weak points of his enemies, gaining a chance to deal increased damage and ignore armor on attacks.
Critical Chance: 5\10\15\20%
Armor Ignored on Hit: 1\3\5\7
Critical Damage: 150%
notes
The Hunter knows the weaknesses of all known creatures and armors, and he learns of more every day.
(R)Mark Prey (Active, Unit Target, Pierce Spell Immunity: No, Effects Enemy Heroes)
Zhe'Grix focuses in on his chosen target, applying the Chosen Prey debuff. When attacking a target with the debuff, Zhe'Grix gains stacks of Damage, Movement Speed and Lifesteal. A stack is lost if Zha'Grix attacks a different target. If a hero with Chosen Prey dies to Zha'Grix, Zha'Grix is healed depending on the amount of stacks, and the cooldown on Mark Prey is reset. If the Target instead kills Zha'Grix, Zha'Grix will absorb the debuff to go into his cacoon, and revive with health and mana based on his amount of stacks.
Bonus Damage per Stack: 20\25\30
Bonus Movement Speed per Stack: 6\7\8%
Bonus Lifesteal per Stack: 5\7.5\10%
Max Stack Count: 3\4\5
Heal on Kill: 10% of max health per stack
Heal on revival: 20% of max health per stack
Mana Regen on Revival: 10% of max mana per stack
CoolDown: 30 seconds
Mana Cost: 70
notes
Can be dispelled by bkb
The entire point of this hero, creating a monster at 1v1ing and small skirmishes. Because of the restriction on his rez, and his inability to spread his damage out, Zha'Grix will struggle in long team fights. The numbers and effects may need toning down, and i'd love feedback as to how.
The Hunter stalks his prey without end, reaping the rewards of his training and his breeding.
Image:Credit to Grorshag of Da.
Idea Behind the character: I went through a lot of ideas trying to figure out what I wanted out of a rebirthing hero, and finding the image above helped me decide: A hero who relentlessly hunts down his enemies, even after death. By focusing on a target, Zhe'Grix will gain multiple stat bonuses, as well as the ability to revive if the target kills him. This makes Zhe'Grix a great ganker and 1v1-er, but he can be defeated by proper counter initiation and is weak if he focuses on a tankier target.
That's all for now, because I can't remember how to coulombs...
That picture reminds me of the Wretched Egg from Deadman Wonderland (the anime) idk why just the red blood theme i guess
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