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With recent shifts putting hard carries back in fashion, an old question I had popped up.
Basically, the single most important carry item, Black King Bar. By the end of the game, it's stats are really inefficient, especially for taking up a spot in an inventory.
So, I'm wondering, what if you could upgrade a BKB for more late game usage in a way like Dagon? Something to make it a bit stronger, as being stuck at 5 seconds at the end could be a hassle, and there should be an option to deal with those damn stunners and hexes.
Black King Bar Mk. II
Requires: Black King Bar (3975) + Recipe (1375) = 5350
+ 18 Strength
+ 40 Damage
Active: Avatar. Just like Black King Bar's. It starts at the same duration as the one your currently have, unless it's lower than 7.
Duration: 10/9/8/7
Cooldown: 60/55/50/45
Flavor Text: Deep within the Narrow Maze, monsters fear no magic.
If this item was implemented, how do you think the game would be affected?
What I don't like about new BKB is that it renders some melee carries next to useless late-game.
It's just ridiculous, BKB=5 seconds for 4k, Ghost Scepter = 4 seconds for 1.6k. Bye, Sven, bye Mortred as if you wasn't weak enough already...
So the solution is definetly needed. There's much that can be done about the item, I hope Frog won't only add Oracle but does something about that... or not.
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