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Forge of Creation #1 Entries !

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Forum » Hero & Item Ideas » Forge of Creation #1 Entries ! 14 posts - page 2 of 2
Permalink | Quote | PM | +Rep by Yzreel » August 1, 2014 7:57pm | Report

Varkoth the Gazer




Hero Introduction

Varkoth is a hero that depends a lot on preparation at lower level (since the inbound skill has 45 seconds cool down), similar to Earth Spirit, but as he levels up his Far Sight skill he will depend more on quick prediction and analytical acuity. This hero is not so easy, but it all pays off because he is created with a purpose of being a global support anytime in the game, easily overturning laning phase because of continuous presence without even being in need of sucking the lane's exp.

This hero is designed to have one of the highest int (and thus lower str and agi), and will be very squishy. However, since he doesn't really need to be in the fight location it is still alright for him. This hero is meant to scale well into late game (because of universal damage that goes through immunity and the int multiplier), but is pretty hard to use in early game because he cannot really survive a well coordinated gank. This hero is one of a kind support that will grow stronger as the game progress even if he doesn't have any level/gold advantage (thus completing his role of support) due to high int growth.

This hero's concept is "the watcher of universe", and this is quite a lot of how I want him to feel like. All images in this idea is not made by me and is courtesy to original owner.



Statistics

Faction: The Radiant
Primary Attribute: Intelligent
Attack Type: Range
Roles: Support, Nuker, Disabler

Str: 57 at 25 (14 + 1.8/level)
Agi: 51 at 25 (13+ 1.6/level)
Int: 120 at 25 (33 + 3.6/level)

Health: 1233 at 25
MP: 1456 at 25
Armor: 9 (1.7 base armor + 7.3) at 25
Movement: 330
Range: 650



Lore

The Looms first created, the Titans improve and the Weavers weave, but none of the legends has ever understood one celestial being with the name of Varkoth. Though spoken in many, none has truly known the existence of The Gazer, a being enigmatic even to the oldest creations. Some may say that he is the sole creator of the universe' creator -the true God- but he knows he is not. Varkoth never had any memories of his first days, or any other days in his life as a matter of fact. However, not a single day has passed in the whole multiverses without him knowing.

Varkoth was a being from plane unknown, gazing through every single star in a single moment. He is the one who watches and the one who understands everything. Legends said that he is the one who holds the stars at the palm of his hands, the one who controls how the stars moves and the one who puts an end to dying stars. He is all of those, and he is more.

He has witnessed many points of lights growing brighter and seemingly conscious, he has seen many stars burst into nothingness, and he has known of this day since long past-the day of the moon break. It has happened once eons ago, and Varkoth is seemingly the only one who understood what would happen from this event, a tragedy that drags all powers from every single plane and leave nothing in its wake.

He reminisces for a moment of the only memory he keep, regretting his decision of keeping silent in the first moon break and letting repercussions of forces to destroy many of the universes. Then he made up his revolves, letting go of his once infinite power to be finite, travelling into the material world simply to put an end of the Great War. Bringing the force of the whole multiverses with him—albeit no less than a speck of his original power— he comes in a layer of dark matter, as thick as the canvas of universe itself and with him the earth grows dark for weeks straight, telling the whole earth about the coming of Varkoth the Gazer.



Skills


[D] Stargaze: The Gazer gazes upon a star above the battlefield, keeping his watch to it at all time. Upon use this skill creates a point in battlefield, has a limit of 4 points and upon creating a new point the eldest point is taken off. The points are invisible even to true sight, but has a visible marker when is activated (a bright dot upon usage of Constellation and Stellar Light)

Type: Target Point
Affect: None

Cast Range: Global
MP Cost: 0
Duration: Until replaced
Cooldown: 45 seconds

notes


[Q] Constellation: Varkoth connects the stars he gazed upon with a universal force that harm those he sees as enemies and aid his allies. This skill forms a 150 points width line through the points created by Stargaze and deals universal damage (cannot be blocked by immunity) to all enemy heroes caught in the line over time and slowing them, while increasing allied heroes' movement speed as long as they follows the line.

- 3 seconds duration and 20% slow
- 4 seconds duration and 30% slow
- 5 seconds duration and 40% slow
- 6 seconds duration and 50% slow

Type: No Target
Affect: Heroes
Damage: Universal

Damage per second: 20+80% intelligence
MP Cost: 140/160/180/200
Cooldown: 40/36/32/28 seconds
Bonus move speed: 20%

notes


[] Far Sight: The Gazer has long since used his sight to see everything within many stars, and as he grows accustomed to the world, his sight returns gradually. This skill passively grants any point created with Stargaze increased flying vision, increased point limit and decreased cool down. Additionally, this skill also gives him the same boost for his own vision range.

- 150 vision boost (200/200), 5 maximum points, 35 seconds cool down
- 250 vision boost (300/300), 6 maximum points, 25 seconds cool down
- 350 vision boost (400/400), 7 maximum points, 15 seconds cool down
- 450 vision boost (500/500), 8 maximum points, 5 seconds cool down

Type: Passive
Affects: Points

notes


[E] Stellar Light: Varkoth condenses stellar light of the stars and brings it down to the earth. This skill has 1 second channeling delay, and upon release will deal universal damage within 250 points from target point. Varkoth and his allies received true sight of all units struck by this skill for 5 seconds duration. This skill originally has 900 points cast range and mini-stun units struck, but when casted to 200 points radius from a point created by Stargaze can be casted globally and stuns all struck units.

- 130 damage, 2 seconds stun
- 200 damage, 2.3 seconds stun
- 260 damage, 2.7 seconds stun
- 330 damage, 3 seconds stun

Type: Target Point
Affects: Enemy units
Damage: Universal

MP cost: 180
Cool down: 14/12/10/8 seconds
Mini stun duration: 0.5 seconds

notes


[R] Dark Matter: The Gazer calls upon the dark energy and matter that dominates most of the outer space, and brings them down to the world from the stars he set his eye on. This skill envelopes every star points from Stargaze with a thick fog of war that blocks enemies' vision of the area. The radius of each area point is the same as the points' vision and deals universal damage over time while slowing all heroes (and illusions) caught within the radius based on Varkoth's intelligence point (percentage of intelligence point changed to percentage of move slow, capped to 80% slow).

- 75 damage per second, 35% intelligence point as move slow
- 100 damage per second, 50% intelligence point as move slow
- 125 damage per second, 65% intelligence point as move slow

Type: Channeling
Affects: Enemy heroes
Damage: Universal

MP Cost: 300/450/600
Cool down: 150 seconds
Duration: 4 seconds

Scepter's Upgradable: Remove movement slow cap and increase the damage per second with 35% total intelligence point. Also, reduce MP cost to 200/275/350

Notes:



Reactions

Spawning:

Moving:

Level up:

Last Hitting:

First Blood:

Killing a hero:

Killing with Constellation:

Killing with Stellar Light:

Stellar Light not hitting any hero:

Killing with Dark Matter:

Dying:

Respawning:

Killing A Rival:

Dying to A Rival:

Meeting an Ally:

Victory:

Defeat:

Rare:

Obtaining runes:
My hero ideas
Yzreel Hero Arsenal

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Permalink | Quote | PM | +Rep by oldKainen » August 1, 2014 8:20pm | Report

Stellar, the Guardian Star


Radiant Intelligence



STR: 20 (+1.8) > 63.2
AGI: 16 (+1.4) > 49,6
INT: 25 (+3.2) > 101,8

Base Stats:



HP: 530
Mana: 325
Damage: 50-54
Armor: 1.87
Attack / Second: 0.68
Base Health Regen: 1.5
Movement Speed: 295
Turn Rate: 0.7
Sight Range: 1800 / 800
Attack Range: 575
Missile Speed: 1500
Attack Duration: 0.35+0.6
Cast Duration: 0.3+0.65
Base Attack Time: 1.7


Role: Initiator / Nuker


The function of Stellar its to initiate the teamfight with its universal damage. The secondary effects of his skills don't bypass magic immunity (except Nebular Wave), but the damage always do, so the nukes are somewhat efficient even at late game. Stellar's ultimate, Red Giant, improves the speed he can throw his combo, but at a cost.

Lore:


Stellar was born from the death of star: an endless cycle that creates new celestial objects. But Stellar was no simple star: it has its own life force, it can move around by its own, travelling across the space. The formless life assumed a humanoid shape after meeting with some members of the Keen people. After the meeting, Stellar got its title as "The Guardian Star", swearing to protect all life forces in the Universe.

Skills


[Q] - Star [R]ain


Target Point - Enemies - Universal

Fires a rain of stars over an area, dealing damage and slowing units. The star causes minor burn damage over time.
Range: 775
Radius: 400
Damage: 100 / 150 / 200 / 250
Burn Damage: 10 / 15 / 20 / 30
Burn / Slow Duration: 3
Movement Speed Slow: 15%
Mana Cost: 100 / 135 / 170 / 205
Cooldown: 12
Stellar can summons his own life force to deal with anyone who crosses its path.


Notes

[W] - Gravity [V]ortex


Target Point - Enemies - Universal

Creates a gravitational vortex that pulls nearby units to its center. The pulling interrupts channeling and deals minor damage.
Range: 750
Radius: 220 / 280 / 340 / 400
Damage: 50 / 75 / 100 / 125
Mana Cost: 110 / 130 / 150 / 170
Cooldown: 18
No one can escape the gravity.

Notes

[E] - Nebular [W]ave


Target Point - Enemies - Universal

Conjures a concentrated nebular wave, dealing damage and pushing units that collides with it.
Range: 725
Radius: 250
Knockback Duration: 0.75 / 1 / 1.25 / 1.5
Damage: 75 / 150 / 225 / 300
Mana Cost: 145
Cooldown: 18
We are all made of dust from the stars.

Notes

[R] - R[e]d Giant


No Target - Self

Stellar overheats its body, entering in the Red Giant form. During this form, Stellar has lower cooldowns, higher movement speed and bonus strength. The overheat, however, makes him take extra damage from all sources, and reduced health and mana regeneration.
Duration: 24
Bonus Strength: 12 / 16 / 20
Cooldown Reduction: 25% / 50% / 75%
Reduced Regen: 20% / 25% / 30%
Bonus Movement Speed: 25% / 30% / 35%
Extra Damage Taken: 26% / 32% / 38%
Mana Cost: 100 / 125 / 150
Cooldown: 100
The overheat can be of great benefit, but can leave Stellar seriously hurt.

Notes

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Permalink | Quote | PM | +Rep by Unscathed » August 1, 2014 11:51pm | Report
Ira, the Raging Star
"They say a star is a symbol of tranquility. WRONG! WE ARE BEINGS OF RAGING POWER!"


LORE
On a fateful night, in the Nightsilver Woods, the worshippers of Selemene is readying for a festival. The festival was held once a year and is filled with prayers and joy. It was lead by the princess Mirana herself, praising the night in every way. The moon and stars are symbols of peace, beauty, and tranquility.
That night, the priestesses pray to the moon, asking for her to come and blessed them. The stars flickers, hearing the prayers. The prays of the worshippers had sickening the stars for hundreds of years. The praise, and festival, and the joy. One star, Ira, decides to take on the next level. Though the moon cannot go to the mortal plane, the stars could, and ask to come in the moon's place.
Joyous, the worshippers saw a sphere of white light, and the room is so bright. It looks beautiful, but then, the sphere turns red, and exploded with raging power. The temple was burnt, and many died that night. The star escapes and wreaks havoc to nearby villages. But most importantly, he hunt those who praise his kind for their 'tranquil' nature, to show the true nature of a Raging Star.


Non-mainstream idea: Many people praise the star, especially for its 'beauty'. However, according to science, it has been found that the sun is a sphere of raging energy. So if you can avoid mainstream thinking, why not?


DIRE INTELLIGENCE, RANGED
Role: Nuker, Support, Lane Support (Maybe?)

STRENGHT: 19(+2.1)
INTELLIGENCE: 26(+2.6)
AGILITY: 13 (+1.9)

Base health: 511
Base mana: 338
Base armor: 1
Base damage: 51
Base attack speed: 1.9
Vision range: 2000/1000


(1) Sun Blast (Was going for sun strike, but you know Invoker...)
Type: Point target area (enemy)
Damage: Magical
GLOBAL
Strikes a target area with sun energy, dealing damage on hit on over time. Has a delay before the blast strikes. Hits the nearest enemy within a 250 radius.

Blast delay: 0.5
Blast damage: 100/125/150/200
Burn damage: 20/30/40/50
Burn duration: 3
Cooldown: 24/22/20/18
Mana cost: 120/150/180/210
(Can hit creeps, but will prioritize heroes)

"Sol, Ira's old friend, strikes Ira's enemy, no matter where they are"


(2) A Star's Gaze
Type: Target unit (enemy)
GLOBAL

Gazes the target enemy with the sun, dealing damage over time while increasing magic damage taken. If the target is standing on Mark of a Star, this spell can be casted globally. Global range does not apply during the night.

Range: 800
DoT: 20/20/30/30
Magic damage amplify: 14/19/24/29%
Duration: 8
Cooldown: 16
Mana cost: 135
(If the mark belonged to an enemy(ex:rubick), the global range does not apply)

"Warriors fighting Ira knows that when they feel a sudden heat they are sure to be hit by a powerful spell"


(3) Mark of a Star
Type: Target area
GLOBAL
Marks a targeted area with the sun, giving it vision. The radius and duration is halved during the night.

Radius: 500/550/600/650
Duration: 45
Cooldown: 20/19/18/17
Mana cost: 140/125/110/95
(If there is a marked area when the day-night cycle changes, the vision given will still change, but duration will not. The mark cannot be seen by enemies)

"Ira calls upon his star friends to give him vision of his hunt"


(4) Heat Wave
Type: No target (enemy)
Damage: Magical
GLOBAL

Starts a heat wave, damaging all enemy units in the map. If the target is on Mark of a Star, doubles the damage. Stops the clock and forces it to be daytime.
(Causes the screen to be orange and a little blurry for the enemies)
Damage: 15/20/25
Duration: 20/25/30
Cooldown:90/70/50
Mana cost: 100/150/200
(Will dispels Night Stalker's 'Darkness' and/or Luna's 'Eclipse', but will also be dispelled by 'Darkness' and 'Eclipse')

SCEPTER UPGRADE: Reduces cooldown to 40, and Periodically gives vision of all damaged units every 10/10/15 seconds.

"Ira means 'The heat of battle' literally"

Ira (Rage; latin)is a nuker/support hero adept at assisting from global range. If he lands his mark on the battlefield, he can support even from the fountain. He can nuke targets from any place he is right now, he can gives vision of any place, like runes and towers, he can gaze enemies and amplifying magical damage, and he can damage teamfights with his ulti. His global capabilities makes him an assist in roaming ganks, even without him going there.
However, his utility is best on ganking, as 2 of his target unit spells have long cooldown and cant be spammed on teamfights, his Mark allows global Gaze and doubles Heat Wave damage. With Heat Wave forcing the time to day, he doesnt need to worry about nightime, though if there is Luna or Night Stalker on the enemy team, time your Heat Wave carefully.
His damage might lost utility in the late game, but can still assist by amplifying damage and giving vision, especially if he gets scepter.


This is my hero idea for this contest, based on the scientific view of a star. I hope this still matches the theme, because this is, I admit, kind of weird.
Thank you for your time, and have a good game.

Also, in case you didnt notice, his vision is 200 units farther than regular hero (both day and night)
Don't Worry, Be Happy

Late credits to Janitsu for the sig

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Permalink | Quote | PM | +Rep by Wulfstan » August 4, 2014 3:29am | Report

Melthas, the Dark Core


Dire Intelligence

Lore: Before the begining of time, the Universe was empty. Then, the first star sprung. A beautiful bright flash, and the first ray of light appeared. The stars started populating the Universe, but, as every being in the world, some die. Death of a star can occur from a couple of instances, it being too old, it's light giving out, or being devoured, by a black hole, created by an enigmatic being, that was here before light.


Now, when a star dies, it goes into this strange state of transformation. Getting overflown with power, until it explodes in a bright flash. This was not the case of the star that gave birth to Melthas. The start that went into a nova left an enigmatic being after it's death, one that does not radiate brightness like it's previous form, but it's prone to direct the power of a star, manipulating dark powers, and the previous power of the stars, creating a deadly combination.


Stats
STR: 19 + 1.8
AGI: 18 + 1.6
INT: 26 + 2.7
Movement speed: 295
Range: 450



(Q) Star Pulse
: Melthas emits a blasting energy, dealing magic damage to all enemies in a 500 AOE around him. Damage dealt is based on how much mana is missing from Melthas's mana pool, in addition to a set value.

-70 base damage plus 1.25 damage for each 1% mana missing.
-140 base damage plus 1.5 damage for each 1% mana missing.
-200 base damage plus 1.75 damage for each 1% mana missing.
-270 base damage plus 2 damage for each 1% mana missing.

Mana cost : 140/160/180/200
Cooldown : 16/13/10/7


The power of the dark star shall not be undermined.


(W) Nebula : Melthas creates a nebula around him, damaging enemies and increasing allies movement speed.

-30 damage per second, increases speed by 15%
-35 damage per second, increases speed by 20%
-40 damage per second, increases speed by 25%
-45 damage per second, increases speed by 30%


The light that reveals is the glare that blinds.

AoE : 400
Cooldown : 24
Mana cost : 100/120/140/160
Duration : 12 seconds.

(E) Dark Core : The dark energy emited by Melthas affects spellcasters, both enemies and himself. The aura increases enemies mana costs for spells, while decreasing his own.

-12% increased mana cost, 300 AOE. Reduces Melthas's spells mana costs by 10.
-14% increased mana cost, 400 AOE. Reduces Melthas's spells mana costs by 20.
-16% increased mana cost, 500 AOE. Reduces Melthas's spells mana costs by 30.
-18% increased mana cost, 600 AOE. Reduces Melthas's spells mana costs by 40.


For no star is as cruel as the dark one.

(R) Orion's Belt : Passive : Star Pulse can be autocasted.

Active : Melthas is being protected by the oldest stars in the Universe, allowing their power to be channeled through his form. Melthas creates a shield that renders him immobile, but cannot be damaged or stunned inside it. The shield is sustained by Melthas's mana being drained every second. Silencing Melthas or Melthas moving ends the spell.

-150 initial cost, 25 mana per second
-125 initial cost, 50 mana per second
-100 initial cost, 75 mana per second

Cooldown : 100/80/60
Mana cost : 150/125/100


Orion's power blesses the worthy.

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