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Fagurna, the Ancient Void (5 star tank adept at absorbing enemy's stat)

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Forum » Hero & Item Ideas » Fagurna, the Ancient Void (5 star tank adept at absorbing enemy's stat) 5 posts - page 1 of 1

Poll Question:


Balance?
Imbalanced (Strong)
Balanced
Imbalanced (Weak)
Permalink | Quote | PM | +Rep by Unscathed » August 1, 2014 6:22am | Report
I am rather new to this site and this is my second hero idea. If you havent seen my first, be sure to check it out. Please rate and comment and feedback is very much appreciated.



"The gods, they created me. And they locked me apart for eternity. Now, they will pay!"

LORE
During the dawn of the world, before the Mad Moon was forged, the Gods created the fundamentals. There was Io of the Spirits, Ezalor of the Light, Nessaj of the Destruction, and Enigma of the Void. However, before the 4 was born, the Gods created Enigma' predeccessor, ***urna. It was powerful, as the Gods hoped. However, they realize the ever-growing power of the Ancient Void may just be too strong for them to handle.
Knowing the Gods' plot to perish him, ***urna assaults the Heaven, growing power with each denizens it devoured. Destroyed, 3 Gods fell in the Heaven, leaving Hell as next.
With the great combined power of the Gods, ***urna fell in the fires of The 7th Hell. The Gods, lead by Zeus, locked away ***urna in the prison of Tarnafex. For 25.000 years, ***urna regain his strenght, and used the enchanted stone walls of the prison as a vessel for his body, shaping a form of a floating monolith two hands and no eyes. Tarnafex has fallen, and the Gods, dipped in the luxury of cakm times, are ignorant of this fact. Now, ***urna will have his revenge on the Gods. But first, he must gain even more power, and the mortal war of Radiant and Dire is enough to feed him... For now.....



DIRE STRENGHT, MELEE
Role: Durable, Initiator, Nuker, Carry, Support

Base health: 378
Base mana: 146
Base armor: 0
Base damage: 37
Base movement speed: 275
Base attack speed: 1.9
Vision range: 1800/800

STRENGHT: 12 (+2.0)
AGILITY: 12 (+2.0)
INTELLIGENCE: 12 (+2.0)



(1) Situational Blast
Type: Target area (enemy)
Damage: Magical/Pure

Blasts a target area based on the total of all Fargunar's attribute. If the target has been affected by Void recently, deals pure damage.
Range: 700
Radius: 385
Percentage: .5/.65/.8/1.0
Void threshold: 1/1.25/1.45/1.65
Cooldown: 8
Mana cost: 150

"After having her strenght siphoned, the Goddess Artemis was defeated with the power she always admire"



(2) Void
Type: Target area (enemy)

Places a void of time and space, slowing enemy units and siphoning enemy hero's attribute per second. If the enemy hero dies within 1 second after the last absorb tick, the buff duration is doubled. Enemy's get their attributes back after the buff ends or ***urna died.

Range: 580
Radius: 275
Slow: 15/20/25/30%
Attributes per second: 1/2/3/4
Buff duration: 15/15/20/25
Void duration: 3
Cooldown: 7
Mana cost: 50
(The buffs is separated beetween enemy hero absorb)

"The Gods of Heaven loses their strenght when they stand on the fields corrupted by ***urna's power"



(3) Stone of Tarnafex
Type: Passive

Gain a small chance to reflect incoming attacks and blocking target unit spells.

Reflect chance: 10/15/20/25%
Reflected damage: 70/80/90/100%
Block chance: 6/7/8/9%
(Reflecting applies the target's attack modifier, reflecting would not cause you to avoid the damage)
"The stone walls of Tarnafex is magically enchanted to prevent assaults from the outside"



(4) Devour
Type: No target (enemy)

Absorb attributes from nearby enemy units. In addition, movement speed, attack speed, attack damage, health, mana, armor, and magic resistance from abilities and items are also absorbed. Absorbed stats are returned when the buff duration ends or ***urna died.

Radius: 770
Attribute absorbed: 2/2/3
Move speed absorbed: 5/7/7
Attack speed absorbed: 10
attack damage absorbed: 10
Health absorbed: 30
Mana absorbed: 25
Armor absorbed: 1/1.5/2
Magic resist absorbed: 0.5%%
Absorbing duration: 5
Absorbing tick: 0.8/0.65/0.5 sec
Buff duration: 10 sec
Cooldown: 200
Mana cost: 350
(The buff is separated beetween enemy hero absorb)

"The Ancient Void devours all"



Overall, ***urna is a tank hero with his tankiness coming from ALL of his abilities. His spells might be a little OP, but he has 2 major weakness:
1. His base stats are bull****. He could very easily be ganked early game and mid-game ganking against him is not hard if you can disable him.
2. Everything about his tankiness comes from his spells, which means he is very easily countered with disables. Doom, Death Prophet,etc... could easily counter him with their long duration silence
If the enemy team has no solid disable and frequent ganks, ***urna is the right choice due to his potential to wreck the frail enemy team.

Do please rate, comment, and give feedback on the hero idea. Also remember to fill the poll above. Thank you for your time, have a good game.
Don't Worry, Be Happy

Late credits to Janitsu for the sig

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Permalink | Quote | PM | +Rep by Powergoat » August 1, 2014 8:46am | Report
My biggest problem with this hero is the scaling on some of his abilitys. For his ult, the only thing that scales is an extra .5 armor per level, for an extra 150 mana cost. and his q, there is no real reason to level it past level one. any serious player will skip leveling these past the first level and just level stats.

Also, If you fix the scaling a bit, you might want to consider adding semi-carry or carry to the roles. with stat steal he softens his opponents and increases his attack speed and damage, as well as his INCREDIBLY powerfully scaling Q.

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Permalink | Quote | PM | +Rep by Unscathed » August 1, 2014 9:18am | Report
Powergoat wrote:

My biggest problem with this hero is the scaling on some of his abilitys. For his ult, the only thing that scales is an extra .5 armor per level, for an extra 150 mana cost. and his q, there is no real reason to level it past level one. any serious player will skip leveling these past the first level and just level stats.

Also, If you fix the scaling a bit, you might want to consider adding semi-carry or carry to the roles. with stat steal he softens his opponents and increases his attack speed and damage, as well as his INCREDIBLY powerfully scaling Q.

Ty for your review. Things likie this makes me better :)

(1) Attribute percentage is now scaling. Void threshold reduced
(4) Tick, move speed, and armor is now scaling. Reduces mana cost
Misc: added carry role, fixed vision range, fixed typo
(BASE ATTRIBUTE WILL STAY BULL****)
Also, without offensive passives, carrying with this hero will not be so easy and therefore i state it a semi carry
Don't Worry, Be Happy

Late credits to Janitsu for the sig

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Permalink | Quote | PM | +Rep by Powergoat » August 1, 2014 10:04am | Report
Quite a bit better, and with the low base stats it is balanced, but I would like to point out that he has 2 less then the lowest strength in the game, and the other two heroes still have over .5 more strength gain per level. Also, he has 156 starting mana, and .5 mana regen per second. Any other hero in the game with even close to that little mana (EX. Doom, Lone Driud, Phantom Assasin) all have pretty low mana csots early game. What position will this hero play in, Offlane? he has terrible starting stats, so low that his passive does not even make him as tankey as a normal hero. and his two abilitys take 1/2 of his mana pool early to do what? in the early game his Q is a 24 damage nuke. even if the void addes 8 damage and makes it pure, does nothing at all for the first ten minutes of the game. even later, with his terrible atribute gain, He needs to get a very good devour to be relevent. As a support he contributes nothing, as an offlaner he is too easy to kill, you cant play this guy as a mid, the only possible viable option is to lay him as a safe lane carry, letting him farm up and hopefully get enough farm so he can actually tank, and so his Q does a decent very decent amount of damage. but in this scenario, any other carry will outclass him. He has no extra resistance to physical damage, which is what he will mostly have to face in the late game, making his passive much less effective. Unless you can tell me how he fits in the meta, you might have to do some real big changes.

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Permalink | Quote | PM | +Rep by Unscathed » August 1, 2014 5:49pm | Report
Powergoat wrote:

Quite a bit better, and with the low base stats it is balanced, but I would like to point out that he has 2 less then the lowest strength in the game, and the other two heroes still have over .5 more strength gain per level. Also, he has 156 starting mana, and .5 mana regen per second. Any other hero in the game with even close to that little mana (EX. Doom, Lone Driud, Phantom Assasin) all have pretty low mana csots early game. What position will this hero play in, Offlane? he has terrible starting stats, so low that his passive does not even make him as tankey as a normal hero. and his two abilitys take 1/2 of his mana pool early to do what? in the early game his Q is a 24 damage nuke. even if the void addes 8 damage and makes it pure, does nothing at all for the first ten minutes of the game. even later, with his terrible atribute gain, He needs to get a very good devour to be relevent. As a support he contributes nothing, as an offlaner he is too easy to kill, you cant play this guy as a mid, the only possible viable option is to lay him as a safe lane carry, letting him farm up and hopefully get enough farm so he can actually tank, and so his Q does a decent very decent amount of damage. but in this scenario, any other carry will outclass him. He has no extra resistance to physical damage, which is what he will mostly have to face in the late game, making his passive much less effective. Unless you can tell me how he fits in the meta, you might have to do some real big changes.

Ive tweaked the passive, and reduces void mana cost. Void works as an attribute stealer, which means also intelligence. Stealing intlligence means that his mana would not be wasted and even increasing. Also, Situational Blast is the total for all attributes (STR,AGI,INT). It is weak on its own, but thats why there is Void and Devour.
A devour is tricky, true. Because he needs to get close to his opponents. Devour should be casted following void and after the team's initiator's (tide, enigma, etc....) Yes, perhaps i'll remove his support role. Yes, he needs to be in lane (particularky safe lane) and spamming his void, much like Undying. He can be played as a semi-support, reducing enemy stats and allowing his team to finish off. Also reduced ulti mana cost.
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Late credits to Janitsu for the sig

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