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Sclera, I DO NOT CARE ABOUT THE 2ND NAME

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Forum » Hero & Item Ideas » Sclera, I DO NOT CARE ABOUT THE 2ND NAME 4 posts - page 1 of 1
Permalink | Quote | PM | +Rep by Bruce Banned » July 11, 2014 2:18pm | Report
I made this hero to shutdown enemies who deal massive amounts of physical damage while giving her allies mobility and better map vision. This hero does not contain a lot of nukes but instead gives its allies utility.




Sclera,



Lore: Once a thief, she found an ancient statue with eyes made of emerald. Removing the first eye undoubtedly without knowing a curse. Breaking it mistakenly and quickly sealing the curse inside of her. Sclera now possess the remaining eye replacing her's and giving her a sight similar of an eagle and mobility similar of a cheetah. She succumbs everytime she uses her new eyes because of her mortal being. Now, using the powers she was cursed to her advantage, she can quickly outrun foes without even leaving it on sight. Obtaining a protective blessing by the eye. A thief driven by insatiable greed.


Faction: The Dire
Primary Attribute: Intelligence
Attack Type: Melee

Not very good at balancing
Str: Has a good strength gain for she is a melee hero
Agi: Moderate agility gain
Int: Has a good Int gain because it is her primary attribute
Movement Speed: 310

SKILLS



Q Fighting Stance: Giving the enemy or friendly Hero bonus attack speed for a short period of time. Slowing and dealing damage after the duration ends.

Casting Method: Active
Targetting Method: Unit
Allowed Targets: Enemy/Allied Heroes
Damage Type: Magical

Range: Vision of Sclera
Speed Duration: 3
Slow Duration: 3
Damage: 150/200/250/300
Cooldown: 10

Notes: Blocked by Linken's Sphere
Friendly Heroes will be affected by the stun after the speed buff duration ends
If vision(3rd skill) is maxed, Fighting Stance's range will become 2400/1400


W Protective Sphere: Summons a protective layer around an ally unit blocking the next spell casted.

Casting Method: Active
Targetting Method: Unit
Allowed Targets: Allied Heroes

Range: Vison of Sclera
Buff Duration: 10
Cooldown: 30/24/18/12

Notes: This works similar to Linken's Sphere
If vision(3rd skill) is maxed, Protective Sphere's range will become 2400/1400


E Vision: Given by her curse. Sclera increases the vision and movement speed of her allies and herself.

Casting Method: Passive
Allowed Targets: Allied Heroes

Vision: 150/300/450/600
Speed: 6%/8%/10%/12%
Range: Global

Notes: When maxed, Sclera and her allies will gain 2400/1400 vision


R The Eye: When activated, Sclera gains true sight and flying vision while disarming and damaging enemy units on range. Stunning Sclera and enemy units on range after the duration ends.

Casting Method: Active
Targetting Method: No Target
Allowed Targets: Enemy Heroes
Damage Type: Pure

Radius: 1000
Duration: 3/4/5
Stun Duration: 1/1.5/2
Damage: 60/70/80
Cooldown: 100

Notes: The damage and disarm is dealt during the duration and the stun is dealt afterwards.
Blocked by Linken's Sphere

I made this hero melee so it can be the center of clashes as well as balancing ranged strs (Huskar,IO,Phoenix) and melee ints (Dark Seer,Ogre Magi,and hopefully this?)

Bruce Banned



Posts: 2
Permalink | Quote | PM | +Rep by TheSofa » July 11, 2014 2:25pm | Report
Welcome!

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Permalink | Quote | PM | +Rep by Bunkansee » July 11, 2014 2:35pm | Report
Welcome to Dotafire! or welcome back?) In terms of the hero, seems pretty balanced. There isn't anything I can find to criticize. Hope I can get to know you and have fun on the website!

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Permalink | Quote | PM | +Rep by porygon361 » July 11, 2014 4:26pm | Report
Kinda interesting how his skills' range scales by his own vision range, interesting concept.

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