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19 Votes

Rhasta the Shadow Shaman!

January 15, 2012 by BEWBTUBE
Comments: 8    |    Views: 92901    |   


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jeff mangum | May 2, 2013 5:07pm
Shadow shaman is really ****ing good with a blink dagger, also imo you'd be better off with an early level of hex to help with ganking and arcane boots instead of travel
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Wisdomseyes1 (8) | March 6, 2013 6:17pm
So this guide suggests to

1) Have a single tango start
2) Have a Null Talisman Start (which builds into literally nothing and doesn't give the much needed HP he Rhasta needs in the first place)
3) Makes Boots of Travel core- a silly notion as to how expensive they are. Boots of travel are great as a late game item because they allow for a freed up slot for TP scrolls and more effective TPing to fights.
4) To *not* take arcane boots on a hero that is VERY mana dependent at a start of 200 mana (goes up pretty fast but all of his skills are 100 mana or more)
5) Take more than one level of shackle early (which is silly because it stops you from double-disabling and is *worse* than vodoo in most cases)
6) The ward trapping section suggests to ethershock last. If hex is maxed out (as it should be) you can hex -> Ward -> Shock -> then shackle, which would save you a bit of time and assure you more damage.

I think too much of this guide is based in a dotA1 mindset, because some of the choices for items and skills and the reasons for such just baffle me.
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Wheelofrally | June 3, 2012 2:59pm
http://www.playdota.com/guides/wardsup


I like plagiarism. Don't you?
1
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Mullins | April 19, 2012 8:08am
Very useful!
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fallenelf86 | March 26, 2012 5:06am
I used the first as a guide the first time I played Rhasta and it went pretty well!

I've made a few tweaks as I've been playing him more and more (he's quickly becoming my favorite hero). I usually give 1 level to ether shock, hex, and shackles, before determining how I can be most useful to my team. If I'm going to be full on support, I max hex and shackles, but still have the level of ether shock for a fight. I also have been going arcane boots, since I seem to be losing mana pretty quickly.

Another item that I think is a must have for team fights is a Vanguard. Especially if you're going to be using Shackles on a target. I usually try to get a Vanguard as my second first item. Makes him much more survivable. I might make a new guide if my build start differing anymore.
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Suingam | February 28, 2012 9:05am
I disagree, I think this is a good build, build 1 clearly hasn't taken hex because it is used for a farming/team fight. You don't take hex because you would of farmed enough gold with Q to get the hexing staff, (edit: cyclone staff). Build 2 is a strict focus on team fight which I'm guessin would not be in a pub and more a private game where you have better communication with your team mates. It is a good guide and is a good guide for SS. :) thumbs up
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ConMasterFlash (2) | January 17, 2012 12:47pm
Hex is way better than shackles too. Cant get disabled out of it and your auto attack does more damage than shackles.
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HamSandwich (34) | January 17, 2012 7:33am
Neither of your builds are viable. Build #1 doesn't take hex at all and instead takes 5 levels of Serpent Ward. Build #2 doesn't take any levels of ether shock. Your item build is questionable at best.
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