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Sorry for taking so long, my idea was pretty hard to balance and made viable. Even now I don't think it is and there are spaces for improvement, what do you guys think?
Lore:
The magical connections between civilizations are managed by some of the most powerful entities in the world. There are four in total: Thread, Pory, Bunkan and Yzreel.
Thread is the innovator of the four, constantly improving connections and devising new methods of warfare.
Pory is the more patient of the four, often laying in wait for decades until the time is right to strike a powerful blow.
Bunkan is a mystery, constantly changing from serious to laid-back in an instant. If he is called to battle, however, he becomes a formidable opponent.
Yzreel is the teacher, evaluating and making changes to the other four's style of battle, and with good reason. The amount of battle experience he holds makes him perfect for the title.
Long ago, the four nations lived in harmony, but everything changed when the- Wait wrong script.
Long ago, the four gods watched over the galactic connection, protecting it with their very lives if needed. In order to do so, each deity often took turns going to the planet in order to prevent the discovery of their home.
Statistics
Faction: The Radiant
Primary Attribute: Intelligence
Attack Type: Range
Roles: Pusher, Support, Disabler
Str: 83 at 25 (23+ 2.5/level)
Agi: 63 at 82 (17+ 1.9/level)
Int: 92 at 25 (25 + 2.8/level)
Health: 1727 at 25
MP: 1196 at 25
Armor: 12.5 (3.5 base armor + 9) at 25
Movement: 300
Range: 550
Skills
[Q] Fuse: Thread is so adept at improving connections that he can even connect people so seamlessly, leaving no gap whatsoever be it in relationship or physically. This skill combines a selected allied creep with the closest creep nearby, making a single unit that acts as normal melee creep (and gives normal exp and bounty except if there is a mega creep combined), and gives them bonus damage, HP and armor (based on average damage of the two)
- 55% average damage, 20% average HP and 1 armor
- 70% average damage, 30% average HP and 2 armor
- 85% average damage, 50% average HP and 2 armor
- 100% average damage, 60% average HP and 3 armor
Type: Select Unit
Affect: Allied Creeps
MP Cost: 75
Cooldown: 45/40/30/25 seconds
Now, now, why don't you two make up with each other?
[W] Thread Of Fate: The God Of Innovations played with one of his oldest invention, the thread of fate. Selected unit is controlled temporarily, giving them bonus movement speed and damage. Once the duration ends, the unit instantly dies without giving any EXP. Can be cast on allied hero or self for half of the duration (won't die afterward, allied heroes are not controlled), but not to enemy hero. If this unit becomes material of Fuse, the buff is then applied to the fused unit with reset duration (cannot happen twice.)
- 15 seconds duration, 20 bonus base damage and 40 speed
- 20 seconds duration, 30 bonus base damage and 50 speed
- 25 seconds duration, 40 bonus base damage and 60 speed
- 40 seconds duration, 40 bonus base damage and 60 speed
Type: Select unit
Affect: All units except enemy hero
[E] Innovate: Thread cleverly innovates new things within the midst of battle, giving a percentage to do additional effects. This skill gives Thread and units with Fuse or Thread Of Fate buff a chance to slow, stun or deal critical damage on attack. Additionally, all of his skills have a chance to give either bonus damage, movement speed or heal to allied units within 800 points radius from him. The chance is calculated first, and when it counts as proc, the effects randomizes (this means that the chance is counted as singular instance)
[R] Mindblowing Thread: Thread creates a thread so interesting that his enemies cannot help but gather around to hear what he has to say, and as he talked about his ideas, his enemies' minds got blown and his ally got inspired. This skill forces all enemy heroes within radius to come to a targeted point, disabling and silencing them as they walk to the point. Once they reach the target point, they are free from disable and silence. After 3 seconds of the initial cast, the thread came to effect and mute every enemy unit within a certain radius from it. All allied units within radius also receive bonus attack speed.
HHAHAHA. That's awesome. I feel that the ulti is a interesting, but maybe the invention's mute could come from an explosion that also deals damage...Beeecause it feels like I have no actual damage capabilities myself xD
HHAHAHA. That's awesome. I feel that the ulti is a interesting, but maybe the invention's mute could come from an explosion that also deals damage...Beeecause it feels like I have no actual damage capabilities myself xD
The range is much larger, it has a longer duration, it buffs allies, and deals physical damage.
Granted, the cooldown is lengthened by 50, and the manacost is increased by 60 and it's a mute, not a stun. Still, I think it needs to be slightly nerfed.
The range is much larger, it has a longer duration, it buffs allies, and deals physical damage.
Granted, the cooldown is lengthened by 50, and the manacost is increased by 60 and it's a mute, not a stun. Still, I think it needs to be slightly nerfed.
Wait... What? There is no damage... Oh right I forgot to change the targets and such, lol sorry. The ult is not supposed to do any damage. Granted, it is a bit too big (the radius), so I reduce it to 400/550/700 radius.
HHAHAHA. That's awesome. I feel that the ulti is a interesting, but maybe the invention's mute could come from an explosion that also deals damage...Beeecause it feels like I have no actual damage capabilities myself xD
TheSofa said why I don't think giving any damage is wise, since it would be too OP. Nonetheless, you do have actual damage capability with combination of Fuse and Thread of Fate (You can probably have a unit as strong as a Warlock's golem), which can also be buffed with Innovate. Although there is no damage skill, the damage comes mainly from your micro skill and units (pretty hard though lol)
Wait... What? There is no damage... Oh right I forgot to change the targets and such, lol sorry. The ult is not supposed to do any damage. Granted, it is a bit too big (the radius), so I reduce it to 400/550/700 radius.
TheSofa said why I don't think giving any damage is wise, since it would be too OP. Nonetheless, you do have actual damage capability with combination of Fuse and Thread of Fate (You can probably have a unit as strong as a Warlock's golem), which can also be buffed with Innovate. Although there is no damage skill, the damage comes mainly from your micro skill and units (pretty hard though lol)
I have a question: For Chaotic Offering, what if the golem runs out of time before the time for Fuse is up?
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