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2 Heroes in 1! Good idea?

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Forum » Hero & Item Ideas » 2 Heroes in 1! Good idea? 4 posts - page 1 of 1
Permalink | Quote | PM | +Rep by Cyclanoid » June 26, 2014 3:26am | Report
The Pyrax Twins

So my idea for this Hero was a Hero that was essentially 2 heroes in 1. He would have the ability to switch between each hero with each one having different abilities (apart from the ability to switch between each other). The ult (which can be found lower down) would stop you from changing character for a certain duration, but give you a boost in stats and access to that hero's ult . At the beginning of the game, you begin as Rakish. Hope you enjoy and please leave comments on how to improve/if you like it.

Faction: Dire
Primary Attribute: Str
Base Stats:
Str: 21 (2.5 gained per level)
Agi: 16 (1.9 gained per level)
Int: 18 (2.1 gained per level)
Base Health: 549
Base Armour: 3.2
Base Mana Pool: 234
Movement Speed: 305

Q: Soul Switch:
Ability: Active
Target: Self
After the years of practice, Rakish and Flayde have the ability to switch control of their body at will, giving them different skills and a changed body.
Change Time: 1.6 (is invulnerable during duration but can't do anything)
Mana Cost: 15/20/25/30
Cooldown: 17/13/9/5

I'm putting the ult here as all the other abilities are not shared. I will put the other abilities below in separate sections.

R: Total Control:
Ability: Active
Target: Self
The current hero using the body forces full control on it for a short duration, gaining bonus stats and access to their ultimate.
Duration: 30
Bonus Stats: 10/15/25 (to each attribute)
Mana Cost: 50/100/150
Cooldown: 100/80/60 (Includes duration)

Rakish:

W: Burning Gauntlet:
Ability: Active
Target: Enemies
Rakish sends out his gauntlet to strike a foe, dealing damage and stunning them.
Range: 600
Damage: 70/130/190/250
Stun Duration: 1.5/2.25/3/3.75
Mana Cost: 95/125/155/185
Cooldown: 22/18/14/10

E: Dragon Strike:
Ability: Passive
Rakish uses a secret fire giant technique to destroy his foes. He passively gains a critical strike and the chance to apply the Dragons Breath debuff.
Chance to proc: 15%/25%/35%/45%
Critical Damage: 100%/175%/250%/325%
See Dragons Breath below

R: The Great Dragon:
Ability: Active
Target: Enemies
Rakish summons the Great Dragon from the kingdom of the Fire Giants to scorch an area, removing armour, dealing damage and applying a stack of Dragons Breath.
Summoning Time: 0.9
Radius: 700
Duration: 5/6/7
Damage per second: 70/80/90
Armour Reduction: 80%/90%/100%
See Dragons breath below


Dragons Breath (debuff):
Duration: 3
Damage: 22
Slow: 40%




Flayde:

W: Reanimate:
Ability: Summons
Summons 2 uncontrollable skeleton warriors to fight for Flayde. They automatically attack based on an order of preference. You summon one red skeleton and one blue, each of which have different attack orders. After a certain amount of attacks each, the skeleton returns to the underworld, and if they are attacked a certain number of hits will defeat them.
Red skeleton: Creeps -> Heroes -> Towers
Blue skeleton: Heroes -> Creeps -> Towers
Hits Received to Destroy: 7/8/9/10
No. of Hits Dealt: 7/8/9/10
Damage: 22/33/44/55
Attack Type: Melee
Attack Speed: 1.00
Movement Speed: 395
Mana Cost: 75
Cooldown: 18/15/12/9

E: Death's Grip:
Ability: Active
Target: Enemies
Flayde grips an enemy's spirit, rendering them unable to move and silencing them.
Range: 450
Root Time: 1/2/3/4
Mana Cost: 90/100/110/120
Cooldown: 14

R: Spirit Jump:
Ability: Active/Passive
Target: Enemies
Flayde leaves his old body behind and assumes the body of a target enemy, consuming a part of their soul, dealing heavy damage and blinking to them. This ability has global range and passively gives Flayde Spirit Vision of enemies.
Damage: 350/450/550
Mana Cost: 175/200/225
Cooldown: 110/90/70
See Spirit Vision below

Spirit Vision (passive):
Spirit Vision gives Flayde the ability to sense opponent's souls, allowing him to see them through Fog of War, but not showing their icons on the minimap. However, if an opponent has been in vision (e.g.: Creeps/Wards/Heroes) in the last 3 seconds, Flayde is able to see them on the minimap.



In my opinion, this hero will be played in position 2, as he needs levels to be important, but does not need gold. He would be a high skill level hero as he has more abilities than normal and can be played in different styles. He has the ability to dodge spells with his Q, but this would require quick fingers so is not too OP. He can be played as a single target nuker (Flayde) and a team fight hero (Rakish) which gives players 2 choices of item builds; Damage (for Flayde) and/or Tanky (for Rakish) . Hope you enjoy, and please comment.


Thank you to Unidentified Body for helping me create this Hero.

Check out my other Hero idea - Raz'al The Elemental Master

Cyclanoid


Notable (1)
Posts: 12
Permalink | Quote | PM | +Rep by Bunkansee » June 26, 2014 5:09am | Report
This is a really cool idea. I don't know whether you've played Smite before but this is similar to one of the heroes. Great idea! It would be quite cool if one of them had a heal spell, or some kind of escape which seems to be something they lack. Also deaths grip might be a tad too long? as Crystal Maidens frostbite lasts for 3 seconds max and doesn't prevent spell casting.
Good idea. Tell me if I've got anything wrong :)

Bunkansee
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Posts: 1373
Steam: Bunkansee
Permalink | Quote | PM | +Rep by kkoopman3 » June 26, 2014 5:40am | Report
This is a really great idea! It's like a Lone Druid/Morphling mashup with a touch of Undying and Dragon Knight. I like it!

kkoopman3


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Posts: 815
Steam: Ce.W1sd0m
Permalink | Quote | PM | +Rep by Cyclanoid » June 26, 2014 5:55am | Report
Bunkansee wrote:

This is a really cool idea. I don't know whether you've played Smite before but this is similar to one of the heroes. Great idea! It would be quite cool if one of them had a heal spell, or some kind of escape which seems to be something they lack. Also deaths grip might be a tad too long? as Crystal Maidens frostbite lasts for 3 seconds max and doesn't prevent spell casting.
Good idea. Tell me if I've got anything wrong :)
No I have never played Smite before, Flayde's ult is kind of an escape and Death Grip is properly too long. I followed the scaling of Ensnare but I forgot that ensnare doesn't silence so I will change that. Thx for your advice!

Update: Shortened the duration of Death's Grip and decreased the cast range

Cyclanoid


Notable (1)
Posts: 12

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