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Mind Feeder

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Forum » Hero & Item Ideas » Mind Feeder 21 posts - page 1 of 3
Permalink | Quote | PM | +Rep by Bunkansee » June 22, 2014 9:31am | Report
Mind Feeder (Dire Hero)
Attributes,
Health: 465
Mana: 255
Strength: 17
Agility: 19
Intelligence: 22 (Primary Attribute!)
Movement Speed: 300
Armour: 2

Mind Feeder feeds off and causes headaches and brain trauma. It has the ability to almost drive a being to insanity, or possess them completely. Mind feeder joins the battle to feed off the distress of others.

Brain Trauma,
Mind Feeder disrupts the mental patterns of the victim reducing sight and dealing damage over time.
Sight reduced to: 800/750/700/675
Damage over time: 40/50/60/70
Duration: 3
Mana: 100/110/120/125 Cooldown: 17/16/15/14

Mind Corruption,
Corrupts the minds of enemy heroes in a radius around mind feeder, making them lose intelligence.
Radius: 1200
Intelligence loss: 10%/15%/20%/25%

Insanity,
Mind Feeder makes his victim go insane, silencing them and draining health and mana over time.
Damage HP: 50/60/70/80
Damage MP: 30/40/50/60
Duration: 3
Mana: 120/130/140/150 Cooldown: 16/15/14/14

Possesion, (I'm not sure about this one... I made a second ultimate so, pick whichever you like best)
Mind Feeder possesses the enemy hero, taking control of them and being able to use their skills for a brief amount of time. Once the duration is over, the possessed enemy is affected with insanity.
Duration: 3.5/4/4.5 (scepter
Insanity duration: 4
Mana: 300/400/500 Cooldown: 100/95/90

Mind Split,
Mind Feeder splits the mind of the enemy into three fragments.
Mind Feeder can kill these fragments to deal damage to the enemy. Once the duration is over the enemy can act again.
1 fragment killed damage: 100/125/150
2 fragments killed damage: 175/200/250
All fragments killed damage: 500/550/600 (scepter 650)
Fragment health:
Duration: 5
Mana: 300/400/500 Cooldown 110/105/95

Bunkansee
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Permalink | Quote | PM | +Rep by Ab4ddon._.E43 » June 22, 2014 10:01am | Report
Brain Trauma is too OP, nerf the duration or damage, normal spells do 300 damage, if they possess debuffs then its even less.

MC, is that per second or just raw number? Cause for former its too much, for latter too weak, IMO a % is better.

Possession is better IMO make it like infest you go inside the enemy and control him, like a banshee(my hero idea, didnt publish it yet)

Overall i like the idea, though he has insanely low HP, the lowest in the game, no 1 has less than 400 hp at lvl 1 in the entire game if i remember correctly, even techies has more, though i might be wrong, been a long time.
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Permalink | Quote | PM | +Rep by Bunkansee » June 22, 2014 10:23am | Report

Brain Trauma is too OP, nerf the duration or damage, normal spells do 300 damage, if they possess debuffs then its even less.

MC, is that per second or just raw number? Cause for former its too much, for latter too weak, IMO a % is better.

Possession is better IMO make it like infest you go inside the enemy and control him, like a banshee(my hero idea, didnt publish it yet)

Overall i like the idea, though he has insanely low HP, the lowest in the game, no 1 has less than 400 hp at lvl 1 in the entire game if i remember correctly, even techies has more, though i might be wrong, been a long time.


Thank you! I nerfed the duration of Brain Trauma, and added % to Mind Corruption which is just a raw number. Could still be too weak/powerful though? I'm not good at figuring this stuff out!

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Permalink | Quote | PM | +Rep by Ab4ddon._.E43 » June 22, 2014 10:31am | Report
Maybe let the aura scale uptill 25% or 30% , as many mana burners outright remove the mana pool. A smart player could however punish you for leveling up the aura. Example step in aura range out of sight with low mana, use bottle/clarity/wand/chakra then step out( in your current numbers thats a 17% increase in efficiency of the item (hint : this is how you ruin OD mid)
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Permalink | Quote | PM | +Rep by Bunkansee » June 22, 2014 10:34am | Report
I increase the % to 26% max. And I increased health drastically. I didn't realise how low that was until I remembered that CM only had 454! Thank you so much for the help!!

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Permalink | Quote | PM | +Rep by ThreadOfFate » June 22, 2014 10:35am | Report
Might just be my minor OCD, but the scaling of the aura.... why does it end on 26 ;-;

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Permalink | Quote | PM | +Rep by Bunkansee » June 22, 2014 10:36am | Report
Sowwi :3 Changed it to 25% :)

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Permalink | Quote | PM | +Rep by porygon361 » June 22, 2014 11:51am | Report
I prefer Mind Split over Possession, but I think it's just my balance-instincts kicking in. Controlling a late-game Spectre or even just controlling an initiator to burn all his mana and cooldowns would be quite OP in my opinion, but some people like it, so just leave it there with Mind Split :P

Love the hero idea, it numbs my brain just looking at it (it's a compliment :D).

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Permalink | Quote | PM | +Rep by Ab4ddon._.E43 » June 22, 2014 1:40pm | Report
Bunkansee wrote:

I increase the % to 26% max. And I increased health drastically. I didn't realise how low that was until I remembered that CM only had 454! Thank you so much for the help!!

Any time , happy to help :D
I am the Abaddon *****!!!

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Permalink | Quote | PM | +Rep by Bunkansee » June 22, 2014 2:14pm | Report
porygon361 wrote:

I prefer Mind Split over Possession, but I think it's just my balance-instincts kicking in. Controlling a late-game Spectre or even just controlling an initiator to burn all his mana and cooldowns would be quite OP in my opinion, but some people like it, so just leave it there with Mind Split :P

Love the hero idea, it numbs my brain just looking at it (it's a compliment :D).


Thank you! I didn't really know which ultimate would be good or bad. I'll just leave both up for now so people can pick whichever. Thanks again for all the support! :)

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