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Naala, The Broken Angel

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Forum » Hero & Item Ideas » Naala, The Broken Angel 28 posts - page 2 of 3
Permalink | Quote | PM | +Rep by TheSofa » June 21, 2014 8:21pm | Report
Yreel: Wow you are a great critique... How 'bout give suggestions?

Mine are as follows:

Make ulti something like Summon Familiars
Make Trial by Fire percentage-based, as it will not insta-kill anyone at level 7, while maintaining the scaling.
A very cool idea would be to make Mana drain similar to Tango/Sacrifice. Eat tree, gain mana. Another one would be like Soul Ring.

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Permalink | Quote | PM | +Rep by Cataclysm2146 » June 21, 2014 8:25pm | Report
750 vision reduced is reeeeaaaaallly high. It would render people almost completly blind during night (Standard vision is 1800/800)
EDIT:How much damage does each warrior do?

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Permalink | Quote | PM | +Rep by Yzreel » June 21, 2014 9:37pm | Report
Well I'm sorry, but I have always thought that a sensible critique is better than suggestions since it shows whatsnot rather than confusing the creator with so many options, and I fear that if I am to make suggestions it would change the hero completely. However, here are my suggestions that I have think will not change your concept that much:

- Dark Light should have reduced vision reduction amount (450 or something) and have sone casting time like Torrent, probably make the radius scaling more sensible (225/250/275/300)
- Trial by fire should deal less damage, but with lower risk should it fail to kill enemy because it is useless in late game (rather than full HP, probably heal certain percentage of max HP if fail). Oh, probably make it a skillshot as well.
- The mana increase, well.. seeing the theme is about fallen angel I think making it a sacrifice like Soul Ring is good.
- Please complete your ultimate skills
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Permalink | Quote | PM | +Rep by porygon361 » June 21, 2014 9:47pm | Report
What are you guys talking about, it's called the "Broken Angel", obviously it's meant to be broken :D


In all seriousness, I suggest you take Yzreel's criticism, no matter how harsh they may be, and follow some of his suggestions. That's pretty much what I would do.

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Permalink | Quote | PM | +Rep by Yzreel » June 21, 2014 10:11pm | Report
porygon361 wrote:

What are you guys talking about, it's called the "Broken Angel", obviously it's meant to be broken :D

I lol'd at this :D
porygon361 wrote:

In all seriousness, I suggest you take Yzreel's criticism, no matter how harsh they may be, and follow some of his suggestions. That's pretty much what I would do.

Balance must be earned. - Ember Spirit

Thank you! Someone actually is sensible after all :'D I know you'll support me Porygon, even if it's been some time since we last spoke :)
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Permalink | Quote | PM | +Rep by ThreadOfFate » June 22, 2014 12:58am | Report
Yzreel wrote:


I lol'd at this :D

Thank you! Someone actually is sensible after all :'D I know you'll support me Porygon, even if it's been some time since we last spoke :)


Well I don't particularly ENJOY your criticism (nobody really likes hearing their idea in that kind of light) it does help. Like with "The Overseer" that I created.

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Permalink | Quote | PM | +Rep by Yzreel » June 22, 2014 1:40am | Report
ThreadOfFate wrote:

Well I don't particularly ENJOY your criticism (nobody really likes hearing their idea in that kind of light) it does help. Like with "The Overseer" that I created.

Yeah, sorry about that :(
Guess I'll tone down my critiques a little bit now, if you feel offended about my critiques just put some critiques into my hero ideas as well! We can call it even then :p
So anyway, no hard feeling?
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Permalink | Quote | PM | +Rep by Bunkansee » June 22, 2014 1:52am | Report
Yzreel wrote:

Well, a comment you want a comment you'll get. First I will open up by saying good things about this idea: I like your first skill idea that combines stun and vision reduction (as vision reduction is rarely used in dota), and how you make your hero to have a fixed role as nuker. The ult also seems rather interesting for me because it makes you possible to go to jungle for the sake of taking their mana (using the warriors as tank). If you are rather sensitive, please stop reading because I will now point out what I think is bad things about your hero. Note that I do not intend to offend or attack you personally, I'm just being as objective and truthful as I can.

This hero as a whole is rather ridiculous. Why? The breaking point was broken when you created a spell that deals 1100 damage (mind you, non ultimate spell) I know, I know, you think it's not OP because it has a high risk that if it fails to kill, it will give your enemy full HP. However, if I am to play this hero, I will play her mid that acts like Pudge. First few minutes in the game (until level 7) I'll be as tame as a dog and just take as much farm and as much exp as I can. Once I reach level 7? Bye-bye supports! I mean, come on! Q skill is capable to stun for 2 seconds from 950 freaking range without any delay. It is impossible to miss or be evaded. And the stun serves as a certainty to land your 1100 damage. So, going by this calculation the enemy will receives at most (1100*75%)= 825 + 180 = 1005 damage. Mind you that I have already counted the magic reduction. Seriously, if you play mid the others would most likely be at level 4 or so, how many heroes can survive 1005 damage at that level? Furthermore, the first skill stuns for 300 AoE, meaning that even if you are to kill the carry, their supports won't be able to help because they are locked down.

Now to the ultimate skills. You lack detail. A lot of it. What is the damage of the warriors? What is their armor? How much bounty do they give? Do they have mana? Do they have magic resistance or magic invulnerability? How quick do they move? How quick do they attack? You did not state any of these, thus making it impossible for me to understand their power. Furthermore, the third skill is clearly a rip off of Lion skill and you might want to change the way it works (it's not like it's improbable to stay, I mean both Queen of Pain and Anti-Mage share Blink)

I'm sorry if I did offend you, but I'm being as truthful and objective as I can (I can actually continue if you do want me to)


Well to be fair almost everyone who posts hero ideas asks for constructive criticism.

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Permalink | Quote | PM | +Rep by ThreadOfFate » June 22, 2014 2:08am | Report
Bunkansee wrote:

Well to be fair almost everyone who posts hero ideas asks for constructive criticism.


fair point

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Permalink | Quote | PM | +Rep by kkoopman3 » June 22, 2014 6:53am | Report
Yzreel wrote:

Well, a comment you want a comment you'll get. First I will open up by saying good things about this idea: I like your first skill idea that combines stun and vision reduction (as vision reduction is rarely used in dota), and how you make your hero to have a fixed role as nuker. The ult also seems rather interesting for me because it makes you possible to go to jungle for the sake of taking their mana (using the warriors as tank). If you are rather sensitive, please stop reading because I will now point out what I think is bad things about your hero. Note that I do not intend to offend or attack you personally, I'm just being as objective and truthful as I can.

This hero as a whole is rather ridiculous. Why? The breaking point was broken when you created a spell that deals 1100 damage (mind you, non ultimate spell) I know, I know, you think it's not OP because it has a high risk that if it fails to kill, it will give your enemy full HP. However, if I am to play this hero, I will play her mid that acts like Pudge. First few minutes in the game (until level 7) I'll be as tame as a dog and just take as much farm and as much exp as I can. Once I reach level 7? Bye-bye supports! I mean, come on! Q skill is capable to stun for 2 seconds from 950 freaking range without any delay. It is impossible to miss or be evaded. And the stun serves as a certainty to land your 1100 damage. So, going by this calculation the enemy will receives at most (1100*75%)= 825 + 180 = 1005 damage. Mind you that I have already counted the magic reduction. Seriously, if you play mid the others would most likely be at level 4 or so, how many heroes can survive 1005 damage at that level? Furthermore, the first skill stuns for 300 AoE, meaning that even if you are to kill the carry, their supports won't be able to help because they are locked down.

Now to the ultimate skills. You lack detail. A lot of it. What is the damage of the warriors? What is their armor? How much bounty do they give? Do they have mana? Do they have magic resistance or magic invulnerability? How quick do they move? How quick do they attack? You did not state any of these, thus making it impossible for me to understand their power. Furthermore, the third skill is clearly a rip off of Lion skill and you might want to change the way it works (it's not like it's improbable to stay, I mean both Queen of Pain and Anti-Mage share Blink)

I'm sorry if I did offend you, but I'm being as truthful and objective as I can (I can actually continue if you do want me to)

I really appreciate the objective news of this post and will make changes accordingly regarding the damage of the "Q" spell and the detail of "Fallen Warrior." As for the skill that mimicked Lion, I would like to keep it as is. Many heroes have the same or different skill. You mentioned Blink. Another example is Bounty Hunter and Clinkz' Shadow Walk.

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