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Varna The Fallen Master (Mini-stun Based Hero)

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Forum » Hero & Item Ideas » Varna The Fallen Master (Mini-stun Based Hero) 14 posts - page 1 of 2
Permalink | Quote | PM | +Rep by Yzreel » March 29, 2014 9:06am | Report

Varna The Fallen Master



Varna is a hero that is created because of the rumors of Sun Wukong the Monkey King. It just went through my head that Monkey King Bar as an item that grants mini stun should have a hero that resolves around mini stun. Therefore, I create Varna with my own idea as to how the Monkey King could also be.

This hero is a great nuker and support that specializes in interrupting channeling spells and supporting allies by giving them a temporal Headshot. In a team fight, his ultimate skill can put enemies in great disadvantage because his ultimate skill put in Cold Snap like debuff to every single enemy heroes.



Statistics

Faction: The Dire
Primary Attribute: Intelligent
Attack Type: Melee
Roles: Nuker, Ganker, Support

Str: 55 at 25 (17 + 1.6/level)
Agi: 71 at 25(18 + 2.2/level)
Int: 88 at 25(22 + 2.7/level)

Health: 1195 at 25
MP: 1144 at 25
Armor: 14.4 (4.3 base armor + 10.1) at 25
Movement: 305
Range: 200 (Melee)



Lore:

In the depth of Radiant jungle, Vysdale, a human village exists for a long time. Previously secluded from the war, the people of Vysdale devoted their time in learning a peculiar traditional arts and meditating. From the many apprentices and masters of the art, one master rose up in rank and was deemed the greatest master in the history of Vysdale, Varna. When the war finally found its way into Vysdale, many of human warriors in Vysdale tried to protect their beloved homeland. This results inevitably into most of them either dying or heavily wounded. Every time, Varna and the other masters would heal them through the traditional arts consisting of stabbing thin crystal channeled with energy to certain spots of the body.

Without Varna knowing, the war raged on for decades, the greatest master is now an old man. Despite his age, his resolve still not fades. He had taken a vow to protect The Radiant, to heal every warrior that is in danger of dying. "Master Varna!" Another voice called up to him. "Another warrior is heavily wounded!" Quickly, Varna set up his worktable and treated the injured man. As soon as he finished and he rest alone in the room, a voice spoke: "Interesting." "Wha-? Who are you?" Varna quickly grabbed his staff in response of the startling voice. To his surprise, no one seems to be anywhere around him. "They call me Zeus, The Lord of Olympus" as another sentence was heard, a light shone and a man appeared in front of Varna. An old man on his staff, apparently harmless. Looking at the harmless view, Varna lowers his guard. "Mortal, you have amused me. For decades you have been repeating the same thing over and over again for a single vow. This, I declared interesting. I shall give you immortality, I want to see for how long shall you be able to keep your vow." As he spoke those words, Zeus disappears in a blinding light, leaving Varna unconscious in a spurt of lightning.

50 years has passed; Varna is now 130 years old. A very old age for man, but he is still alive. Only to see his son died before him.

200 years has passed; Varna is now 280 years old. Still, he is alive, only to see the villagers passed away in a plague, with nothing he could do.

500 years has passed; Varna is now 580 years old. He still breathe, only to see Vysdale burned to the ground.

An eon has passed; nobody knows who Varna truly was, nobody knows how old Varna is. He still lives, only to be surfeited of his vow, only to betray his vow.

Now on the wake of another dawn Varna took his staff and crystals
Now on the wake of another day, Varna did yet another laughter on himself
Now on the wake of another night, Varna slayed more and more

As he channels his energy to the thin crystals and crystal staff, he laughed upon the rich irony of his fate. Under his deep oblivion of right or wrong, he slayed more of The Radiants. The old master has truly now fallen. The last user of Vysdale's traditional arts is now The Fallen Master.



Skills

[Q] Stupor: Varna throws a single energy-channeled crystal shard into an enemy's acupuncture point, making them oblivious of what they are going to do for a quick duration and dealing damage. Deal damage and mini stun

- 80 damage
- 110 damage
- 140 damage
- 170 damage

Type: Target unit
Affect: Enemy units
Damage: Magical

MP Cost: 55/60/65/70
Cool Down: 6/5/4/3
Cast Range: 450/500/550/600
Mini Stun Duration: 0.7 seconds

Have you ever gone somewhere and forgot what you were doing there?

[W] Traditional Art: Varna still remembers Vysdale's traditional arts even after the thousands of years he has lived. Varna stabs an ally's acupuncture point and strengthens them. Grants bonus attack speed and HP regeneration, also grants a chance to deal mini stun on attack and true strike. If an enemy dies because of the mini stun, the hitter receives the kill (if creep does, however, it is Varna's)

- 30 attack speed bonus, 16 HP regeneration bonus, 30% chance
- 40 attack speed bonus, 24 HP regeneration bonus, 40% chance
- 50 attack speed bonus, 32 HP regeneration bonus, 50% chance
- 60 attack speed bonus, 40 HP regeneration bonus, 60% chance

Type: Target unit
Affect: Ally heroes, self

MP Cost: 160
Cooldown: 15 seconds

Cast Range: 150
Duration: 5 seconds
Mini Stun Damage: 40
Mini Stun Duration: 0.4 second
Mini Stun Cool Down: 0.7 seconds

I haven't forgotten yet!

[] Relapse: The experience and talent of The Fallen Master in traditional arts of Vyndale allows him to let his victims have a relapse in random moment. Every skill of Varna that affects mini stun always deals a second mini stun in random time. Affects mini stun for ally hero from Traditional Art and debuff from Mind Sap as well. Mini stun stacks with other mini stuns.

- 25 damage, 0.15 seconds
- 40 damage, 0.2 second
- 55 damage, 0.25 seconds
- 70 damage, 0.3 seconds

Type: Passive
Affect: Enemy units
Time for Relapse: between 0.5 - 3 seconds

Living two stuns at a time

[R] Mind Sap:
Ultimate skill in Varna's possession allows him to stick his staff to the ground and channels his energy to the ground from his staff. This grants all enemy units in 600 points radius to be affected by his debuff that gives mini stun per damage received. If enemy dies from the mini stun, the kill is the last hitter's (except if it's a creep)

- 40 damage, 0.5 second mini stun cooldown
- 50 damage, 0.4 second mini stun cooldown
- 60 damage, 0.3 second mini stun cooldown

Type: No Target, Channeling
Affects: Enemy units

MP Cost: 200/275/350
Cool Down: 50 Seconds
Duration: 5 Seconds (Channel Time), 0.15 second (Mini Stun)

Anybody told you that you look stupid?
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Permalink | Quote | PM | +Rep by Cyclanoid » June 8, 2014 6:57am | Report
My only problem with this hero is the mini stun kill steal thing. If you take that away he is a very good hero concept :)

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Permalink | Quote | PM | +Rep by Yzreel » June 8, 2014 7:10am | Report
Hey, thanks for commenting! I seriously did not expect anyone to comment on this old idea of mine lol (3 months is it?)

Anyway, the mini stun thingy was because of Cold Snap also does that, but then I think again it seems better not to put it in ot lol. Will change it some time soon, thanks :)
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Permalink | Quote | PM | +Rep by ThreadOfFate » June 8, 2014 7:15am | Report
It is a very interesting concept, but I feel that he will eventually fall off except for his ulti and W skill late game. Then again, I made a hero with only two actives anyway, so I shouldn't be talking.

^_^

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Permalink | Quote | PM | +Rep by Yzreel » June 8, 2014 7:32am | Report
ThreadOfFate wrote:

It is a very interesting concept, but I feel that he will eventually fall off except for his ulti and W skill late game. Then again, I made a hero with only two actives anyway, so I shouldn't be talking.

^_^


Which is why he is a support lol
I mean there is no support that stay strong the whole game right? And really, this guy counts as a huge annoyance the whole game because he can stop any attempt to cast channelling spells and TP.

Also, about your hero, I don't get why it makes you discouraged to speak your opinion. There are like half the whole heroes in dota 2 with 2 active and 2 passive skills -_-

Anyway, thanks for commenting! Cheers :)
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Permalink | Quote | PM | +Rep by ThreadOfFate » June 8, 2014 7:46am | Report
Yzreel wrote:



Which is why he is a support lol
I mean there is no support that stay strong the whole game right? And really, this guy counts as a huge annoyance the whole game because he can stop any attempt to cast channelling spells and TP.

Also, about your hero, I don't get why it makes you discouraged to speak your opinion. There are like half the whole heroes in dota 2 with 2 active and 2 passive skills -_-

Anyway, thanks for commenting! Cheers :)


....I feel like I skipped the role section. Anyhow it isn't any trouble to comment. takes about a minute out of my life at the very least.

I didn't actually consider the TP cancelling aspect, which shows how ******ed I am when looking a hero all about mini stuns, so go figure. If this hero is ever released, I swear to god no furion will ever escape again. Ever.

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Permalink | Quote | PM | +Rep by Yzreel » June 8, 2014 8:10am | Report
Lol yeah furion hate this guy :p

Anyway, just updated this guy! Rescale the skills and minor changes as well as the KS thingy
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Permalink | Quote | PM | +Rep by ThreadOfFate » June 8, 2014 8:32am | Report
Yzreel wrote:

Lol yeah furion hate this guy :p

Anyway, just updated this guy! Rescale the skills and minor changes as well as the KS thingy

Furion troubles? Here let me hug you (つ o_o )つ

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Permalink | Quote | PM | +Rep by OrionTCB » June 13, 2014 3:58pm | Report
Well, I've actually created Varna in my Dota 2, just to try him out...
And it's not too bad, the problem I encountered is that I can't do the "exact same" Relapse as you wrote it, instead I make a "Monkey King Bar like - Relapse", so yeah, it's not really Varna, but I did create the same Stupor, Traditional Art and Mind Sap.

What I've seen with him in my games :

* Stupor :
+ I like the fact that I can stun every 3 seconds for 0.7 second in a good range.
- I don't really use Stupor often in late game.
- Damage are too low. 50/100/150/200 (37/75/112/150) could be good. :D

* Traditional Art :
+ It's a really good ability that can help his team and himself.
- Traditional Art should give more health, should not increases the 10/20/30/40 but, you could decreases the ticks interval to 0.625. It's actually 1, I think, so it heals 50/100/150/200, but with 0.625 it woulds heal 80/160/240/320, it will be better I think.

* Relapse :
+ Meh.
- It's not the real. D:

* Mind Sap :
+ Level three is PERFECT, ticks interval are great and damages too.
+ Level two is good enough.
- Level one is almost useless, it's good but dayum, it does nothing...



Anyway, I think Varna is a really GOOD hero, not OP, neither UP.
I really like him, I would like valve to add him in the game. ;)
I've done strange heroes.
I'm gonna come back soon.
With new heroes.
With strange mechanics in it.
This is gonna be "strange..."

OrionTCB



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Permalink | Quote | PM | +Rep by Yzreel » June 13, 2014 6:35pm | Report
How do you do that? O_o

I've actually changed the Stupor to 80/110/140/170 damage (which would be 150/180/210/240 with level 4 relapse) before you commented lol
The heal from Traditional Art was intended to be pretty mediocre since it increases attack speed and gives Headshot proc, but I think I need to fix the linear scaling, so what do you think about 30/40/50/60 attack speed, 16/24/32/40 HP and 45/50/55/60% chance? This way Varna can be of help faster in game with less level in Traditional Art
As of the ult, the same as Traditional Art? I'll change it to a fix 600 AoE, 40/50/60 damage every 0.5/0.4/0.3 seconds?

What do you think about it? I'll change if you think it's better.

Anyway, thank you very much for testing out the hero, I'm very flattered about how you think that he is a good hero and how you even go the extra mile to test it out :D
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