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Broodmother and Aghanim's Scepter

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Forum » Hero & Item Ideas » Broodmother and Aghanim's Scepter 10 posts - page 1 of 1
Permalink | Quote | PM | +Rep by Talanic » May 31, 2014 7:27pm | Report
The Broodmother, for all her flaws, is one of my favorite gimmick heroes. She's squishy but sneaky, deadly to many in one on one and pretty good at pushing down towers. She drops off pretty hard, though, peaking in power quickly. Her ultimate is fine, it's just her other abilities define her better, and they don't scale well into late game.

Right now, Broodmother has no scepter ability. My ideas (crackpot as they may be) are intended to give her more strategic options related to her pushing ability.

First idea: Scepter causes spiderlings to no longer give experience or gold (or give a reduced amount). Right now, late game, spiderlings help the enemy more than they help Broodmother. A strong spider push might have eight Spiderlings and ten Spiderites (mostly just thrown out there as decent numbers) - less than that is not enough to bother with, as each deals three to four damage per tower hit. That many spiders yields experience and gold approximately equal to two waves of lane creeps, and late game, they're trivial for a lot of heroes to kill; it's possible to risk making an enemy gain more gold from your tower push, even if Broodmother doesn't die, than Broodmother would gain from actually destroying the tower. This would open up spiders as useful pushing tools later on, when they've usually lost their bite, without making them more dangerous versus heroes.

An option would also be to restrict this denial to only work when spiderlings die on webs.

Second idea: With Scepter, Broodmother gains True Sight of any creatures on any web directly connected to the web she's on. This would make her harder to ambush, and help set up teamfights. It would not, however, reveal wards.

Third idea: With Scepter, webs are no longer visible to the enemy team. Right now, webs are a giant "WARD ME" sign. Coupled with their thirty second cooldown, they fall off in power as dramatically as spiderlings do.

Fourth idea: Webs cooldown and cost removed and replaced with eight charges that replenish at a rate of one per thirty seconds, similar to Shadow Demon's ultimate. This seems weak, though, and would work better paired with one of the others above.

Fifth idea: Broodmother permanently paths freely through spiderlings. Can't figure how many potential kills got messed up by my spiders getting in the way of Broodmother. This is really weak, though.

Anyway. My crackpot ideas. Laugh, rage, or scorn at 'em as you will.

Talanic



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Permalink | Quote | PM | +Rep by Eightfold » May 31, 2014 8:40pm | Report
Third and Second options would be the best ones, in my opinion.
There's no earthy way of knowing which direction we are going. There's no knowing where we're rowing, or which way the river's flowing. Is it raining, is it snowing? Is a hurricane a-blowing? Not a speck of light is showing, so the danger must be growing. Are the fires of Hell a-glowing? Is the grisly Reaper mowing?! YES! The danger must be growing! For the rowers keep on rowing! And there's certainly not showing ANY SIGNS THAT THEY ARE SLOWING!

Hit that Rep button, you know you want to.

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Permalink | Quote | PM | +Rep by Yzreel » May 31, 2014 11:37pm | Report
Actually I also think the same, making the second AND third one as the same upgrade for his aghs.

However, it doesn't strike me as right to have Aghanim's Scepter improving abilites other than ult ( Tinker is an exception). Thus, my idea is to upgrade the Insatiable Hunger since now it doesn't help too much as sieging power.

What do you think about this: Insatiable Hunger now gives lifesteal and damage aura instead of lifesteal attack for a quarter original amount and duration (still full for Broodmother. This lifesteal also triggers from attacking buildings.
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Permalink | Quote | PM | +Rep by KoDyAbAbA » June 1, 2014 12:46am | Report
"This lifesteal also triggers from attacking buildings."

OP **** pls nerf ;_;

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Permalink | Quote | PM | +Rep by Yzreel » June 1, 2014 12:49am | Report
Lol, I know, I know. However, like stated it's only a quarter of the 14 seconds duration that is 3.5 seconds. A normal creep can only attack 2 times in this duration, and probably 3 with attack speed aura. Broodmother's lifesteal doesn't trigger from attacking towers, just the aura effect (which is different from primary buff, and doesn't stack with primary buff)
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Permalink | Quote | PM | +Rep by KoDyAbAbA » June 1, 2014 1:04am | Report
that would be a tad useless dont you think

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Permalink | Quote | PM | +Rep by Yzreel » June 1, 2014 1:18am | Report
Nah, not quite actually.
Here comes math doto:
Going by the situation where there are 8 spiderlings and 10 spiderites (like stated by the poster above) + a wave of creep = 23 creeps. You are level 16 (100 bonus damage and 100% lifesteal), a quarter of that provides 25 bonus damage and 25% lifesteal aura. With 23 creeps, it means a boost of 23x25 damage = 575 PER ATTACK. If one can attack twice, it is effectively 1150 DAMAGE excluding original damage. Now, 25% of that is a collective 287.5 HP excluding original damage. This excludes any armor and doesn't affect allied heroes, and is easily countered actually, but is very worthwhile if used properly
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Permalink | Quote | PM | +Rep by porygon361 » June 1, 2014 2:11am | Report
Yzreel wrote:

Nah, not quite actually.
Here comes math doto:
Going by the situation where there are 8 spiderlings and 10 spiderites (like stated by the poster above) + a wave of creep = 23 creeps. You are level 16 (100 bonus damage and 100% lifesteal), a quarter of that provides 25 bonus damage and 25% lifesteal aura. With 23 creeps, it means a boost of 23x25 damage = 575 PER ATTACK. If one can attack twice, it is effectively 1150 DAMAGE excluding original damage. Now, 25% of that is a collective 287.5 HP excluding original damage. This excludes any armor and doesn't affect allied heroes, and is easily countered actually, but is very worthwhile if used properly


I am all for this! The bonus damage from the spiders will make all the difference in a fight/push (even though they die easily to AoE damage).

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Permalink | Quote | PM | +Rep by Talanic » June 1, 2014 7:49am | Report
Problem. The spiderlings and spiderites deal different types of damage. I haven't found sources that will give it to me straight, but both types of spider deal three to four damage per hit to tier one towers. Damage received from the ultimate would be similarly reduced, resulting in only about 88 damage coming from the spiderlings and 130 from the spiderites per attack, after armor. Not very worthwhile.

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Permalink | Quote | PM | +Rep by Slangolator » April 6, 2019 3:23am | Report
Here is my idea from Aghanim Upgrade for Broodmother: Permanent Insatiable Hunger, also provides a new skill, Jumpquake. Jumpquake allows Broodmother to channel her power, building power the longer it's channeled. Once released, Broodmother can jump in the air and land at the target spot, dealing huge damage in the process and slowing attack and movement speed of the enemies who were damaged upon impact.

Ability: Target Point
Affects: Enemies
Damage: Magical
Pierces Spell Immunity: Yes/No (Does not attempt to damage spell immune enemies)

Cast Range: 2000
Max Channel Time: 10
Base Damage: 1500/1750/2000
Damage Increase per Second: 150
Attack Speed Reduction: 300
Movement Speed Reduction: 80%
Duration: 8
Mana Cost: 150
Cooldown: 75

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