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Rapier Should Be 500 DMG

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Forum » Hero & Item Ideas » Rapier Should Be 500 DMG 4 posts - page 1 of 1
Permalink | Quote | PM | +Rep by Darionnn17 » May 5, 2014 12:35pm | Report
Am i the only one thinking that rapiers are pretty weak at late games? Sometimes i am forced to make 2 or 3 rapiers to carry out a game and when i drop them i have to either lose the game or chase my items for the rest of the game :D

But still they are pretty weak

Darionnn17



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Permalink | Quote | PM | +Rep by R-Conqueror » May 5, 2014 12:56pm | Report
Strangely, I would be ok with that.
I got to Notable, Thanks!
Check out my carrying guide: http://www.dotafire.com/dota-2/guide/alchemist-shrugged-a-carrying-guide-8022

R-Conqueror


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Permalink | Quote | PM | +Rep by mastadoom » May 5, 2014 1:14pm | Report
I like giving it a buff, but the only problem is when you give an item that does +500 damage to a carry like gyro or medusa, the best divine carriers in the game.

mastadoom


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Permalink | Quote | PM | +Rep by Darionnn17 » May 5, 2014 3:31pm | Report
mastadoom well you are really right guess thats why they don't want to increase damage but at least could add more slots for items 6 slots sometimes is really not enough but oh well they dont want to make a tower defence game and play for like 3 hours so yeah.. guess i played for too much :D

Darionnn17



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