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Perhaps a 4-2-3, or 4-3-2 is in order? 4-2-3 gives you 6 total Illusions, but if you're playing defensively, settling for 4 with a 90 Mana/20second Cooldown Escape Mechanism might be called for. I may only have 2 Lancer games so far, but I think it's fair to say, you don't really need either skill Maxed before lvl12. What's 2 extra Illusions or 30 Mana and 5 seconds worth?
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