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Dramek-Dom the Cave Dweller

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Forum » Hero & Item Ideas » Dramek-Dom the Cave Dweller 1 posts - page 1 of 1
Permalink | Quote | PM | +Rep by BKvoiceover » April 12, 2014 8:50pm | Report
Dramek, The Cave Dweller "To enter the domain of the subterranean is a sentence of death."

Hey guys its BKvoiceover and this is my second hero concept called Dramek-Dom. Dramek is my take on a type of disable that I haven't seen used much, that disable is vision reduction. Other than Nature's Prophet reducing vision inside his Sprout and Night Stalker reducing vision with darkness I really don't see it used much. So feel free to comment with any questions and concerns.

Lore: Many an explorer has been lost to the sea, to the highlands, to the jungles, to the deserts, to the wastelands of war, and the illusions of paradise. But few explorers have ever built the courage to explore the mysteries of the underground. Their fears are well founded however. Many years before the shattering of the mad moon the kingdoms of the subterranean were constantly under siege from the kingdoms of the surface as the underground held untold riches of gems, precious metals, and a power beyond imaginable magnitude.

The main target of the surface dwellers became this power, however it would not be easy to fetch for it lay behind the barricades and defenses of the most powerful of the kingdoms, the Kingdom of Domar. Domar was a force of incredible power, its walls impenetrable, its warriors weapons of mass destruction, and its intelligence and strategic knowledge unmatched by anyone at the time. But even the greatest powers have a breaking point.

After centuries of conflict these impenetrable walls began to crumble, their numbers thinned, and their hope fell. Dramek-Dom, the leader of the Domarian forces knew that their end was near and was prepared to do anything that was necessary to defend the nation which he defended for so long. So he made the ultimate sacrifice. He traveled deep beneath the tunnels of the land he once knew, deeper than even cave dwellers dared to travel. Dramek-Dom then arrived in a cavern, bathed in the light of the source of this eternal conflict, The Stone of Domar. The remnants of the all-powerful being which had led his people to the subterranean lands he knew so well.

Dramek-Dom knew that the only way to end this conflict was to destroy their most Holy of Relics to ensure the ignorance and lust of power the surface dwellers possessed would not desecrate it. But as he raised the edge of his weapon of choice, a grand Scimitar made of the a material 10 times stronger than even direstone; the stone called out to him and said "Do you wish to truly end this conflict once and for all" Dramek-Dom lowered his weapon slightly "What must I do great one" The being answered "I am old, I led many a time ago but my time is nearly through, you must be one to lead our people to paradise and to do this requires a sacrifice of your old self." The being spoke one final thought "Do you accept." "I do!" exclaimed Dramek-Dom. At that moment Dramek-Dom's form twisted and reeled as the untempered power threatened to tear him apart, and in an instant the feeling was gone as well as the stone. In return was a new and improved form of his previous self, his weapon imbued with a power unlike anything he had wielded before, and a mind of immense strategic knowledge.

Dramek-Dom then leaped from the cavern from which the power resided and stood outside the walls of his home in the midst of an army of thousands of soldiers. With a single phrase uttered from him the legions of warriors were blinded for eternity. As for the remaining forces threatening the underground the Cave Dweller drove the enemy away on his own and sealed the entrances to the underground forever so that none could endanger his home again.

Dramek-Dom went down in legend, then in myth, then in campfire stories told by travelers. But the message remained clear; to enter his domain is a sentence of death.

Attribute: Strength

Affiliation: Dire

Attack Type: Melee

Role: Disabler, Initiator, Escape, Durable

Strength: 27 +2.9

Agility: 19 + 1.8

Intelligence: 19 + 1.6

Base Damage: 57

Base Movement Speed: 295

Base Armor: 1

Base Mana: 247 (Base Mana Regen):

Base HP: 663 (Base HP Regen): 1.06

Abilities:


Q: Cave Vision: Dramek clouds an enemy�¢ï¿½ï¿½s mind with the illusion of cave darkness. Decreases the enemies vision to 400 for a short period of time as well as slowing the target. heroes attacking from outside the vision range will not be revealed.

Duration: 3/3.5/4/4.5

Slow 25%

Mana Cost: 90

Cooldown: 30/25/20/15

Dramek enjoys playing with his victims minds before dispatching them.

E: Barrier Break: Dramek-Dom Slams an enemy hero with stone, dealing damage as well stunning and destroying armor for a short period of time.

Stun duration: 1.5/1.75/2/2.25

Damage: 100/150/200/250

Mana Cost: 120/130/140/150

Cooldown: 15

Cast Range: 500

Armor Debuff: 2/4/6/8

Armor Debuff Duration: 3

R: Sentinel Spike: Summons a pillar from the earth. All heroes in an AOE around the pillar will be slowed as well as have their armor decreased slightly. (The Slow from Cave Vision and Sentinel Spike stack)

Slow: 15%/20%/25%/30%

Armor Decrease: 15%

Mana Cost: 120/130/140/150

Cooldown: 50/40/30/20

Aura radius: 700

Whether in the depths of the earth, or on the surface Dramek always sees that his adversaries
are at a disadvantage.


R: Warden of Terra: After a short delay Dramek becomes one with the earth and lies in wait. When commanded Dramek will rise from the ground and blast an area with a blinding dust that lowers vision as well as causing heroes and creeps in the affected area to miss all attacks for a short time. While underground Dramek avoids all detection including true sight unless the true sight was applied before Warden of Terra was activated (True Sight from gem of true sight, and towers can spot Dramek while in this ability as long as he stays within the radius of the true sight) Note: While the duration of the debuff lasts for a certain duration one can stay hidden for as long as wanted. Stuns will not end the invisibility.

Radius: 500

Cast Time: 0.5

Duration: 4/5/6

Cooldown: 100/80/60

Mana Cost: 150/175/200

Vision during debuff: 400

Defilers of the subterranean seek to discover the powers of the underground. the Cave Dweller makes sure they pay for their insolence with their sight.

BKvoiceover

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