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Grim Reaper The Angel of Death

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Forum » Hero & Item Ideas » Grim Reaper The Angel of Death 9 posts - page 1 of 1
Permalink | Quote | PM | +Rep by F.E.A.R.0 » February 20, 2014 4:19pm | Report

20 + 2.1
22 + 2.7
17 + 1.9


    Damage 54-58
    Movement Speed: 305
    Hit Points: 530
    Mana: 255
    Armor: 4.83
    Turn Rate 0.3
    Sight Range 1800/800
    Attack Range Melee
    Missile Speed Instant
    Attack Duration 0.56 + 0.44
    Cast Duration 0.35 + 0.51
    Base Attack Time 1.7


Dark Nova


Ability Type:

Targeting Type:

Damage type:


Active
Enemy units
Magic
The Angel of Death unleashes a dark energy that deals damage and slows the enemy unit. Also has a min-stun that interrupts channeling spells.


Level

1


2


3


4

Mana

90


100


110


120

Cooldown

12 seconds


10 seconds


8 seconds


6 seconds

Casting Range

650


650


650


650

Area of Effect

N/A


N/A


N/A


N/A

Duration

1.5 seconds

2.25 seconds

2.75 seconds

3 seconds
Allowed Targets

Enemy units

Enemy units

Enemy units

Enemy units
Effects

Deals 100 damage. 10% slow. 0.3 mini-stun.

Deals 150 damage. 17% slow. 0.3 mini-stun.

Deals 250 damage. 22% slow. 0.3 mini-stun.

Deals 335 damage. 28% slow. 0.3 mini-stun.

Notes:
  • The spell interrupts channeling spells.
  • Dark Nova can be dodged by blinking.
  • Blocked by Magic Immunity and Linken's Sphere.


Darkened Cloth


Ability Type:

Targeting Type:


Passive
Self
The Angel of Death becomes harder to kill, strengthening his physical form. Permanently adds bonus armor if only the enemy is killed with in a 600 AoE. The armor bonus is only active if there are only enemy heroes near by.

Level

1


2


3


4

Mana

N/A


N/A


N/A


N/A

Cooldown

N/A


N/A


N/A


N/A

Casting Range

N/A


N/A


N/A


N/A

Area of Effect

600


600


600


600

Duration

N/A

N/A

N/A

N/A
Allowed Targets

Self

Self

Self

Self
Effects

Bonus armor gain: 0.5.

Bonus armor gain: 0.6.

Bonus armor gain: 0.7.

Bonus armor gain: 0.8.

Notes:
  • Bonus armor is gain only from enemy death within 600 radius and the armor is only active if there are enemy heroes nearby.


    Life Drain


    Ability Type:

    Targeting Type:


    Passive
    N/A
    The Angel of Death gains HP based on how much the enemy unit losses health.

    Level

    1


    2


    3


    4

    Mana

    N/A


    N/A


    N/A


    N/A

    Cooldown

    N/A


    N/A


    N/A


    N/A

    Casting Range

    N/A


    N/A


    N/A


    N/A

    Area of Effect

    N/A


    N/A


    N/A


    N/A

    Duration

    N/A

    N/A

    N/A

    N/A
    Allowed Targets

    Self

    Self

    Self

    Self
    Effects

    Missing health 8%. 17% lifesteal.

    Missing health 12%. 22% lifesteal.

    Missing health 18%. 27% lifesteal.

    Missing health 21%. 32% lifesteal.

    Notes:
    • Fully stacks with other life-steal effects and with orb effects.


    Scythe of Death


    Ability Type:

    Targeting Type:

    Damage type:


    Active
    Enemy heroes
    Magic
    Channels the spell with in a radius, upon channeling The Angel of Death strikes the enemy with his deadly scythe. If the the enemy is below the missing health it will die instantly. Any kill under this effect is credited to the Angel of Death.

    Level

    1


    2


    3

    Mana

    100


    150


    200

    Cooldown

    100


    80


    60

    Casting Range

    1000


    1000


    1000

    Area of Effect

    1000


    1000


    1000

    Duration

    2 seconds

    2 seconds

    2 seconds
    Allowed Targets

    Enemy heroes

    Enemy heroes

    Enemy heroes
    Effects

    Deals 150 damage. Instant kill below 20% missing health. Knock back 0.75.

    Deals 250 damage. Instant kill below 30% missing health. Knock back 1.

    Deals 350 damage. Instant kill below 40% missing health. Knock back 1.25.

    Notes:
    • Damage is calculated and dealt at the end of the channeling if the target is below the missing health.
    • While channeling Grim Reaper becomes Magic Immune.
    • The spell can be disjointed.
    • The Angel of Death appears behind the target to deliver the blow.
    • Blocked by Magic Immunity. The damage is blocked, knock back is not.
    • Scythe of Death provides vision of the target, meaning the only escape from it is turning invisible or moving out of range.
    • With Aghanim's Scepter, performs a knock back and deals damage of the current level of Scythe of Death on all units in a 350 AoE of Grim Reaper upon arrival.


    Changelog:

    24.02.2014

    20.02.2014
    • Hero Suggest-Created.

"The only thing we have to fear is fear itself."
Please PM me if you spot anything missing or outdated in the data base

F.E.A.R.0
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Permalink | Quote | PM | +Rep by xCO2 » February 20, 2014 7:04pm | Report
I don't see the direction of this hero clearly. The name itself is conflicting, Thanatos the Angel of Death and the Grim Reaper are two separate mythical beings. It seems what the hero has going for him is that he has big stuns and nukes and at the same time is an agility hero with a broken amount of lifesteal that can also be stacked with Vladimir's Offering and a Satanic to pump out a huge 76% lifesteal before the active and 251% after Satanic's activation. So he's a broken duelist as-is, and on top of that you give him an AoE Necrophos ult (which is really unoriginal, especially the credited kill addition) that has a good base damage as is, has a disable, has a huge area, only being about 10% under the single target variant, being on a shorter cooldown, and can only be interrupted by a bash or ultimate with a magic piercing stun.

There's only two directions this hero can go, you can build him into a full carry and as long as you have magic immunity and aren't bashed win any sort of 1v1, or build him really mobile and pair him with an AoE team and being able to team wipe whenever you and your initiator's ultimates are up. Kind of a boring idea, he can only efficiently lane with a support, and he is not a hard enough carry to safelane as your main carry so you would have to run 2-1-2 lanes, or send him mid versus another weak mid laner.

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Permalink | Quote | PM | +Rep by F.E.A.R.0 » February 20, 2014 9:02pm | Report
xCO2 wrote:

I don't see the direction of this hero clearly. The name itself is conflicting, Thanatos the Angel of Death and the Grim Reaper are two separate mythical beings. It seems what the hero has going for him is that he has big stuns and nukes and at the same time is an agility hero with a broken amount of lifesteal that can also be stacked with Vladimir's Offering and a Satanic to pump out a huge 76% lifesteal before the active and 251% after Satanic's activation. So he's a broken duelist as-is, and on top of that you give him an AoE Necrophos ult (which is really unoriginal, especially the credited kill addition) that has a good base damage as is, has a disable, has a huge area, only being about 10% under the single target variant, being on a shorter cooldown, and can only be interrupted by a bash or ultimate with a magic piercing stun.

There's only two directions this hero can go, you can build him into a full carry and as long as you have magic immunity and aren't bashed win any sort of 1v1, or build him really mobile and pair him with an AoE team and being able to team wipe whenever you and your initiator's ultimates are up. Kind of a boring idea, he can only efficiently lane with a support, and he is not a hard enough carry to safelane as your main carry so you would have to run 2-1-2 lanes, or send him mid versus another weak mid laner.


Well I will Rethink about the spells. Also I will nerf them. You can leave me a feedback. Sorry at the begging I always make in a way Op heroes. This inspiration that I have is from Guinsoo. Since he is a major buffer so am I. But I always balance the hero for the sake of the others. I haven't made spells and heroes for about 2 years. I gave it a break. But now in the upcoming Map Editor it will be better and I will test out these spells and the hero. But the Model needs to be created :D. Here is info for the Grim Reaper - Your text to link here.... Don't worry I will rethink spells for him. I will test him out on the World Editor. Any suggestion with him for the hard carry role? Just leave a comment and I'll think.
"The only thing we have to fear is fear itself."
Please PM me if you spot anything missing or outdated in the data base

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Permalink | Quote | PM | +Rep by F.E.A.R.0 » February 20, 2014 9:11pm | Report
xCO2 wrote:
and on top of that you give him an AoE Necrophos ult (which is really unoriginal, especially the credited kill addition) that has a good base damage as is, has a disable, has a huge area, only being about 10% under the single target variant, being on a shorter cooldown, and can only be interrupted by a bash or ultimate with a magic piercing stun.


You see he doesn't hit all the enemies only 1 hero within 1000 radius. If the spells is broken than leave suggestions for all 3 spells. 1st spell I think it's fine. Don't worry I will nerf the lifesteal.
"The only thing we have to fear is fear itself."
Please PM me if you spot anything missing or outdated in the data base

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Permalink | Quote | PM | +Rep by KoDyAbAbA » February 21, 2014 3:31am | Report
very OP. 40 % health? in team fights,focus carry,bring below 40% then say "bye bye *****"

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Permalink | Quote | PM | +Rep by porygon361 » February 21, 2014 6:05am | Report
Shadow Strike is already the name for qop's first skill.

Hero Idea Archive


Newest Idea: Ibrik, the Tormentor

And the newest in my series of hero guides...

My Guide to the Grandest Magus of All


porygon361
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Permalink | Quote | PM | +Rep by F.E.A.R.0 » February 21, 2014 11:47am | Report
porygon361 wrote:

Shadow Strike is already the name for qop's first skill.


Didn't notice that. I'll change it.
"The only thing we have to fear is fear itself."
Please PM me if you spot anything missing or outdated in the data base

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Permalink | Quote | PM | +Rep by F.E.A.R.0 » February 21, 2014 2:21pm | Report
KoDyAbAbA wrote:

very OP. 40 % health? in team fights,focus carry,bring below 40% then say "bye bye *****"


Compare to Necrophos 47%? Don't kid me.
"The only thing we have to fear is fear itself."
Please PM me if you spot anything missing or outdated in the data base

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Permalink | Quote | PM | +Rep by KoDyAbAbA » February 21, 2014 4:23pm | Report
dude.read what you have written.Deals 450 damage.how much does necro's ulti damage when enemy is at full health? 0?
honestly i think this hero is tinker,skeleton king and necro mixed to make something.

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