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The Angel of Death becomes harder to kill, strengthening his physical form. Permanently adds bonus armor if only the enemy is killed with in a 600 AoE. The armor bonus is only active if there are only enemy heroes near by.
Level
1
2
3
4
Mana
N/A
N/A
N/A
N/A
Cooldown
N/A
N/A
N/A
N/A
Casting Range
N/A
N/A
N/A
N/A
Area of Effect
600
600
600
600
Duration
N/A
N/A
N/A
N/A
Allowed Targets
Self
Self
Self
Self
Effects
Bonus armor gain: 0.5.
Bonus armor gain: 0.6.
Bonus armor gain: 0.7.
Bonus armor gain: 0.8.
Notes:
Bonus armor is gain only from enemy death within 600 radius and the armor is only active if there are enemy heroes nearby.
Life Drain
Ability Type:
Targeting Type:
Passive
N/A
The Angel of Death gains HP based on how much the enemy unit losses health.
Level
1
2
3
4
Mana
N/A
N/A
N/A
N/A
Cooldown
N/A
N/A
N/A
N/A
Casting Range
N/A
N/A
N/A
N/A
Area of Effect
N/A
N/A
N/A
N/A
Duration
N/A
N/A
N/A
N/A
Allowed Targets
Self
Self
Self
Self
Effects
Missing health 8%. 17% lifesteal.
Missing health 12%. 22% lifesteal.
Missing health 18%. 27% lifesteal.
Missing health 21%. 32% lifesteal.
Notes:
Fully stacks with other life-steal effects and with orb effects.
Scythe of Death
Ability Type:
Targeting Type:
Damage type:
Active
Enemy heroes
Magic
Channels the spell with in a radius, upon channeling The Angel of Death strikes the enemy with his deadly scythe. If the the enemy is below the missing health it will die instantly. Any kill under this effect is credited to the Angel of Death.
Damage is calculated and dealt at the end of the channeling if the target is below the missing health.
While channeling Grim Reaper becomes Magic Immune.
The spell can be disjointed.
The Angel of Death appears behind the target to deliver the blow.
Blocked by Magic Immunity. The damage is blocked, knock back is not.
Scythe of Death provides vision of the target, meaning the only escape from it is turning invisible or moving out of range.
With Aghanim's Scepter, performs a knock back and deals damage of the current level of Scythe of Death on all units in a 350 AoE of Grim Reaper upon arrival.
I don't see the direction of this hero clearly. The name itself is conflicting, Thanatos the Angel of Death and the Grim Reaper are two separate mythical beings. It seems what the hero has going for him is that he has big stuns and nukes and at the same time is an agility hero with a broken amount of lifesteal that can also be stacked with Vladimir's Offering and a Satanic to pump out a huge 76% lifesteal before the active and 251% after Satanic's activation. So he's a broken duelist as-is, and on top of that you give him an AoE Necrophos ult (which is really unoriginal, especially the credited kill addition) that has a good base damage as is, has a disable, has a huge area, only being about 10% under the single target variant, being on a shorter cooldown, and can only be interrupted by a bash or ultimate with a magic piercing stun.
There's only two directions this hero can go, you can build him into a full carry and as long as you have magic immunity and aren't bashed win any sort of 1v1, or build him really mobile and pair him with an AoE team and being able to team wipe whenever you and your initiator's ultimates are up. Kind of a boring idea, he can only efficiently lane with a support, and he is not a hard enough carry to safelane as your main carry so you would have to run 2-1-2 lanes, or send him mid versus another weak mid laner.
I don't see the direction of this hero clearly. The name itself is conflicting, Thanatos the Angel of Death and the Grim Reaper are two separate mythical beings. It seems what the hero has going for him is that he has big stuns and nukes and at the same time is an agility hero with a broken amount of lifesteal that can also be stacked with Vladimir's Offering and a Satanic to pump out a huge 76% lifesteal before the active and 251% after Satanic's activation. So he's a broken duelist as-is, and on top of that you give him an AoE Necrophos ult (which is really unoriginal, especially the credited kill addition) that has a good base damage as is, has a disable, has a huge area, only being about 10% under the single target variant, being on a shorter cooldown, and can only be interrupted by a bash or ultimate with a magic piercing stun.
There's only two directions this hero can go, you can build him into a full carry and as long as you have magic immunity and aren't bashed win any sort of 1v1, or build him really mobile and pair him with an AoE team and being able to team wipe whenever you and your initiator's ultimates are up. Kind of a boring idea, he can only efficiently lane with a support, and he is not a hard enough carry to safelane as your main carry so you would have to run 2-1-2 lanes, or send him mid versus another weak mid laner.
Well I will Rethink about the spells. Also I will nerf them. You can leave me a feedback. Sorry at the begging I always make in a way Op heroes. This inspiration that I have is from Guinsoo. Since he is a major buffer so am I. But I always balance the hero for the sake of the others. I haven't made spells and heroes for about 2 years. I gave it a break. But now in the upcoming Map Editor it will be better and I will test out these spells and the hero. But the Model needs to be created :D. Here is info for the Grim Reaper - Your text to link here.... Don't worry I will rethink spells for him. I will test him out on the World Editor. Any suggestion with him for the hard carry role? Just leave a comment and I'll think.
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and on top of that you give him an AoE Necrophos ult (which is really unoriginal, especially the credited kill addition) that has a good base damage as is, has a disable, has a huge area, only being about 10% under the single target variant, being on a shorter cooldown, and can only be interrupted by a bash or ultimate with a magic piercing stun.
You see he doesn't hit all the enemies only 1 hero within 1000 radius. If the spells is broken than leave suggestions for all 3 spells. 1st spell I think it's fine. Don't worry I will nerf the lifesteal.
"The only thing we have to fear is fear itself."
Please PM me if you spot anything missing or outdated in the data base
dude.read what you have written.Deals 450 damage.how much does necro's ulti damage when enemy is at full health? 0?
honestly i think this hero is tinker,skeleton king and necro mixed to make something.
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