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Hero Idea - Aura Master

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Forum » Hero & Item Ideas » Hero Idea - Aura Master 1 posts - page 1 of 1
Permalink | Quote | PM | +Rep by jqpophes » January 22, 2014 11:57am | Report
Aura Master

Health: 511
Mana: 247
Strength: 19 + 1.7
Agility: 18 + 1.7
Intelligence: 19 + 1.7

Attack Damage: 56 - 58
Range: 300
Attack Speed: 0.89/s
Missile Speed: 375

Move Speed: 305
Armor: 3.64

Hard Carry / Pure Toggle-Caster

Skill 1: Aura Activation

The Aura Master shares his infusion with all his teammates, any Infusions will become an aura effect for the duration of Aura Activation. Lasts 14 seconds.

Mana Cost: 25 mana
Cool Down: 30 seconds
Cast Time: 2 seconds
Area of Effect: 500

- The aura effect will affect all allied creeps and heroes.
- It is possible to switch between all 3 Infusions in the duration of Aura Activation, but no more than 1 Infusion can be activated at the same time.
- The percentage increase is based on your own attributes.

Skill 2: Strength Infusion

The Aura Master infuses the elements of strength and vigor into his own body, increasing his own attack power and his attack speed.

Level 1: 25% of Strength attribute added to attack damage as percentage, 18% of Agility attribute added to attack speed as percentage.
Level 2: 35% of Strength attribute added to attack damage as percentage, 32% of Agility attribute added to attack speed as percentage.
Level 3: 42% of Strength attribute added to attack damage as percentage, 44% of Agility attribute added to attack speed as percentage.
Level 4: 50% of Strength attribute added to attack damage as percentage, 50% of Agility attribute added to attack speed as percentage.

Mana Cost: 20 / 30 / 40 / 50 initial mana + 1.2 / 1.5 / 1.8 / 2.1% of current mana per second
Cool Down: 3 seconds
Cast Time: Instant

Skill 3: Fortification Infusion

The Aura Master infuses the elements of rapidity and protection into his own body, increasing his own armor and his movement speed.

Level 1: 22% of Strength attribute added to physical armor as percentage, 20% of Agility attribute added to movement speed as percentage.
Level 2: 36% of Strength attribute added to physical armor as percentage, 33% of Agility attribute added to movement speed as percentage.
Level 3: 40% of Strength attribute added to physical armor as percentage, 45% of Agility attribute added to movement speed as percentage.
Level 4: 50% of Strength attribute added to physical armor as percentage, 50% of Agility attribute added to movement speed as percentage.

Mana Cost: 20 / 30 / 40 / 50 initial mana + 1.3 / 1.6 / 1.9 / 2.2% of current mana per second
Cool Down: 3 seconds
Cast Time: Instant

Skill 4: Health Infusion

The Aura Master infuses the elements of purification and lore into his own body, increasing his health regeneration and magical resistance.

Level 1: 10% of Intelligence attribute heal / second, 20% of Intelligence attribute to magic resistance as percentage, 25% chance to purge 1 de-buff / cast.
Level 2: 15% of Intelligence attribute heal / second, 30% of Intelligence attribute to magic resistance as percentage, 50% chance to purge 1 de-buff / cast.
Level 3: 20% of Intelligence attribute heal / second, 40% of Intelligence attribute to magic resistance as percentage, 75% chance to purge 1 de-buff / cast.
Level 4: 25% of Intelligence attribute heal / second, 50% of Intelligence attribute to magic resistance as percentage, purges 1 de-buff / cast.

Mana Cost: 20 / 30 / 40 / 50 initial mana + 1.4 / 1.7 / 2.0 / 2.3% of current mana per second
Cool Down: 3 seconds
Cast Time: Instant

Ultimate: Deterioration Aura

The Aura Master is able to negate any enemy auras on the field, instead using the auras against them on the field. This skill also passively grants additional bonuses to the Aura Master's Infusions.

Level 1: 12% amplified damage from all sources, 15 sight range decrease and 1.25% movement speed slow / 150 units travelled, 6% passive attribute bonus towards all Infusions.
Level 2: 16% amplified damage from all sources, 20 sight range decrease and 1.75% movement speed slow / 150 units travelled, 9% passive attribute bonus towards all Infusions.
Level 3: 20% amplified damage from all sources, 25 sight range decrease and 2.25% movement speed slow / 150 units travelled, 12% passive attribute bonus towards all Infusions.

Aghanim's Upgrade

Level 4: 25% amplified damage from all sources, 30 sight range decrease and 2.50% movement speed slow / 100 units travelled. 15% passive attribute bonus towards all Infusions.

Mana Cost: 100 / 175 / 250 / ( 325 ) mana
Duration: 10 / 11 / 12 / ( 12 ) seconds
Cool Down: 60 seconds
Cast Time: 2 seconds
Area of Effect: Global

- Once activated, all enemy heroes on the map receive stopped health and mana regeneration, and any auras given from abilities and items are negated for the duration of the spell.
- Caps off at 600 sight range decrease and 60% movement speed slow at all levels.
- De-buffs only last for the duration of the spell.

jqpophes



Posts: 5

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