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3cc What do you think about alternating the drums with Aquila+Medallion of Courage, it's around the same price. Gives more armor, some nice stats and even greater power to take rosh down. Also -armor is great for ganking with meld (-14 armor).
I used to go medallion but ever since the
And in mid he will try to kill you from lvl 2. If you try to meld, he will rot there ages. If you try to kill him, hook + rot.
I never had problem facing
A pudge will not go on you if you have 2-3 creeps on him, so lane control, creep control and
And in mid he will try to kill you from lvl 2. If you try to meld, he will rot there ages. If you try to kill him, hook + rot.
I don't know I never really have much problem dealing with Huskar. Huskar lvl 1 burning spear doesn't trigger refraction unless he has two stacks on him. So by keeping the creeps close to your hill you can out deny him and pick up level 2 for your Psi blade and burn his regen. So for the first two levels he'll be spending 15 health to do no damage. So the key to the match up is getting a lead in the mid.
This is just based on personal experience from what I faced against Huskar in the past.
The problem is most huskar in my game knows the match up. Huskar generally will just use a tango right when he meets the creep and come spear you down. If you dont come up to fight for creeps he will deny when creeps below half and get the lane back. If huskar play the match-up right there is absolutely no way for TA to win, he doesnt need to win trades, just get the lane back and he can stand on your hill like a boss.
This is just based on personal experience from what I faced against Huskar in the past.
Big math mistakes on my part :P
i guess i'm misinformed, thanks for the correction
np, but the math is quite useless. Depends on who you want to kill, massive armor reduction works well against bruisers, attack speed+crit for agi carries is the general rule.
i guess i'm misinformed, thanks for the correction
I really like this guide man, loads of good info, especially on lane dominance. The pictures are great for letting people know exactly what you're talking about, too.
Something to know is that armor reduction isn't less effective when the enemy has more armor. Rather, the -7 armor from
Great job
Thanks, with regards to armor reduction, the damage increase is directly dependent on your target's armor value. For example if you attack a target with 30 armor, deso will decrease armor to 23. At 30 armor the dmg reduction is 64% and 23 armor its 58%, you only increase your damage by 6%.Armor is accumulative percentage based, so it gives less dmg reduction as you have more armor, damage reduction works the same.
I think if you are facing massive armor opponents, and you dont have any other armor reduction on your team, it is better to go for other damage items. Armor reduction really falls off late game verses agi carries. If the opponent has 30 armor(which is very likely for agi carry with 4 slots items),
Something to know is that armor reduction isn't less effective when the enemy has more armor. Rather, the -7 armor from
Great job