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Hero Submission - Competition Round 1

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Forum » Hero & Item Ideas » Hero Submission - Competition Round 1 18 posts - page 2 of 2
Permalink | Quote | PM | +Rep by porygon361 » July 5, 2013 6:20pm | Report
Do the rules prevent us from modifying our hero before the round ends?

Hero Idea Archive


Newest Idea: Ibrik, the Tormentor

And the newest in my series of hero guides...

My Guide to the Grandest Magus of All


porygon361
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Permalink | Quote | PM | +Rep by Wulfstan » July 5, 2013 10:30pm | Report
I guess you shouldn't be able to change it once you submit it.But then again, I didn't make the rules.

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Permalink | Quote | PM | +Rep by Cepheus1988 » July 6, 2013 12:16am | Report
I would say, it is ok to change, or add things until it is time to vote.

I personally can't sit about 1 hour or more just to write everything down in one go and then format it here on the forums.

I mean, you could get an idea for a hero, post it here to participate, and then you get new ideas on what items, or another skill would fit better.

We can discuss this in the other thread so that this one doesn't get flooded with 'no submission'-comments
Creative people behold!
Join the new Dotafire Creation Competition! - Our two-weekly competition in the 'Hero & item ideas' Section.

Last rounds winner was: Naxela

Competition is on hold for now, to reorganize!

Cepheus1988


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Permalink | Quote | PM | +Rep by SilencersCurse » July 7, 2013 10:05pm | Report

Earth Element


imgur.com/dAITDYk.jpg
(I am a pretty terrible artist but this is what I imagined the Earth Elemental would be, a very basic being with its full powers locked away. The Earth Element hovers so it would probably have dust and dirt orbiting it as well as earthly debris.)
Faction: Radiant
Primaray Attribute: Strength
Attack Range: 600
Vision: 1800/800
Movement: 290
Damage: 45 - 54


Strength: 20 + 2/level
Agility: 15 + 1.6/level
Intelligence: 24 + 1.8/level
Armor: 1+2

Health: 530
Mana: 312

Lore: The Earth Elemental is 1 of 8 elements which hold control over all the forces in the universe, some say they are aliens, some say they are gods but little is knows about these ancient and mythical beings.
once every 10 millennia after the passing of the previous 8 of the elementals fuse together to create one being to rule over everything, this being holds near limitless power and can shape the universe as it pleases.



Magnitude: Creates an earthquake of random magnitude that damages and stuns, leveling it up improves the chance of getting higher magnitudes.
Cooldown: 60
Cost: 100
Level:1
Type: Magical
Effect: _____ Damage_____ Chance_____ Range _____ Duration
Mag 1_________ 50_____ 25%_______ 450 ________ 0.2
Mag 2_________ 100 _____ 20%_______ 950 ________ 0.4
Mag 3_________ 150_____ 17%_______ 1300________ 0.6
Mag 4_________ 200_____ 13%_______ 1600 ________ 0.8
Mag 5_________ 250_____ 10%_______ 2200 ________ 1
Mag 6_________ 300_____ 5%_______ 2500 ________ 1.2
Mag 7_________ 350_____ 4%_______ Global ________ 1.4
Mag 8_________ 400_____ 3% _______ Global ________ 1.6
Mag 9_________ 450_____ 2% _______ Global ________ 1.8
Mag 10________ 500 _____ 1% _______ Global ________ 2


Cooldown: 50
Cost: 150
Level:2
Type: Magical
Effect:_____ Damage_____ Chance _____ Range _____ Duration
Mag 1 _________ 50 _____ 1% _______ 450 ________ 0.2
Mag 2 _________ 100 _____ 2% _______ 950 ________ 0.4
Mag 3 _________ 150 _____ 3% _______ 1300 ________ 0.6
Mag 4 _________ 200 _____ 25% _______ 1600 ________ 0.8
Mag 5 _________ 250 _____ 20% _______ 2200 ________ 1
Mag 6 _________ 300 _____ 17% _______ 2500 ________ 1.2
Mag 7 _________ 350 _____ 13% _______ Global ________ 1.4
Mag 8 _________ 400 _____ 10% _______ Global ________ 1.6
Mag 9 _________ 450 _____ 5% _______ Global ________ 1.8
Mag 10 ________ 500 _____ 4% _______ Global ________ 2

Cooldown: 40
Cost: 200
Level:3
Type: Magical
Effect:_____ Damage_____ Chance _____ Range _____ Duration
Mag 1 _________ 50 _____ 1% _______ 450 ________ 0.2
Mag 2 _________ 100_____ 2% _______ 950 ________ 0.4
Mag 3 _________ 150 _____ 3% _______ 1300 ________ 0.6
Mag 4 _________ 200 _____ 4% _______ 1600 ________ 0.8
Mag 5 _________ 250 _____ 5% _______ 2200 ________ 1
Mag 6 _________ 300 _____ 25% _______ 2500 ________ 1.2
Mag 7 _________ 350 _____ 20% _______ Global ________ 1.4
Mag 8 _________ 400 _____ 17% _______ Global ________ 1.6
Mag 9 _________ 450 _____ 13% _______ Global ________ 1.8
Mag 10 ________ 500 _____ 10% _______ Global ________ 2

Cooldown: 30
Cost: 250
Level:4
Type: Magical
Effect:_____ Damage _____ Chance _____ Range _____ Duration
Mag 1 _________ 50 _____ 1% _______ 450 ________ 0.2
Mag 2 _________ 100 _____ 2% _______ 950 ________ 0.4
Mag 3 _________ 150 _____ 3% _______ 1300 ________ 0.6
Mag 4 _________ 200 _____ 4% _______ 1600 ________ 0.8
Mag 5 _________ 250 _____ 5% _______ 2200 ________ 1
Mag 6 _________ 300 _____ 10% _______ 2500 ________ 1.2
Mag 7 _________ 350 _____ 13% _______ Global ________ 1.4
Mag 8 _________ 400 _____ 17% _______ Global ________ 1.6
Mag 9 _________ 450 _____ 20% _______ Global ________ 1.8
Mag 10 ________ 500 _____ 25% _______ Global ________ 2


Petrify: The target is turned to stone becoming stunned, immune to magic and having bonus armor but the effects of Magnitude and Starquake are increased by 50% to the target.
Level:1
Cost:120
Cooldown:25
Duration:2.25
Effect: 5 bonus armor/Magic Immunity
Note: Abilities which go through magic immunity still effect the petrified target, Magnitude and starquake are the exception, these spells do not work on magic immune targets other than petrified targets.


Petrify
:The target is turned to stone becoming stunned, immune to magic and having bonus armor but the effects of Magnitude and Starquake are increased by 50% to the target.
Level:2
Cost:130
Cooldown:22
Duration:3
Effect: 10 bonus armor/Magic Immunity
Note: Abilities which go through magic immunity still effect the petrified target, Magnitude and starquake are the exception, these spells do not work on magic immune targets other than petrified targets.



Petrify:The target is turned to stone becoming stunned, immune to magic and having bonus armor but the effects of Magnitude and Starquake are increased by 50% to the target.
Level:3
Cost:140
Cooldown:19
Duration: 3.75
Effect: 15 bonus armor/Magic Immunity
Note: Abilities which go through magic immunity still effect the petrified target, Magnitude and starquake are the exception, these spells do not work on magic immune targets other than petrified targets.



Petrify: The target is turned to stone becoming stunned, immune to magic and having bonus armor but the effects of Magnitude and Starquake are increased by 50% to the target.
Level:4
Cost:150
Cooldown:16
Duration:4.5
Effect: 20 bonus armor/Magic Immunity
Note: Abilities which go through magic immunity still effect the petrified target, Magnitude and Starquake are the exception, these spells do not work on magic immune targets other than petrified targets.


Terraform: Raises the ground creating unpathable terrain which will last until the earth elemental moves away range 1000 from the area
Level:1
Cost:150
Cooldown:45
Effect: Raises the ground creating unpathable area while with 1000 range of the area, cannot be cast where units, heroes or towers exist
Aoe:250


Terraform: Raises the ground creating unpathable terrain which will last until the earth elemental moves away range 1000 from the area
Level:4
Cost:140
Cooldown:40
Effect: Raises the ground creating unpathable area while with 1000 range of the area, cannot be cast where units, heroes or towers exist
Aoe:325


Terraform: Raises the ground creating unpathable terrain which will last until the earth elemental moves away range 1000 from the area
Level:3
Cost:130
Cooldown:35
Effect: Raises the ground creating unpathable area while with 1000 range of the area, cannot be cast where units, heroes or towers exist
Aoe:400


Terraform: Raises the ground creating unpathable terrain which will last until the earth elemental moves away range 1000 from the area
Level:4
Cost:120
Cooldown:30
Effect: Raises the ground creating unpathable area while with 1000 range of the area, cannot be cast where units, heroes or towers exist.
Aoe:475



Starquake

: Unleashes a devastating earthquake stronger than any ever seen before causes everything to take damage and be slowed, the closer the target to the elemental the more damage that is sustained.
Damage Type: Magical
Level:1
Cost:95/s
Effect: (Channeling) units take damage based on distance from the hero.
Range/Damage: 500/100 per second
Range/Damage: 1000/90 per second
Range/Damage: 1500/80 per second
Range/Damage: 2000/70 per second
Range/Damage: 2500/60 per second
Range/Damage: 3000/50 per second
Range/Damage: 3500/40 per second
Range/Damage: 4000/30 per second
Range/Damage: 4500/20 per second
Range/Damage: 5000+/10 per second
Range: Global


Starquake

: Unleashes a devastating earthquake stronger than any ever seen before causes everything to take damage and be slowed, the closer the target to the elemental the more damage that is sustained.
Damage Type: Magical
Level:2
Cost:105/s
Effect:(Channeling) units take damage based on distance from the hero.
Range/Damage: 750/100 per second
Range/Damage: 1500/90 per second
Range/Damage: 2250/80 per second
Range/Damage: 3000/70 per second
Range/Damage: 3750/60 per second
Range/Damage: 4500/50 per second
Range/Damage: 5250/40 per second
Range/Damage: 6000/30 per second
Range/Damage: 6750/20 per second
Range/Damage: 7500+/10 per second
Range: Global



Starquake

: (Channeling) Unleashes a devastating earthquake stronger than any ever seen before causes everything to take damage and be slowed, the closer the target to the elemental the more damage that is sustained.
Damage Type: Magical
Level:3
Cost:115/s
Effect: units take damage based on distance from the hero.
Range/Damage: 1000/100 per second
Range/Damage: 2000/90 per second
Range/Damage: 3000/80 per second
Range/Damage: 4000/70 per second
Range/Damage: 5000/60 per second
Range/Damage: 6000/50 per second
Range/Damage: 7000/40 per second
Range/Damage: 8000/30 per second
Range/Damage: 9000/20 per second
Range/Damage: 10,000+/10 per second
Range: Global

Aghanim's Scepter

: Damage type becomes pure.
[*]Dagon[*]

Note: This works against towers, creeps, heroes, neutrals and petrified targets.

SilencersCurse



Posts: 57
Permalink | Quote | PM | +Rep by Wulfstan » July 10, 2013 4:39am | Report
I kinda want to vote with Atlas's one, I really like the mushroom idea.His skills look balanced, and he can do many things.

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Permalink | Quote | PM | +Rep by Cepheus1988 » July 10, 2013 5:31am | Report
Well Wulfstan, it is your choice on who you vote... except yourself :D

about 3 hours left (around 6:00pm here in Germany) until i'm home.

Who opens up the Poll?
You as a veteran, Atlas as a admin, or me as the starter? - so that we don't end up with 3 or more different poll-topics :D
Creative people behold!
Join the new Dotafire Creation Competition! - Our two-weekly competition in the 'Hero & item ideas' Section.

Last rounds winner was: Naxela

Competition is on hold for now, to reorganize!

Cepheus1988


Notable (4)
Posts: 115
Permalink | Quote | PM | +Rep by Yoda » July 10, 2013 6:14am | Report
These are all so good!! currently,I'm torn between wulf's Earth Giant( would be epic to see tiny and kolog both blink in the middle of the enemy team and simply obliterate them :P)

And Naxela's Earth dweller (pretty original and creative :D)
"Success is like being pregnant, everybody congratulates you, but nobody knows how many times you were f**ked."

Yoda


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Permalink | Quote | PM | +Rep by Wulfstan » July 10, 2013 6:15am | Report
Cepheus1988 wrote:

Well Wulfstan, it is your choice on who you vote... except yourself :D

about 3 hours left (around 6:00pm here in Germany) until i'm home.

Who opens up the Poll?
You as a veteran, Atlas as a admin, or me as the starter? - so that we don't end up with 3 or more different poll-topics :D


I'll try to get the poll open.
EDIT:Poll open,vote people!

Wulfstan
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