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Khadin, The Guardian of Greenery

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Forum » Hero & Item Ideas » Khadin, The Guardian of Greenery 5 posts - page 1 of 1

Poll Question:


Balanced?
Yes
Not at all
Needs some tweaking
Permalink | Quote | PM | +Rep by porygon361 » June 11, 2013 7:06am | Report

Khadin, The Guardian of Greenery


Radiant Intelligence
"None shall enter the Sacred Garden unopposed."




Base health

: 473

Base mana

: 351

Base damage

: 54

Base armor

: 3

Attacks per second

: 0.6

Base attack time

: 1.7

Cast time

: 0.4

Range

: 600

Movement speed

: 295

Vision range

: 1800/800

Strength

: 55 (17 +1.6)

Agility

: 58 (15 +1.8)

Intelligence

: 96 (27 +2.9)




Lore:
Many eons ago, ever since the death of the goddess Verodicia, there grew a little sapling next to her body. The sapling grew bigger and bigger by the minute, until it had become a towering structure with a wide trunk, thick bark, long branches and luscious green leaves. Greenery immediately gathered around the tree, and the tree's endless power supported the little plants surrounding it. Thus, the Sacred Tree was born. Nature's Prophet had watched the event take place before his very eyes. After much discussion with the magical tree, both had decided that a guardian had to be appointed to maintain the Sacred Garden and protect the Fruit of Life growing on the Sacred Tree, lest mere mortals take a bite of it and bring all of their corrupted values into immortality. And so, combining both their powers, they raised a being from the ground, one that is disciplined, hardworking, gentle and upbringing. He is Khadin, the Guardian of Greenery, the embodiment if all that is green and growing, and he will never cease to protect and preserve the Sacred Garden until the end of time.




Q: Ensnaring Greenery
Type: No target
Affects: Enemies
Damage: Magical
The Guardian of Greenery causes the closest enemy hero to be attacked by a vine. The vine deals damage per second and binds the enemy hero to its initial location, preventing him from moving outside of the vine's range. Nearby seeds also grow into vines and seek different enemy heroes, binding them to the seeds' initial locations.
- 600 range
- 800 vine activation radius
- 500 vine range
- 20/30/40/50 damage per second
- 3/3.5/4/4.5 second duration
- 70/80/90/100 mana cost
- 21/17/13/9 second cooldown

Invaders of the Sacred Gardens are immediately greeted by its greenery.

Notes:
Seeds are consumed when they turn into vines.
Multiple vines will not target the same hero.
The number of seeds growing into vines is equal to the number of enemy heroes in range not already being targeted or entangled by a vine. The rest of the seeds will remain as seeds.
Vines work like Slark's Pounce.




W: Pollen Cloud
Type: Target-Point
Affects: Enemies
The Guardian of Greenery plants a flower at the target location. After a short delay, the flower will release a cloud of pollen, silencing, slowing movement and attack speed and granting a miss chance on every enemy affected. The flower dies after it releases its pollen. Flowers can be destroyed, and will not release its pollen when killed. Seeds in a radius around the cast point will also grow into flowers.
- 700 cast range
- 600 seed activation range
- 1 second delay
- 200 cloud radius
- Silences enemies
- 35% movement speed slow
- 20/35/50/65 attack speed slow
- 30% miss chance
- 2/3/4/5 second duration
- 85 mana cost
- 25/21/17/13 second cooldown
- 1 hits to kill flower

Calling this ailment a hay fever is a great understatement.

Notes:
Vines are consumed when they turn into flowers.




E: Sacred Seeds
Type: Target-Point
The Guardian of Greenery plants seeds in the target location. The seeds remain dormant in the ground and provide vision. Seeds respond accordingly when the the Guardian of Greenery casts a spell. Works on a charge-based system. Passively grants allied heroes near the Guardian of Greenery or his seeds a bonus to their primary attribute.
Active
- 800 range
- 4/5/6/7 maximum seeds
- 10 mana cost
- 100 seed vision
- 3.5/3/2.5/2 second cooldown
- 2/2/3/3 charges
Passive
- +2/4/6/8 primary stat bonus
- 700 aura radius (for the Guardian of Greenery)
- 350 aura radius (for the seeds)

The sacred seeds blesses those exposed to its soft glow.

Notes:
Seeds are slightly visible, and cannot be destroyed.
The primary attribute bonus does not stack.




R: Explosive Dispersal
Type: Target-Unit
Affects: Enemies
Damage: Magical
The Guardian of Greenery grows a volatile pod out of a seed. The pod will release a powerful burst of seeds every second, each burst dealing more damage than the last.
- 500 cast range
- 500 burst radius
- 70/90/110 initial damage
- +30 damage for the next burst
- 1 burst every second
- 4/5/6 total bursts
- 150 mana cost
- 120 second cooldown
Upgradable by Agahnim's Scepter


The plants of the Sacred Garden have a powerful method of releasing their offspring.

Notes:
The first burst will be released 1 second after the pod has been placed.




Balance Changelog:

13/6/2013





Thanks for reading, please leave some feedback on this hero :)

Hero Idea Archive


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porygon361
<Editor>


Remarkable (46)
Posts: 1603
Permalink | Quote | PM | +Rep by frogger_29 » June 12, 2013 12:15am | Report
He works completely fine IMO, though this hero's theme is quite common. I have few questions though: Does the primary attribute increase provided by the seeds stack? If it does, it might be OP. Also, does his ult generate seeds as well? In what way does it target enemy units for its bursts? Is it killable? Why doesn't it have an Aghanim's Scepter upgrade?

Very nice hero. Would do well in a trilane.

frogger_29


Notable (1)
Posts: 104
Permalink | Quote | PM | +Rep by porygon361 » June 12, 2013 12:38am | Report
frogger_29 wrote:

He works completely fine IMO, though this hero's theme is quite common. I have few questions though: Does the primary attribute increase provided by the seeds stack? If it does, it might be OP. Also, does his ult generate seeds as well? In what way does it target enemy units for its bursts? Is it killable? Why doesn't it have an Aghanim's Scepter upgrade?

Very nice hero. Would do well in a trilane.


The primary attribute bonus does not stack. Better add that detail in soon. :P
His ultimate... Does not produce seeds, but can be considered as a suggestion. The seed burst does not choose targets, it just damages everything in the area. I'm currently thinking of Agahnim's Scepter upgrades, but I have no idea. Any suggestions?

And yes, it is made perfect for trilanes. :P

Thanks for the feedback :)

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porygon361
<Editor>


Remarkable (46)
Posts: 1603
Permalink | Quote | PM | +Rep by porygon361 » June 12, 2013 6:26pm | Report
Any more feedback on this idea? :3

Hero Idea Archive


Newest Idea: Ibrik, the Tormentor

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porygon361
<Editor>


Remarkable (46)
Posts: 1603
Permalink | Quote | PM | +Rep by porygon361 » June 13, 2013 3:34am | Report
New "Balance Patch"! An Agahnim's Scepter upgrade has been given to his ultimate, so that it can still be a useful damage source in the late-game. Come check it out!

Hero Idea Archive


Newest Idea: Ibrik, the Tormentor

And the newest in my series of hero guides...

My Guide to the Grandest Magus of All


porygon361
<Editor>


Remarkable (46)
Posts: 1603

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