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Esverade, The Demon Sorcerer

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Forum » Hero & Item Ideas » Esverade, The Demon Sorcerer 15 posts - page 1 of 2
Permalink | Quote | PM | +Rep by porygon361 » May 24, 2013 3:41am | Report

Esverade, The Demon Sorcerer


Dire Intelligence
"Soon, I will be summoning you from the greatest depths of The Underworld as my loyal minion."




Base health

: 435

Base mana

: 260

Base damage

: 40

Base armor

: 2

Attacks per second

: 0.6

Range

: 600

Movement speed

: 295

Vision range

: 1800/800

Strength

: 58 (15 +1.8)

Agility

: 48 (10 +1.6)

Intelligence

: 100 (21 +3.3)




Lore:
Esverade's story begins in the middle of the War of the Mages. Two royal knights knocked on the door of his humble abode on an unexpected day. Whipping out a scroll and clearing his throat, a royal knight announced the honorable death of Invictus the Conjurer in battle. Invictus had written in his will that, should he have no children by the time of his death, his inheritance would go to his nephew, Esverade. The royal knights presented him with a worn, tattered package and bid their farewells. Esverade carefully loosened the strings holding the package together and unwrapped the old, worn brown paper surrounding it. Lo and behold, it was his uncle's prized possession: The legendary Necronomicon! Intrigued, Esverade spent the next four years studying the mysterious book, mastering many rituals and spells housed inside it. In that time, the War of the Mages raged on unceasingly. Esverade decided that the time of strife should end now. Setting foot on the battlefield with the Necronomicon in hand, Esverade summoned legions of demons and raised the fires of hell, slaying many mages in the fight. Realizing that there was a new fighter in their midst, the mages of both factions formed a truce and went against Esverade. Esverade was eventually overwhelmed by sheer numbers of his enemies, and was left lying unconscious on the battlefield while the fight continued uninterrupted.

Waking up days later, Esverade realized that the battlefield had been abandoned, and that The Necronomicon had disappeared from his side. Picking himself up onto his feet, he set off on a quest to recover the power that he had lost and to master the rest of the techniques held in the mysterious book, to show the world that they should never mess with the powers of The Underworld.





Q: Summon Demon Warrior
Type: Target-Point
The Demon Sorcerer opens the gates of hell, summoning a controllable melee demon warrior, whose soul is bound to him. The demon warrior converts his life energy into damage whenever it attacks. If the demon warrior strays too far from The Summoner, it will slowly lose health until it dies. If The Summoner dies, all his demon warriors will die as well. Demons give a bounty to the hero who killed it.
- 500 range
- 2 second summon delay
- 1 demon warrior summoned
- 600 soulbound range
- 50/55/60/65 mana cost
- 21/17/13/9 second cooldown
- 2/3/4/5 maximum demon warriors
Demon Warrior


Even the lesser demons of the underworld can be a force to be reckoned with.

Notes:
Cannot be healed by the fountain.
Attacking a demon warrior will not draw aggression from enemy lane creeps.
The demon warrior's health degeneration overrides all regeneration effects.




W: Crippling Heat
Type: Target-point
Affects: Enemies and Demon warriors
Damage: Magical
The Demon Sorcerer lets loose a wave of fire in a cone. Enemies that come into contact with the wave will be damaged, while affected demon warriors will get increased speed and health regeneration for a short time.
- 500 cast range
- 300 wide
- 500 long
- 70/110/150/190 damage
- +25/30/35/40% movement speed
- +10/15/20/25 health per second
- 6/7/8/9 second duration
- 80/90/100/110 mana cost
- 20/19/18/17 second cooldown

Esverade empowers his minions with the heat of their homeland.






E: Forbidden Practice
Type: Passive
Affects: Demon warriors
The Demon Sourcerer improves his skill in the dark arts, increasing the health and damage of his demon minions depending on his level. Gives a chance for a dead demon warrior to revive with full health.
- +1/1.5/2/2.5 times his level in damage
- +5/7/9/11 times his level in health
- 20% revival chance
- 2 second revival delay
upgradable by necronomicon


Though considered taboo by many, Esverade continues to master his controversial techniques.

Notes:




R: Fiery Conjuration
Type: Target-Point
Affects: Enemies
Damage: Magical
The Demon Sorcerer raises huge wall of flames in front of him that travels at a slow speed towards the direction he is facing. Enemies will take damage over time while in the wall of flames. Passively causes the location where a demon warrior is summoned or dying to burst into flames, dealing damage to enemies in a small radius.
- 700 cast range
- 70 wide
- 400/450/500 long
- 200 movement speed
- 200/300/400 initial damage
- 20/30/40 damage per 0.2 seconds
- 8 second duration
- 200/250/300 mana cost
- 70/60/50 second cooldown
- 150 radius of explosion when a demon minion is summoned or dying

Esverade draws from the mighty flames of the Underworld and uses it in battle.

Notes:
The wall is created facing The Demon Sorcerer.




Balance Changelog:
28/05/2013





I know many of the heroes I make are extreme nukers or carries. I'm working on an idea for a hard support now. Please leave feedback and tell me what I missed out :)

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porygon361
<Editor>


Remarkable (46)
Posts: 1603
Permalink | Quote | PM | +Rep by frogger_29 » May 24, 2013 6:39am | Report
Very nice hero that relies on his summons to deal enormous amounts of damage. Very nice hero. The only problem I have with him is that he relies too much on his summons to deal damage. A Hand of Midas and Lifestealer would be able to counter him too easily, but I guess it's okay. Overall, nice and balanced hero idea!

frogger_29


Notable (1)
Posts: 104
Permalink | Quote | PM | +Rep by porygon361 » May 24, 2013 8:17am | Report
frogger_29 wrote:

Very nice hero that relies on his summons to deal enormous amounts of damage. Very nice hero. The only problem I have with him is that he relies too much on his summons to deal damage. A Hand of Midas and Lifestealer would be able to counter him too easily, but I guess it's okay. Overall, nice and balanced hero idea!


The thing with this hero is that there is only a 9 second cooldown on Summon Demon Warrior at level 4, so it can be spammed to ensure a healthy amount of summons. The nuke damage is also quite substantial. When they are summoned, they explode. When they die, they explode. There is also a chance that they will revive and explode again, and they explode again when they die. Each explosion does not do much damage, but the sheer number will give a lot of crowd control. Basically, the opponents need to watch where they're standing, or it will hurt a LOT and set them up for initiation.

Thanks for the feedback :)

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porygon361
<Editor>


Remarkable (46)
Posts: 1603
Permalink | Quote | PM | +Rep by Crazy Tom » May 26, 2013 10:34am | Report
You know, I really like this hero. He's a great pusher and nuker, and that wall is awesome. Though, I am a bit curious; you described it as a 'huge' wall, but the width is only 70? Also, it deals a massive amount of DPS- 200 per second at level 3. This is a really cool teamfight ult that would synergize amazingly with Dark Seer and Enigma and the like. There isn't really much I can see that needs to be adjusted, he is already well-balanced and I love the lore for him.

Crazy Tom


Notable (3)
Posts: 151
Permalink | Quote | PM | +Rep by porygon361 » May 26, 2013 4:00pm | Report
Crazy Tom wrote:

You know, I really like this hero. He's a great pusher and nuker, and that wall is awesome. Though, I am a bit curious; you described it as a 'huge' wall, but the width is only 70? Also, it deals a massive amount of DPS- 200 per second at level 3. This is a really cool teamfight ult that would synergize amazingly with Dark Seer and Enigma and the like. There isn't really much I can see that needs to be adjusted, he is already well-balanced and I love the lore for him.


Well, its huge because it is long, and the height (which I have not specified) is also quite tall, and would cover a lot of the screen. And yes, it is really good when combined with other heroes' abilities, like Reverse Polarity, Vaccuum, Invoker's Tornado-Blast Combo and many others. Maybe I should add a special buff for his demon warriors as well when he gets a Necronomicon, in accordance with his lore :P.

Hero Idea Archive


Newest Idea: Ibrik, the Tormentor

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porygon361
<Editor>


Remarkable (46)
Posts: 1603
Permalink | Quote | PM | +Rep by frogger_29 » May 26, 2013 7:20pm | Report
I think 30% chance of reviving his summons is too high. An interesting way of balancing it would make it have a very low chance of revival, like 10%. However, the fewer the summons he has left, the higher the chance of survival. Example: you have 5 summons, the chance of revival is only 10%, but if you only have 1 summon left, the chance of revival becomes 50% or something like that. Just a suggestion.

frogger_29


Notable (1)
Posts: 104
Permalink | Quote | PM | +Rep by porygon361 » May 26, 2013 10:36pm | Report
frogger_29 wrote:

I think 30% chance of reviving his summons is too high. An interesting way of balancing it would make it have a very low chance of revival, like 10%. However, the fewer the summons he has left, the higher the chance of survival. Example: you have 5 summons, the chance of revival is only 10%, but if you only have 1 summon left, the chance of revival becomes 50% or something like that. Just a suggestion.


Interesting, I think I will implement it, but the numbers will be tweaked slightly. Good idea.

Hero Idea Archive


Newest Idea: Ibrik, the Tormentor

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porygon361
<Editor>


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Posts: 1603
Permalink | Quote | PM | +Rep by porygon361 » May 28, 2013 4:46am | Report
A new "Balance Patch" has been released! After some thought, I have concluded the change in revival chance depending on the number of demon warriors will cause many "Immortal Demon" moments. The revival chance has been set to 20% to make it less gimicky, and can be upgraded by a Necronomicon. The demon warrior soulbound range is also increased to give more breathing space for the said demons.

Hero Idea Archive


Newest Idea: Ibrik, the Tormentor

And the newest in my series of hero guides...

My Guide to the Grandest Magus of All


porygon361
<Editor>


Remarkable (46)
Posts: 1603
Permalink | Quote | PM | +Rep by frogger_29 » May 28, 2013 6:12pm | Report
porygon361 wrote:

A new "Balance Patch" has been released! After some thought, I have concluded the change in revival chance depending on the number of demon warriors will cause many "Immortal Demon" moments. The revival chance has been set to 20% to make it less gimicky, and can be upgraded by a Necronomicon. The demon warrior soulbound range is also increased to give more breathing space for the said demons.


Nice!

frogger_29


Notable (1)
Posts: 104
Permalink | Quote | PM | +Rep by Fjuben » May 29, 2013 1:19am | Report
i think the necronomicon upgrade on the minions is an interesting idea, but i don't think it would work in game. when i read through the skills i thought about it perhaps being better if you changed the forbidden practice to the ult and then made it upgradable by aghanims scepter, but i quite liked the firey wall so i dunno how to get around that.

Fjuben



Posts: 10

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