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Hero Idea: The Sandshifter

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Forum » Hero & Item Ideas » Hero Idea: The Sandshifter 7 posts - page 1 of 1
Permalink | Quote | PM | +Rep by porygon361 » April 13, 2013 1:30am | Report

The Sandshifter


Dire Strength
"You shake the earth, I'll shift the sand."




Base health

: 606

Base mana

: 260

Base damage

: 54

Base armor

: 2

Attacks per second

: 0.68 seconds

Range

: Melee

Movement speed

: 285

Vision range

: 1800/800

Strength

: 24 +3

Agility

: 15 +1.3

Intelligence

: 20 +2.1




Lore:
"I have been in the desert for approximately 47 days searching for The Lost Artifacts, and much has happened since my last journal entry. One of the more recent cases happened just 29 hours before.

After walking in the Fusari Desert for a few hours, I caught a glimpse of an object in the corner of my eye. In the sand, there lay the exotic Glove of Stone. I rushed towards the artifact, eager to add it to my collection. However, as I stepped up to the gold-plated object, it quickly sunk into the soft sand. I bent down and tried to pull it out of the sand, but it was a futile effort. As I lamented over the lost artifact, my hands felt a sudden tremor in the sand, the cause of which I was unsure of. A funnel of sand started to form around the location of the lost artifact. I stepped back as I watched the funnel grow bigger by the second. Af if that wasn't bizarre enough, a creature of supposed arthropod origins emerged from the center of the vortex of sand, it's beady eyes fixated on me. It moved his deadly mandibles and let out an ear-piercing hiss. As I turned to run, I found that my legs were gripped tightly by the sand. I reached for my hound whistle, which was hanging from my neck, and blew on it, hoping that my trusty tracker hound would pick up on it. I then fell into the ever-expanding vortex of sand, in the centre of which is the insectoid creature. I almost gave up on my miserable existence when I had an idea. I threw my heavy haversack, which is filled with all sorts of artifacts found in the desert, at the creature with its mouth wide open, ready to engulf me at any moment. The plan worked, and the creature choked on the gold and platinum objects in the backpack. At the same time, I heard a characteristic howl, and Basto leaped over the funnel of sand. I quickly grabbed onto his leg and he yanked out of the death trap. I heaved a sigh of relief as I got onto Basto. Looking back, the funnel slowly vanished before my eyes, and the desert looked completely untouched once again. I gave commands to Basto and we headed out, away from this dreaded place. For it is the domain of the Sandshifter."





Q: Sand Strike
The Sandshifter uses his powerful body to fling large heaps of sand onto nearby enemies, dealing damage as well as slowing them for a short time if cast while burrowed.

400 range in a cone
70/140/210/280 damage
30% second slow when cast while burrowed, lasting for 3 seconds
80/90/100/110 mana cost
17/14/11/8 second cooldown
+ 20/30/40/50 damage while burrowed

The weight of sand is heavier than one thinks.

Notes:




W: Tunneling Claws
The Sandshifter burrows into the ground, concealing himself from enemies. Spells get bonus damage when cast while burrowed. Casting spells will not cause you to resurface.

-50/40/30/20% movement speed when moving while burrowed
10/15/20/25 second duration
20 second cooldown
2 second fade time

The Sandshifter lies in wait for his prey, bursting out from the ground when they are near.

Notes:
Can be used to set up ambushes on enemies.




E: Sand Armor
Grants magic resistance, health regeneration and bonus armor while burrowed. When activated, The Sandshifter is purged of negative debuffs, but the magic resistance and armor buff is also removed for a short time.

10/15/20/25% magic resistance
2/3/4/5 armor
60 mana to purge
Magic resistance and armor are removed for 10 seconds
40 second cooldown

After years of staying underground, a layer of sand hardened around his skin, providing extra protection.

Notes:
Does not purge stuns and hexes.
Can remove dust of appearance.




R: Quicksand
When activated, The Sandshifter creates a whirling vortex of sand around him, damaging enemies and bringing them closer to him. The closer they are to The Sandshifter, the higher the damage dealt.

700 range
50/100/150 damage per second when at 600-700 range
80/130/180 damage per second when at 400-600 range
110/160/210 damage per second when at 0-400 range
10 second duration
200/300/400 mana cost
100 second cooldown
+ 25/30/35/40 damage while burrowed based on the level of Tunneling Claws

Upgradable by Aghanim's Scepter
800 range
70/120/170 damage per second when at 600-800 range
100/150/200 damage per second when at 400-600 range
130/180/230 damage per second when at 0-400 range
60 second cooldown

Sinking into the quicksand, victims quickly give up hope.

Notes:
The Sandshifter will be visible when using Quicksand while burrowed.
When The Sandshifter is killed when Quicksand is still active, the Quicksand will stop.
Enemies in the Quicksand are not disabled, and can still move around. Their movement speed will be reduced when trying to walk against the flow of the Quicksand.




Please leave some feedback on this idea :)




Quoted:

Balance Changelog:




Q: Sand Strike
- Changed stun to a slow while burrowed
- Rescaled damage and cooldown




W: Tunneling Claws
- Reworked the whole spell




Replaced Tremor with Sand armor

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porygon361
<Editor>


Remarkable (46)
Posts: 1603
Permalink | Quote | PM | +Rep by GeniusEvil » April 15, 2013 2:45am | Report
2 Question,
For sand armor, is it remove sand armor 4 a while after purge? how long?

Quick sand. i dont really understand how it works. but if it about sand that make enemies come closer, so its like black hole? then.. its channeling or u can walking around?

Like with tunneling claws idea.

GeniusEvil



Posts: 16
Permalink | Quote | PM | +Rep by porygon361 » April 15, 2013 3:10am | Report
The Sand Armor purge removes the armor and magic resistance for a some time, but I'm not sure how long yet. I will specify soon.

The Quicksand can be compared to Blackhole with a wider radius, but it does not disable the enemies. You are able to move while Quicksand is active, but I should lower the hero's speed while he is using Quicksand.

Thanks for the feedback :D

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porygon361
<Editor>


Remarkable (46)
Posts: 1603
Permalink | Quote | PM | +Rep by lukson987 » May 24, 2013 9:37am | Report
I think you mean something else instead of base attack time 0.68. everyone's BAT is 1.7

lukson987


Notable (5)
Posts: 82
Permalink | Quote | PM | +Rep by porygon361 » May 24, 2013 4:43pm | Report
lukson987 wrote:

I think you mean something else instead of base attack time 0.68. everyone's BAT is 1.7


Yeah, I meant Attacks Per Second. Changing now.

Hero Idea Archive


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porygon361
<Editor>


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Permalink | Quote | PM | +Rep by Raylord » May 26, 2013 5:47am | Report
Can you disrupt his ultimate?

Raylord


Notable (3)
Posts: 110
Steam: {BRUV} Monoploid Ammonation
Permalink | Quote | PM | +Rep by porygon361 » May 26, 2013 5:54am | Report
Raylord wrote:

Can you disrupt his ultimate?


No, it cannot be disrupted, but enemies can still move out of range when it is active.

Hero Idea Archive


Newest Idea: Ibrik, the Tormentor

And the newest in my series of hero guides...

My Guide to the Grandest Magus of All


porygon361
<Editor>


Remarkable (46)
Posts: 1603

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