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you seem to be doing great with doom. Your GPM is high and your build sense seems good. Why not just play a hard carry? AM with that amount of GPM can carry early game with a manta. I carry bad teams with my SS and QoP and they are intel heroes.
You need to have a heroes with an escape like qop , ss , am , weaver, good GPM and good items. A 60 min SS with blood stone, orchid, sheep stick, and crystal will be just as devastating than doom in my option. And on top he has an escape, so if you over play your hand (it happens to the best of us) you can recover with out loss of life.
I could never get that high of an GPM with AM. Doom's jungle clear after lvl 3,4 is intensely profitable. Although weaver does seem to have potential (I've been playing him a bit lately). I'm a fan of the semi-jungle gank heroes with high GPM. Namely Doom but enigma works to that effect as well. QoP doesn't seem to scale all that well late though as far as later game post 30 minute carrying. I have an habitual depression with most of the carry characters that I play that when I farm to 15-0-X I fall out late and get stomped by half the gold worth in items on a normal carry like drow, naix, or lycan. What do you recommend? The moments of heaven from 22 - 28 minutes on doom right after radiance are what I live for. But if I'm just taking kills and can't end up hard carrying late theres no purpose in playing him.
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You should be swapping out Vanguard and Wand pretty quickly after. And situationally an Aghanim's or a Refresher. Doom's weakness is his extremely low armor, a choice of Shiva's or an AC is a common pick up to fill this, or respectively a Blademail.
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I severely underestimated the power of ac, rad and alpha aura crit strike and tank madness. Honestly, Agh seems ridiculous and unnecessary. Team fights don't last that long late game and getting it early over rad is not worth it. I think its only use is when you miss your radiance timing at 20 - 23 minutes.
I severely underestimated the power of ac, rad and alpha aura crit strike and tank madness. Honestly, Agh seems ridiculous and unnecessary. Team fights don't last that long late game and getting it early over rad is not worth it. I think its only use is when you miss your radiance timing at 20 - 23 minutes.
Well, caster Doombringer is a thing. Late game team fights start to develop into longer encounters, and simply a well placed Doom can ward of an entire teamfight if you're in a bad position, or kill a fleeing hero/disable their escape. It also gives great statistical value since it has no recipe.
Well, caster Doombringer is a thing. Late game team fights start to develop into longer encounters, and simply a well placed Doom can ward of an entire teamfight if you're in a bad position, or kill a fleeing hero/disable their escape. It also gives great statistical value since it has no recipe.
I see what you mean. I guess aghs and refresher orb would make a ridiculously sexy combo. Two heroes with 15 second silences. Definitely a counter pick strategy vs Lina or Lion and the likes.
I see what you mean. I guess aghs and refresher orb would make a ridiculously sexy combo. Two heroes with 15 second silences. Definitely a counter pick strategy vs Lina or Lion and the likes.
Shiva's fits more into that kind of strat though then AC.
What do you think about BKB. I usually get lvl death at 7 I'm assuming it'd be different in this situation.
In a more competitive play, you should always have an BKB on your hard carries, semi-carries, and important caster. Generally its situational, but in almost every game you play you'll find yourself needing one, plus its pure damage for you since Doom is a STR hero. Halberd + BKB is sufficient on its own in mid game.
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Stretholox
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Stretholox
Posts: 9
xCO2
<Moderator>
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Memorable (72)
Posts: 1542
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Stretholox
Posts: 9
xCO2
<Moderator>
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Memorable (72)
Posts: 1542
Steam: RUSH_and_ABUSE
View My Blog