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Why does Drow fit easier on teams than Clinkz?

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Forum » Theory Crafting » Why does Drow fit easier on teams than Clinkz? 9 posts - page 1 of 1
Permalink | Quote | PM | +Rep by cetanu » January 23, 2013 3:07pm | Report
If you compare heroes like Drow and Clinkz on paper, they have very similar stats.
They have the same range, movespeed, attack timings...
Clinkz has more agility gain and much better armor, but drow has slightly better strength gain.

Then if you compare the damage from Searing Arrows with Marksmanship, it's about the same, minus the attack speed... which is made up for with Strafe.

Drow ranger has a silence, but usually the first item built on Clinkz is an Orchid Malevolence anyway...

Drow has the 60% movespeed slowing Frost Arrows, arguably a huge advantage which Clinkz does not have although if Clinkz and Drow were to 1v1, it would make no difference and Clinkz would likely win, especially if he had used Death Pact 10 seconds before the fight.

So, this has me a little bit confused. Why can Drow be put on most teams and be effective but it is difficult to put Clinkz on any team and be effective?

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Permalink | Quote | PM | +Rep by Mirror » January 23, 2013 3:42pm | Report
In my opinion you cannot put either on a competitive team but for hero vs hero I believe Drow is better (or more over powered).

From a technical standpoint Drow has a better silence than orchid. It is AoE, a trait that Orchid does not have a 5 sec less cool down and costs no gold. That alone would make it better and if you still think orchid is better simple solution: buy orchid on Drow.

Drow has a 625 attack range were clinks does not. He has 600

Searing arrows give 50 damage at max level and Marksmanship gives 40. The problem with Drow is her agility doubles when the enemy is close and with her passive it reaches 100 bonus damage, twice the amount of Clinkz. in a fight with the two of them the Clinkz would use his max move speed to get close, but think this is a discussion about role not head to head fight.

Drow has better push than Clinkz. You could argue that Clinkz could back door when Drow cannot but Drow can en power ranged summons like demonic conversions.

One very large edge Drow has is she can use life steal when ice arrows are not needed. Clinkz getting 50 damadge from searing Arrows he will most likely not get life steal.

At the very least your question is why does Drow fit easier than Clinkz on a TEAM. In a team fight Drow has an AoE silence, crowd control and power team mate attacks t crazy levels. Clinkz is a assassin that kills stuff 1vs 1 and mostly gives dps in a fight.

I am not saying Clinkz is a bad hero, there are siduations were he fits better on a team than Drow. if you can stomp pubs all day with him go ahead.

PS: Clinkz is much easier to put on a competitive team since you can not pick Drow in cm :)
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Permalink | Quote | PM | +Rep by Drink Impossibrew » January 23, 2013 3:43pm | Report
Well drows slow allows the entire team to catch up while clinkz' skeleton walk only helps him, marksmanship aura benefits whole team as well

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Permalink | Quote | PM | +Rep by Sando » January 24, 2013 6:05am | Report
Hmm, I find Clinkz easy to justify on most teams - he's very effective at what he does - Ganking/Solo/DPS. Sure, he doesn't scale quite as well as Drow Ranger in the late game with the same farm/levels, but she is more of a traditional carry, and probably a little OP at the moment. He makes up for this with his ganking and escape abilities. Horses for courses.
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Permalink | Quote | PM | +Rep by mightycookie » January 24, 2013 6:20am | Report
i think that a clinkz can easily beat the living **** out of almost any hero, he has his orchid, he will initiate with that and attack you with strafe and the fire arrows. you will die. i find clinkz a better hero than drow. he has an escape. and even if the enemy gets true sight, you are still running at max movement speed.

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Permalink | Quote | PM | +Rep by SuperNova » January 24, 2013 7:22am | Report
Clinkz is more difficult to use because he requires alot of positioning to be able to kill someone. Drow however just right clicks on them once.

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Permalink | Quote | PM | +Rep by mightycookie » January 24, 2013 8:42am | Report
SuperNova wrote:

Clinkz is more difficult to use because he requires alot of positioning to be able to kill someone. Drow however just right clicks on them once.

true, clinkz is one of my favourite heroes, and there are sometimes where i dont get a kill because of my positioning. although i almost always do. drow can just orb walk a son of a ***** to death.

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Permalink | Quote | PM | +Rep by DirtGrub » January 24, 2013 9:34am | Report
Clinkz is picked because of his ability to change to game. Unless you have the money to afford a gem or put sentry's everywhere you won't succeed at stopping a clinkz. He forces teams to either buy ghost scepters or play as five defensively which creates space for others to farm. Clinkz if given enough farm to get an orchid by about 15 minutes is very hard to stop. Drow still needs reworked. 130 damage at level 6 is ******ed.

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Permalink | Quote | PM | +Rep by Pu12e » January 30, 2013 12:03pm | Report
cetanu wrote:

If you compare heroes like Drow and Clinkz on paper, they have very similar stats.
They have the same range, movespeed, attack timings...
Clinkz has more agility gain and much better armor, but drow has slightly better strength gain.

Then if you compare the damage from Searing Arrows with Marksmanship, it's about the same, minus the attack speed... which is made up for with Strafe.

Drow ranger has a silence, but usually the first item built on Clinkz is an Orchid Malevolence anyway...

Drow has the 60% movespeed slowing Frost Arrows, arguably a huge advantage which Clinkz does not have although if Clinkz and Drow were to 1v1, it would make no difference and Clinkz would likely win, especially if he had used Death Pact 10 seconds before the fight.

So, this has me a little bit confused. Why can Drow be put on most teams and be effective but it is difficult to put Clinkz on any team and be effective?



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