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A GPO moral policy for RPGs

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Forum » General Discussion » A GPO moral policy for RPGs 1 posts - page 1 of 1
Permalink | Quote | PM | +Rep by Kyfoids » May 31, 2025 8:54am | Report
Thought I would inform this community that I've started a new blog

www.gpomp.com

In order to protect the minds of children with a new policy for RPG designs that manipulate the wholesome heart of mathematics and the political narrative. I'll share the opening of my blog to get yall started.

How do you follow a global pareto optimal moral policy when designing a role playing game that aligns with the 3 prime identities of a family?

-you embrace trifold symmetrical design in it’s entirety

-you progress with an emphasis on set theory at the heart of mathematics, or strive for a balanced political sense

-you don’t follow the prior and then on the last character of the game decide to exclude an archetype that belongs and include an archetype that doesn’t belong

-you don’t put an amount of characters in your game that deviates from an even amount of multiples of 2 and 3, with a number like 7 (that should be redescribed as a primal prime) without releasing your archetype or hero model to the public/consumer.

-you don’t label/express the role of the child in a manner that sides with negative connotation

Why? To protect children from hidden agendas of game developers that deceptively cover up their deviations in a wholesome manner which can then be descriptively translated to ‘progressive sexism and the malicious targeting of defenseless dependents’ with the moderate peaceful child being replaced by the radical impulsive animal where the pure aspect of what’s left of the child has no choice but to depend on the others that steal his or her identity and take advantage of that dependency so that the child is aware of nothing other than the “toxic parental” way of doing things in a game designed for, and with all the potential to nurture children in the first place.

Kyfoids


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