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HCC Entry - Omniscience the Omniscience

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Forum » Hero & Item Ideas » HCC Entry - Omniscience the Omniscience 6 posts - page 1 of 1
Permalink | Quote | PM | +Rep by Yzreel » July 7, 2017 1:32pm | Report

Omniscience the Omniscience






Hero Introduction

If you have ever played Omniknight, and I bet you have, you must have heard about Omniscience. Omniknight believes that Omniscience is God, but interestingly, even his own lore opens room for discussion, and this is my take on that Omniscience.

He’s kind of modeled after Zeus (that is, heavy nuker with room to grow, and an ability for “God’s sight”) since technically Zeus is God. However, Omniscience is more potent in the damage department due to his damage being pure instead of magic, which comes at a drawback to himself.

His true strength, however, lies in the myriad of debuffs he can throw in a teamfight, especially with his ultimate that can turn the tide of battle in one fell swoop. Although teamfight is his forte, it would be perilous to underestimate his ganking ability, albeit the ultimate has long cooldown early on, used properly it can almost always net some kills by playing with your own debuffs.

His other strength lies in the ability to “scout” the battlefield with scan-like abilities (being Omniscience and all), but the key of his gameplay is in initiative. This is due to the fact that his skills, although seriously strong, is terrible in defending himself due to the drawbacks, and even his strong ultimate requires a Heavenly Portal to have been opened (meaning a skill must have been used already).

This is also the reason of me implementing the system of Heavenly Portal, not for shoehorning the theme into my idea, but instead to grant this hero a unique gameplay befitting for his title of Omniscience. Although this hero seems simple at first glance, he’s not. This hero requires adept map awareness and otherworldly cautiousness to truly live up to his name. I believe, however, in experienced hand, this hero is fun to play, especially with perfect timing on his ultimate that can even overturn stuns (given if the enemy’s stupid enough to do that).

Anyway, this time I tried to make a simpler hero than my usual overarching heroes, but if you have anything’s unclear feel free to ask! Any suggestion’s also welcome, especially before the judging ends :)

P.S: Missed you guys! Thanks Sofa for the invitation!
P.P.S: I couldn’t find time to draw my own icons this time around, sorry. Therefore, all credits of the icons and cover image are due to their original owners



Lore

In the beginning, there was nothing. The universe was formless and void, absent of light and darkness alike. Yet nothing is, was, and ever will truly be nothing. In the void, in the inexistence of all, there were and always will be countless infinitesimal fragments of something.

Then, existence came to be.
Time became, light and day trickles, and beings formed.

The universes gradually evolved, and similarly, intelligent beings came to life. Intelligence is a curious thing, for with intelligence comes questions, and some questions remain unanswered. Absence of answers breed faith, and faith, ultimately, holds power to be.

As the wielders of faith multiplies in number, beings crafted through faith be. Innumerable beings called gods came to be, all in the minds of the beholders. Each distinct and unique, yet connected through one single thread of resemblance. Either collectively or individually, these gods were omniscient, for these gods were crafted to fulfill the absence of answers.

Thus, when eons came to pass, all the unique names faded away, leaving only one singular name to ever be remembered, the Omniscience.

Faith, then, when the Mad Moon was torn asunder, displayed its power to be. With the only name holding the prowess of faith, a spark of consciousness was kindled within a clump of the primeval fragments of something. It had not any intent. It, however, was.

Years dwindled by, and perhaps by pure instinct alone, the clump of primeval fragments called itself Omniscience.

That same instinct had guided him to manifest where he had, doing what he did, saying what he said, and being what he was. Even as he opened a portal into the cave-riddled cliffs of Emauracus where he had made quite an impression to a number of people. This further fueled his existence through faith, expanding his consciousness toward more of the countless infinitesimal primeval fragments.

Such is the existence of the All Seeing One, the being called Omniscience. Perhaps now he is not more than a charlatan, a liar, intoxicated by instinct to feed on mortals’ faith. He, however, is more than that, for he truly is the primeval one, the canvas of the universes. And if one day his existence is to manifest in full, the Omniscience will no longer be empty title.

Perhaps, for that end, his instinct guides him to open a portal to the battle of the ancients.



Statistics

Faction: The Radiant
Primary Attribute: Intelligence
Attack Type: Range
Roles: Nuker, Disabler

Str: 74 at 25 (16 + 2.4/level)
Agi: 62 at 25 (14+ 2.0/level)
Int: 97 at 25 (20 + 3.2/level)

Armor: 11 (2 base armor + 9) at 25
Movement: 295
Range: 500 (Ranged)
Base Damage: 54-58
Vision: 1800 / 1200



Skills


[Q] Smite: The Omniscience gathers a fraction of himself to smite an enemy hero, dealing pure damage and silencing the target. Using this skill will severely slow the Omniscience’s movement speed for 3 seconds. Can be casted on the ground, affecting the closest enemy hero in 300 points radius.

- Deals 100 damage, 2 seconds silence
- Deals 180 damage, 3 seconds silence
- Deals 260 damage, 4 seconds silence
- Deals 340 damage, 5 seconds silence

Type: Target Unit / Target Point
Damage: Pure
Pierces Spell Immunity: No

MP Cost: 100/120/140/160
Cooldown: 8 seconds
Cast Range: 700
Slow: 70% movement speed

A miracle is perhaps the best tool to garner faith

notes


[W] Divine Burst: The Omniscience overflows his own existence toward another hero’s existence, resulting in a burst of power to be released toward the targeted hero and his surrounding. This skill will deal damage and stuns all enemies inside the area, but will also deal damage per second to Omniscience.

- Deals 90 damage, 40 damage per second
- Deals 150 damage, 60 damage per second
- Deals 210 damage, 80 damage per second
- Deals 270 damage, 100 damage per second

Type: Target Unit
Damage: Pure
Pierces Spell Immunity: No

MP Cost: 120/135/150/165
Cooldown: 12 seconds
Cast Range: 900
Stun Duration: 1.6 seconds
Self-Damage Duration: 3 seconds
Radius: 300

Divine ephiphany for some, insanity for others, just another tool for Omniscience

notes


[E] Split Consciousness: The Omniscience starts mastering a way to split his own consciousness towards the primeval fragments, passively granting the Omniscience a chance to proc a second cast of Smite or Divine Burst to another enemy hero within 1000 points radius from Omniscience. This skill also creates Heavenly Portal in the area where Smite or Divine Burst is casted. Can be used actively to target a Heavenly Portal, granting 800 points flying true vision from the targeted fragment and destroy that fragment after the vision ends.

- 20% proc rate
- 25% proc rate
- 30% proc rate
- 35% proc rate

Type: Passive, Target Heavenly Portal
Heavenly Portal duration: 120/160/200/240 seconds

MP Cost: 80
Duration: 5 seconds
Cooldown: 70/55/40/25 seconds
Cast Range: Global

When Omniscience expands his consciousness, he truly is Omniscient

notes


[R] Karmic Projection: The Omniscience projects his existence towards a Heavenly Portal, dispelling all debuffs from Omniscience and apply those debuffs to any enemy hero within 450 points radius from the targeted Heavenly Portal, with refreshed duration. This skill can still be used even when Omniscience is stunned, but not when he is silenced.

- 120 seconds cooldown
- 80 seconds cooldown
- 40 seconds cooldown

Type: Target Heavenly Portal
Pierces Spell Immunity: Partial

MP Cost: 300
Cast Range: 1200

For what is a more fitting punishment for blasphemy?

notes





Aghanim’s Scepter: Grants Omniscience a new ability, Fragmental Burst

[D] Fragmental Burst: Omniscience causes a Heavenly Portal to burst, destroying it and dealing 240 pure damage in 300 points radius from the Heavenly Portal, but blinds the Omniscience.

MP Cost: 150
Duration: 4 seconds
Miss Chance: 100%
Cooldown: 8 seconds
Cast Range: Global



Talent:
- Level 10: +20% XP gain | +2 MP regen
- Level 15: +5% spell amplification | +125 cast range
- Level 20: Increase the proc rate of Split Consciousness by 20% | Increases Omniscience’s vision to 2200 / 2200 and Heavenly Portal vision to 1000
- Level 25: 20% cooldown reduction | +25% duration from all debuffs afflicted by Karmic Projection

notes
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Permalink | Quote | PM | +Rep by lonelyfreak » July 7, 2017 2:42pm | Report
Well I had a decent length response written and then closed the tab on accident.

Basically, pure damage is strong and he can dish out a lot of it. Maybe nerf it a bit. The suggestion I had was make his starting mana pool a little smaller (reduce starting int). Other option is make [Q] like 10 second cooldown. Or another option is make mana cost slightly more. I think what I want is for you not to be able to cast [Q] 3 times without any mana regeneration in the span of less than 30 seconds at level 1.

On a different note, does the proc of [E] place a debuff on him? If so does it stack or just refresh the duration? Also, is there a delay when it procs? For example, cast [Q] then 0.3 seconds later another hero is hit.

lonelyfreak


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Permalink | Quote | PM | +Rep by FangzofFuzzy » July 7, 2017 7:15pm | Report
While I thoroughly enjoy the concept of balancing powerful base spells by debuffing yourself and then having an ultimate to apply it back to the enemy, I'm not a fan of the current way it is implemented. This is more of a personal thing so take it with a grain of salt.

Without a doubt, his basic spells are massive and get only more insane in tangent with his ultimate. However, I do not like that this interaction is only balanced through RNG of his E. It's like Multicast, but the difference getting a proc and not getting one for Ogre is not as large or intense as getting an E proc and not getting one for the Omniscience, as an entire ultimate is gated behind this. I just don't think it's very fun to lose a fight purely because you managed to cast both Q and W but were unlucky to summon a portal.

For suggestions, what if E's active instead forcefully made a portal at a targeted location? And then you could move the vision portion to his ultimate.

FangzofFuzzy


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Permalink | Quote | PM | +Rep by Yzreel » July 7, 2017 8:39pm | Report
Thanks you two for commenting, sound feedbacks as well!

lonelyfreak wrote:

Well I had a decent length response written and then closed the tab on accident.

Basically, pure damage is strong and he can dish out a lot of it. Maybe nerf it a bit. The suggestion I had was make his starting mana pool a little smaller (reduce starting int). Other option is make [Q] like 10 second cooldown. Or another option is make mana cost slightly more. I think what I want is for you not to be able to cast [Q] 3 times without any mana regeneration in the span of less than 30 seconds at level 1.

On a different note, does the proc of [E] place a debuff on him? If so does it stack or just refresh the duration? Also, is there a delay when it procs? For example, cast [Q] then 0.3 seconds later another hero is hit.


That's unfortunate, about the accident hahaha. Don't let it stop you for commenting again though :)

Yeah, I had the exact same thought, the thing is, literally all this hero can do is cast spell. If he has two lengthy spells, he'll just wander aimlessly in war don't you suppose? This is also why I made his Aghs give another spell instead of changing existing one. I think I will take your suggestion on reducing the starting MP, probably to 20 from 23. Thank you.

Technically, yes, but practically no, as the second cast has almost no delay from the first. I should probably add that to the note.

FangzofFuzzy wrote:

While I thoroughly enjoy the concept of balancing powerful base spells by debuffing yourself and then having an ultimate to apply it back to the enemy, I'm not a fan of the current way it is implemented. This is more of a personal thing so take it with a grain of salt.

Without a doubt, his basic spells are massive and get only more insane in tangent with his ultimate. However, I do not like that this interaction is only balanced through RNG of his E. It's like Multicast, but the difference getting a proc and not getting one for Ogre is not as large or intense as getting an E proc and not getting one for the Omniscience, as an entire ultimate is gated behind this. I just don't think it's very fun to lose a fight purely because you managed to cast both Q and W but were unlucky to summon a portal.

For suggestions, what if E's active instead forcefully made a portal at a targeted location? And then you could move the vision portion to his ultimate.


I'm sorry, I think you misunderstand due to my unclear wording. The [E] serves as a passive that have two purposes, one is to have the proc, and the other is to create the Portals regardless if the procs is successful or not. This is done to balance the "levelling" of this character, as it forces the player to take at least one point in [E] before ultimate, meaning he cannot go 2-3 or 3-2 build, reducing his damage outcome early on. However, to avoid further misunderstanding, I suppose I should just sticky the second part of the passive to both his [Q] and [W]? I can also just add it into the note, though.

If anything, his multicast part is not as massive as Multicast, I think, as Multicast can deal massive damage to one enemy. This skill serves as my way to make this hero more potent in teamfight, since his skills are single target and none can be spammed (since this skill can only cast the skill to another hero).

Thank you for the reply!
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Permalink | Quote | PM | +Rep by FangzofFuzzy » July 8, 2017 1:06am | Report
Ok that cleared it up, thanks! I originally made a long comment to follow this but the security check washed everything away. I still want to get it out here, but forgive me if it looks a little rushed or some things are missing.

To clarify, does Fragmental Burst destroy the targeted portal? Personally though, I feel the spell itself is a little less tactical than some of the other Aghanim-granted spells. So here's a suggestion:

Fragment

Omniscience summons a blast from the sky in an area after a delay, damaging enemies. Enemies hit will also be pulled to the Heavenly Portal nearest to them.


Like how Sun Strike is a little easier to land when he has vision of his target, this spell will be similarly enabled in this sense by his E's active vision. It also rewards creative placement and spell targeting, as well as proper timing of his E's expiration to make some crazy pulls. It also wouldn't be broken with his W's stun since the pull distance wouldn't be that high if you pull of that combo.

It's probably a really strong ability so would have to be balanced by mana costs and cooldowns, but I feel it could be a fun addition to his already potent arsenal. That said, the current upgrade is already quite solid, as with the rest of the kit being incredibly polished, so good luck in the contest!

FangzofFuzzy


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Permalink | Quote | PM | +Rep by Yzreel » July 8, 2017 2:10am | Report
FangzofFuzzy wrote:

Ok that cleared it up, thanks! I originally made a long comment to follow this but the security check washed everything away. I still want to get it out here, but forgive me if it looks a little rushed or some things are missing.

To clarify, does Fragmental Burst destroy the targeted portal? Personally though, I feel the spell itself is a little less tactical than some of the other Aghanim-granted spells. So here's a suggestion:

Fragment

Omniscience summons a blast from the sky in an area after a delay, damaging enemies. Enemies hit will also be pulled to the Heavenly Portal nearest to them.


Like how Sun Strike is a little easier to land when he has vision of his target, this spell will be similarly enabled in this sense by his E's active vision. It also rewards creative placement and spell targeting, as well as proper timing of his E's expiration to make some crazy pulls. It also wouldn't be broken with his W's stun since the pull distance wouldn't be that high if you pull of that combo.

It's probably a really strong ability so would have to be balanced by mana costs and cooldowns, but I feel it could be a fun addition to his already potent arsenal. That said, the current upgrade is already quite solid, as with the rest of the kit being incredibly polished, so good luck in the contest!


Hmm yeah, I was also thinking that my current upgrade is not as interesting as it could be, however, at that point I was thinking more of necessity than flashiness. Like I said before to lonelyfreak, this hero can almost literally only cast spells, and of that he has only two spells with quite some cooldown. The closest to him would be Zeus or Tinker, but even then Lightning Bolt and Arc Lightning have short amount of cooldown, while Tinker has rearm, allowing them to be more active in teamfight.

Thus, Fragmental Burst was designed to remedy this issue by granting another skill with relatively low cooldown, so he can do more in teamfight instead of wandering around until the cooldown's up. Furthermore, it's designed to also make use of Heavenly Portal more, as currently it can only be used for his [E] and [R], both of which has a high down time. To answer your question, using either [E] active component, [R], or Fragmental Burst will destroy the portal, but for [E] it will only be destroyed after the vision's duration end, meaning in the 5 seconds true sight he can actually use the Fragmental Burst to do as you suggest, rewarding creative placement of his Heavenly Portal.

Thank you for your suggestion :)
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