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Nightkid the Nighttime Hero

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Forum » Hero & Item Ideas » Nightkid the Nighttime Hero 8 posts - page 1 of 1
Permalink | Quote | PM | +Rep by Afghanizm » August 3, 2016 12:23pm | Report
Before I start explaining the hero, I would like to ask a question. Is there any guide on how to code on this site? It does not seem to take in code written in HTML and not being able to use coding hurts since I cannot make things look better so it would be actually enjoying for you all to read. This is the same reason why I haven't made any hero quides yet, so if there is a guide I would really appreciate a link. I would also like to thank you all for your kind words so far, it means a lot :)

_________________________________________________________________________________________________

Well, enough of that, here is the hero. I made something similar to Nightstalker: an overpowered killing machine during the night but useless **** during the daytime. Plot twist? This guy has no way to force out the night, meaning timing is as crucial as ever.

Stats



-Base str: 20 Str gain: + 2.2

-Base agi: 23 Agi gain: + 2.2

-Base int: 19 Int gain: + 2.2

-Main Attribute: Agility

-Base movement speed: 300

-Base attack time: 1.7

-Vision: 1800/1800

-Attack Range: 150

-Attack type: melee


Abilities



Q: Vladimir's mark
-> Active ability
-> Single target
-> Apllies a mark which silences the target hero. Silences for a longer duration during the night.
-> Daytime duration: 2/3/4/5 sec.
-> Nighttime duration: 4/6/8/10 sec.
-> Manacost: 85/90/95/100
-> Cooldown: 14 sec.
-> Aghanim's Scepter upgrade: Also applies a mute, preventing the hero from activating items.

________________________________________________________________________________________________

W: Retribution
-> Active ability
-> Single target
-> Lunar energy in the form of a sword impales the target. Deals very little damage during daytime
-> Daytime damage: 50/100/150/200 (magical)
-> Nighttime damage: 100/200/300/400 (pure)
-> Manacost: 120
-> Cooldown: 7 sec.
* Has a 0.5 delay (like Reaper's Scythe), allowing potential dodges.

________________________________________________________________________________________________

E: Moonruner
-> Passive;
-> During the night, Nightkid travels with 30/45/60/75% extra movement speed. Provides no bonuses during daytime.
* Nightkid can have more than 522 movement speed suring the night if the passive is skilled. The same does not apply during the day.

________________________________________________________________________________________________

R: Ultimate ability - Hero in the dark
-> passive;
-> During nighttime, Nightkid receives extra agility. Provides no bonuses during daytime.
-> Bonus agility: 60/90/120

Afghanizm



Posts: 26
Permalink | Quote | PM | +Rep by Afghanizm » August 3, 2016 2:21pm | Report
Yes I am fully aware the name is absurdly unoriginal and the Nighttime hero part makes no sense, but regrets were made ;_;

Afghanizm



Posts: 26
Permalink | Quote | PM | +Rep by Wulfstan » August 4, 2016 5:40am | Report
http://www.dotafire.com/dota-2/blog/dr-d/guide-formatting-and-you

Wulfstan
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Permalink | Quote | PM | +Rep by Afghanizm » August 4, 2016 6:07am | Report
Dude Wulfstan you are the man. Thank you so much for the link

Afghanizm



Posts: 26
Permalink | Quote | PM | +Rep by Sclipzer » August 4, 2016 12:44pm | Report
I think that Hero In The Dark should increase your agility even more, to stupid amounts of agility. Then during daytime you lose all bonus agility and maybe 10 base agility?
Hero DPS and EHP Spreadsheet coming soon.

Sclipzer



Posts: 114
Permalink | Quote | PM | +Rep by Afghanizm » August 4, 2016 2:59pm | Report
Nah, I think the agility is just fine. You have to put Nightstalker into account, since together they would be absolutely broken as it is.

Afghanizm



Posts: 26
Permalink | Quote | PM | +Rep by The Frosto » August 5, 2016 1:24am | Report
I think you should make moonrunner an active spell with a high duration and not a to big of a cooldown because a hero running for 4 minutes at max movementspeed or more seems a bit op for me.

Also I think that you shouldn't give him a silence with a 10 second duration. He seems a bit overpowered, but that is normal with newly created heroes.

At the other hand, where would you play him. Mid, oflane, carry or support. He doesn't seem to be fit for any role if I look at his abillities. He has no escape until nighttime so he wouldn't be the strongest oflaner, he has good strenght and base movementspeed so maybe he can be played there.

For a mid seems he to weak at the lane, as a carry seems a bit risky since it is a night hero and for a support he probably needs to much items and a support is less likely to snowball.
Any man can make mistakes, but only an idiot persists in it.
-Cicero

And still every dota player flames someone else instead of himself.

The Frosto


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Permalink | Quote | PM | +Rep by Afghanizm » August 7, 2016 4:21am | Report
Probably double offlane. He does need somebody to babysit him during the daytime, but on the other hand once night comes he can fight even when outnumbered. He needs to get a fast level 6 though, so the laning phase truly is in question here (didn't think that one through honestly - man am I stupid XD)

Afghanizm



Posts: 26

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