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Hello, firstly thank you for the guide, drow is one of my favorite hero.
Well first i have a few suggestion to the guide, it IS a guide right? so maybe majority of people who read it is inexperienced player. So the thing with inexperienced player is they tend to be in a bad position during fight or gank. So maybe you can create positioning its own part in the guide, because the most important thing when playing drow is positioning and farm in my opinion.
Second, maybe you can add what you should do when you get harrased (1 game i go solo mid against tinker and have to buy 2 set of tango and salve LOL).
And lastly, sorry for my bad english.
I haven't updated this guide in a while, but since I did positioning in my more comprehensive Rubick guide, it is only natural that I do it here too since it applies heavily as you said.
So I concur!
+1
a damn good pusher and you want to write a guide for only hard carry ...... how odd
it was kinda well written iguess left a **** ton of things out and kinda insults me drow players like you are out there even more so for saying traxex even tho it clearly says DROW RANGER yeesh dude stick with what the game says we dont all fap to backstory
Drow is a carry with a pusher backdrop and should be focused as such imo. She can't sweep waves quickly enough for her to aggressively focus only on pushing. Keep that in mind. Also watch your mouth.
it was kinda well written iguess left a **** ton of things out and kinda insults me drow players like you are out there even more so for saying traxex even tho it clearly says DROW RANGER yeesh dude stick with what the game says we dont all fap to backstory
Well first i have a few suggestion to the guide, it IS a guide right? so maybe majority of people who read it is inexperienced player. So the thing with inexperienced player is they tend to be in a bad position during fight or gank. So maybe you can create positioning its own part in the guide, because the most important thing when playing drow is positioning and farm in my opinion.
Second, maybe you can add what you should do when you get harrased (1 game i go solo mid against tinker and have to buy 2 set of tango and salve LOL).
And lastly, sorry for my bad english.
Also point out any mistakes I made or things I did not update by accident!
Thanks!
But because I'm too fond of the
Getting two levels of
Instead, get
I don't agree you should never get a
And as others say: you might want to get one point in
By the way:
the issue is more that 1 support can only do so much (and now we will be real and say people hate playing support in pubs because then the enemy team will end up saying "GG
and yes, there can be 2 supports... but the moment you have a lina CM on a team and the lina sees the CM buying wards and courier... instead of buying senties and smoke, they get like null talisman and try go go carry lina because they might as well or even stupider, just get a flying courier. Cm is the ward ***** after all, right?
That was half of what I meant. Unless you're running a trilane, in which case one support should buy sentry wards at the start, by the time a solo support has money for sentries (after upgrading courier, which depending upon the time you get the 200 gold, can be more important), the chances are the observer ward has pretty much run out.
Getting multiple points in it early is a mistake, yes. getting 1 point at 2 or 4 (depending on your lane), or even at level 1 (if you are mid and need the last hitting advantage... because you are drow and will get outlaned by decent mids)
At level the first few levels put it at around 4-6 damage. 4 to 6 damage is a lot of damage in lane. It is better last hitting/ harassing for you and every single ranged hero on your team (which is the only time that pros pick up drow ranger. 5 ranged comp)
One creep getting more damage is not going to throw the equilibrium out of balance. Simply denying creeps will put the wave back into your favor. Now, if there are multiple ranged creeps, from bad pulls or creep skipping, the lane becomes very hard to control. But for the most part, precision aura will not destroy the lanes as it once did back when it globally affected ranged creeps
well as I said in the previous comments, I am planning on adding a build for that eventually that fits the criteria of around what you said. It is not a build I personally use though, which is why I have yet to add it.
Getting multiple points in it early is a mistake, yes. getting 1 point at 2 or 4 (depending on your lane), or even at level 1 (if you are mid and need the last hitting advantage... because you are drow and will get outlaned by decent mids)
At level the first few levels put it at around 4-6 damage. 4 to 6 damage is a lot of damage in lane. It is better last hitting/ harassing for you and every single ranged hero on your team (which is the only time that pros pick up drow ranger. 5 ranged comp)
One creep getting more damage is not going to throw the equilibrium out of balance. Simply denying creeps will put the wave back into your favor. Now, if there are multiple ranged creeps, from bad pulls or creep skipping, the lane becomes very hard to control. But for the most part, precision aura will not destroy the lanes as it once did back when it globally affected ranged creeps