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WoW Rogue Class roughly translated into DotA 2

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Forum » Hero & Item Ideas » WoW Rogue Class roughly translated into DotA 2 3 posts - page 1 of 1
Permalink | Quote | PM | +Rep by Bunkansee » November 16, 2015 6:43am | Report
I've been playing a lot of WoW lately (mainly rogue) and I was thinking about what the class would be like in DotA 2... so I decided to remake some of the Rogue's abilities into DotA 2 and attempt to make something that is somewhat balanced. The hero will mainly be focused around the Rogue's iconic Stealth, and will have two sets of abilities, one for out of stealth and one for in stealth. I was considering using an energy system instead of mana, but I figured it wouldn't fit in with DotA. So anyway, here it goes:


HP: 418
Mana: 260
BAT: 1.55
Attack Range: 128
Base Damage: 27 (52 with base agility)
Strength: 22 (Growth: 1.4)
Intelligence: 20 (Growth: 2.0)
Agility: 25 (Growth 3.2) Primary Attribute










Out of Stealth abilities





Q) Sinister Strike
Instantly attacks the enemy with a deadly strike, dealing physical damage and giving a stack of Sinister Preparation. Once three stacks of Sinister Preparation have been reached, your next damaging attack will deal 50% more damage and slow the target by 25%.

Damage: 65/115/165/215
Range: 128
Cast Time: 0.0

Cooldown: 6 Mana Cost: 50


( I decided to use my own Sinister Preparation system instead of the combo points, it works in a similar fashion. )



w) Eviscerate
Attacks the enemy with a finishing strike, dealing physical base damage and bonus magic damage based on each charge of Sinister Preparation. (If 3 stacks are consumed, this ability will instead deal 100 bonus damage as well as the 50% bonus and 25% slow)

Base damage: 50/75/100/125
Bonus damage per charge: 50
Range: 250
Cast time: 0.2

Cooldown: 11 Mana Cost: 65




E) Sprint
Summons a surge of energy that increases your movement speed greatly and reduces the effects of slowing debuffs by 50%.

Movement Speed Bonus: 100% (cannot exceed 522)
Duration: 3/4/5/6

Cooldown: 25/23/21/19 Manacost: 80




R) Stealth
Disappears into the darkness, becoming invisible and gaining 20% increased movement speed. Any attack that breaks Stealth deals increased damage, and all abilities gain increased damage for 4 seconds thereafter.

Fade time: 2/1.5/1
Break Stealth bonus damage: 50/60/70%
Bonus damage after stealth: 10/15/20%

Cooldown: 8/7/6




Stealthed Abilities





Q) Backstab
A devious strike that deals bonus magic damage if behind a target.

Damage: 100/125/150/175
Damage from behind: 160/185/210/235
Range: 200

Cooldown: 12




W) Sap
Strikes an enemy's weak point, incapacitating them. If the stunned target takes damage before the duration ends, they will recover instantly.
Does not break Stealth

Duration: 5/6/7/8
Range: 350
Cast time: 0.3

Cooldown: 18




E) Premeditation
Gains 3 stacks of Sinister Preparation instantly and grants vision of a target for 10 seconds. If the Sinister Preparation stacks are used within 10 seconds, 20% of the target's armour is removed.
Does not break Stealth.

Range: 800/900/1000/1100
Cast time: 0.0

Cooldown: 15/14/13/12




R) Leave Stealth
Exits stealth and regains original abilities.



Thanks for reading, I know it's not the most original thing, but it was just something I was thinking about today. http://wowwiki.wikia.com/wiki/Rogue here is the wiki so you can read the original abilities if you aren't familiar with WoW.

-Bunkansee


(I hope I'm fine using these images for non-commercial purposes, so pls don't sue me buzzard.)

Bunkansee
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Permalink | Quote | PM | +Rep by Terathiel » November 16, 2015 7:11am | Report
****in' Blizzard and their Demo lock ********... AHEM

Sorry, got carried away there...

Mechanically, it works pretty well. Generally, WoW class mechanics translate decently enough to Dota at their core, but I think the damage on this is pretty high, and the invisibility jukiness is ridiculous... even if it's just used to disjoint projectiles, 4 second cooldown, man. Though I guess Weaver, but this is much burstier. Probably reduce the damage across the board, especially on Backstab.
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Permalink | Quote | PM | +Rep by Bunkansee » November 17, 2015 9:52am | Report
I made some reductions all around mainly hitting backstab. I don't think it needs to be reduced more than that though since it can only deal 470 damage with max Sinister Prep and the bonus from Stealth. Considering it won't increase by more than this throughout the rest of the game I'd say it's okay. I might actually add some scaling to Stealth too, so the damage scales better overall into lategame.

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