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Atreus the Avatar

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Forum » Hero & Item Ideas » Atreus the Avatar 10 posts - page 1 of 1
Permalink | Quote | PM | +Rep by Yzreel » September 2, 2015 1:01pm | Report

Atreus the Avatar



Hero Introduction

This hero was designed to be a burst ganking carry, because I think this combination of role is very rare in dota. The basic idea is that he gains money by farming heroes, and dominating the game in all phases of the game (kind of like Slark). However, I say he's a carry because all of his skills are useful even until late game, and he even have tanking capability + AoE auto-attacks, the trademarks of hard carries. Those, combined with his needs on all stats (his skills require crazy amounts of MP, he requires tanking capability, and his primary attribute is Agility) makes him similar to carries like Medusa.

What makes him unique is his inbound skill, Rune, that makes his otherwise mediocre skills very strong in a short duration. Although the effects added by Rune are seemingly OP, it comes with 50 seconds cooldown, and without it his other skills are just really weak compared to other heroes. Well, just see for yourself and comment please! :D

P.S: The name was supposed to be Rune Templar, but I forgot that I changed it into Avatar already lol
P.P.S: If you read the lore and names of the skills, you might know the reference XD



Lore

Atreus was the avatar of the Hidden Temple, born and grown inside the fabric of universe’s secret. He was supposed to be the one to convey the secret of the lost world to the Hidden Temple, but he had refused to speak a word about the secret. He believed that nobody is ready for such secret, and he wanted to take the route of the martyr to die carrying such secret.

The elders of the Hidden Temple was not fazed, however, they had prepared another avatars precisely for this kinds of events. Atreus tried and tried as he may to try and change their mind, but they remain steadfast. The other avatars did their job as intended, and the elders get ever closer to the secret.

Nonetheless, Atreus was much closer to the secret.

Atreus had known of every single detail of the lost world, and they had realized that the creator of that world created this world. He realized that this world is just one of the many, that the gods are just playing games with this world. He could not stand for everybody to understand it.

So he stood up, and in that fateful night, he slain the entire Hidden Temple. That night, he had vowed not to let the secret leak. There are two things he had left to do to accomplish his vow now, to commit suicide as the last one knowing the secret, after slaying the last remaining person who knows parts of this secret. He believed it was his final duty to slay Lanaya the Templar Assassin, and nothing anyone can do to tell him otherwise.



Statistics

Faction: The Dire
Primary Attribute: Agility
Attack Type: Melee

Str: 70 at 25 (17 + 2.2/level)
Agi: 85 at 25 (20+ 2.7/level)
Int: 95 at 25 (23 + 3.0/level)

Health: 1480 at 25
MP: 1235 at 25
Armor: 19 (6.9 base armor + 12.1) at 25
Movement: 300
Base Damage: 52-58
BAT: 1.6
Range: 150 (Melee)
Vision Range: 1800/800



Skills

[D] Rune: Atreus clothes his arsenal with secret rune, revealing the real strength of his abilities. This skill has 8 seconds duration and 50 seconds cooldown, and if this skill is active, all of Atreus’ skills are given additional effects. This skill is inbound skill, and it doesn’t need to be leveled.

[Q] Sentinel: Since Atreus left the Hidden Temple, he’s been keeping watch for those who know even a glimpse of the secret, and he will rush to slay them. This skill can be used only on enemy heroes, and when it is used, Atreus will dash to the target with 1200 movement speed. If Rune is active, Atreus will form a sphere that follows him, which slows all enemy units inside it and block all enemy projectiles. If the unit has Scourge mark, the slow is doubled.

- 700 range
- 900 range
- 1100 range
- 1300 range

Type: Target Unit
Affects: Enemy heroes
Pierces Spell Immunity: Yes

MP cost: 160
Cool down: 16 seconds
Sphere Radius: 300
Sphere Duration: 4 seconds
Slow: 25/30/35/40%

Like the guardians in the old world, he had vowed to be a sentinel.

[W] Scourge: The Avatar punishes those who wish to pry into the secret of the old world. This skill deals an initial damage plus twice base damage to an enemy hero, which leaves a Scourge mark. If Rune is active, the enemy unit will also be stunned for 1 second and amplifies damage taken as magical damage until the mark vanishes. The damage and amplifier of this skill don’t pierce magic immunity, but the Scourge mark and stun pierces magic immunity.

- 60 initial damage, 22 seconds cooldown
- 80 initial damage, 16 seconds cooldown
- 100 initial damage, 10 seconds cooldown,
- 120 initial damage, 4 seconds cooldown

Type: Target Unit
Affects: Enemy Units
Damage Type: Magical
Pierces Magic Immunity: Partial

MP Cost: 100
Cast Range: 800
Mark Duration: 30 seconds
Damage Amplification: 10%

As the evils of the old world, he had vowed to scourge.

[] Reverberation: The new world echoes in answer to the power of the old world, leaving the slashes of Atreus reverberating. This skill grants Atreus extra damage instances, each dealing a portion of damage dealt as pure damage that pierces magic immunity. These extra slashes will disperse to all enemy units within 900 points radius, and the slashes' damage will increase by half upon hitting units with Scourge marking when Rune is active.

- 3 extra slashes
- 4 extra slashes
- 5 extra slashes
- 6 extra slashes

Type: Passive
Affects: Enemy Units
Pierces Magic Immunity: Yes
Damage Type: Pure
Slash Damage: 4% damage dealt

The power of the secret lies in his blade, causing the world to echo in his call.

[R] Ascension: Atreus called upon the full power of ancient secret, being the Avatar of the secret. This skill is a toggle skill that reduces all incoming damage after every calculation, as well as giving him a huge stats bonus as long as this skill is toggled. While Rune is active, this skill also grants Atreus immunity to magic or bashes. Does not protect against magics that pierce spell immunity.

- 10% damage resistance and 15% stats increase
- 20% damage resistance and 20% stats increase
- 30% damage resistance and 25% stats increase

Type: Toggle
Affects: Self
Activation MP cost: 160
MP cost / second: 80

As the secret is revealed, nothing could ever hope to defeat Atreus.
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Permalink | Quote | PM | +Rep by TheSofa » September 2, 2015 4:55pm | Report
Hey Yzreel!

First, I love the lore of this hero, it ties in with Templar Assassin's lore very well and it gives flavour to the concept itself.

This hero is also pretty balanced, but I have a few things you might want to consider.

The Statistics

When I look at this hero's stats, a few things jump out at me. First, this hero is an Agility hero who has more Intelligence than Agility (in both starting and growth). Second, the stats are really good. If you compare to Medusa's stats, they outshine hers completely. As a carry, the starting stats are a tad bit over the limit, imo.

Reverberation

I like this idea. However, the fact that it's pure damage that pierces spell immunity is a bit strong. Consider all the carries that deal pure damage: OD, Silencer, Spectre... etc. none of them pierce spell immunity. Because lets say I have treads, Aquila, and Wand, and I hit for about 100 with max Reverberation at level 7, I deal 100 + 30 pure damage. That might not seem like a lot, but I'm assuming that your illusions get this, it's pretty powerful.

Ascension

Before I comment on this, what is the stats increase on this skill? I don't think it's specified, or I might be blind.

TheSofa
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Permalink | Quote | PM | +Rep by Yzreel » September 2, 2015 5:48pm | Report
TheSofa wrote:

Hey Yzreel!

First, I love the lore of this hero, it ties in with Templar Assassin's lore very well and it gives flavour to the concept itself.

This hero is also pretty balanced, but I have a few things you might want to consider.

The Statistics

When I look at this hero's stats, a few things jump out at me. First, this hero is an Agility hero who has more Intelligence than Agility (in both starting and growth). Second, the stats are really good. If you compare to Medusa's stats, they outshine hers completely. As a carry, the starting stats are a tad bit over the limit, imo.

Reverberation

I like this idea. However, the fact that it's pure damage that pierces spell immunity is a bit strong. Consider all the carries that deal pure damage: OD, Silencer, Spectre... etc. none of them pierce spell immunity. Because lets say I have treads, Aquila, and Wand, and I hit for about 100 with max Reverberation at level 7, I deal 100 + 30 pure damage. That might not seem like a lot, but I'm assuming that your illusions get this, it's pretty powerful.

Ascension

Before I comment on this, what is the stats increase on this skill? I don't think it's specified, or I might be blind.


Hey Sofa! Thanks for commenting again :D

Thanks for the compliment on the lore! If you notice the skill names of Sentinel and Scourge, as well as Avatar itself, his title, all are derived from Dota 1 lol

Yeah, I made it so that his Int is higher than Agi, mostly because of his ultimate skill that drains ONE HUNDRED MP per second, 20 higher than maximum level of Pulse Nova. The ultimate, combined with 100 MP cost spammable nuke and 160 MP cost normal skill makes him mana-intensive.

Reverberation is really strong, yes, but it deals damage not based on your damage, but on damage dealt. So if you attack a hero with 50% damage resistance with 100 damage, you will deal 3 damage instead of 6 damage. That's why it needs to be pure damage (think about it like a simple 30% dps boostcritical strike instead of an orb effect like silencer or OD). However, with Rune on, the damage will stay the same, so attacking units without armor will be more beneficial compared to units with high armor (kinda like Tidebringer). This is also why the skill is not OP on illusion, because the Reverberation will deal damage based on damaged dealt by the illusions (which is not really high).

Ascension increases the stats of this hero, yes, all stats. This skill basically increases any stats item proficiency by 40% as well, that's why it requires such a high MP cost to sustain. I think because of this skill, this hero might be the only her where stacking EOS might make sense lol. Because of this, his base damage will also be insane, making illusions strong (combined with Reverberation), as well as improving the damage on Scourge
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Permalink | Quote | PM | +Rep by TheSofa » September 2, 2015 6:01pm | Report
Hey Yzreel!

Oh, so you trade 100 mana/sec for 40% damage reduction (!) and 40% stats increase. Ah. So it's total stats increase?

Like items too?

Wow.

Math time: Activating {R} gives you (95*.4) * 13 = 494 mana. Which means that this skill is completely free for 3 seconds. Right? Wait, percentage, but you get the idea. This is with no items.

And increasing the stats of items is really strong.

More strong than Morphling.

So my thoughts:

Buff Reverberate, nerf Ascension.

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Permalink | Quote | PM | +Rep by Yzreel » September 2, 2015 6:15pm | Report
Yeah, you're right. Nonetheless, that's the idea, since only increasing base stats mean a fixed non-scaling increase.

So, I propose this change:

Reduce damage resistance to 15/25/35%
Reduce stats bonus to 10/15/20%
Reduce activation cost to 150
Reduce cost/second to 80

OR:

Basically differentiating base stats and item stats increase
Now increase base stats by 20/35/50%
Increase item stats is now a fixed 20%
Reduce damage resistance to 10/20/30%


For Reverberation, I think buffing it will be a bit too strong, considering that the 30% DPS increase can go into a 150% DPS increase with full-team Scourge and Rune active. Then again, Split Shot is a 300% DPS boost... so... what do you think? I mean, this also increase his DPS toward a single target, as opposed to Medusa
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Permalink | Quote | PM | +Rep by TheSofa » September 2, 2015 6:29pm | Report
The thing is, no matter how hard of a Carry Morphling is, he doesn't match up to Spectre and Medusa because he can't deal enough AOE damage.

If you want this guy to match up to Dusa, you have to give him AOE damage. However, if you just want a super-hard hitter something like the Morphling, then you buff Reverberate and you nerf Ascention.

I like the second change, however, it moves him away from the carry role (because carries buy items.)

The first change makes him more of a carry.

Your choice.

Maybe give him bonus if the Reverberation hits Scourge units?

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Permalink | Quote | PM | +Rep by Yzreel » September 2, 2015 7:01pm | Report
That's the reason of Reverberation in first place dude, it will bounce to all units with Scourge marking if Rune is active lol
That is a huge AoE damage like Spectre or Medusa

I guess I'll go with the first one, since I want him to be a different kind of carry, but at the level of those two.

Thanks for the feedback!
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Permalink | Quote | PM | +Rep by TheSofa » September 2, 2015 7:04pm | Report
Oh, sorry, I meant:

"Reduce the bonus on a single target, increase the bonus when reflecting to Scourge units"

If that makes sense.

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Permalink | Quote | PM | +Rep by Yzreel » September 2, 2015 7:12pm | Report
Oh, I see.

Hmm... that's quite problematic since he's intended to be a ganking hard carry....

What about this change then:

Reverberation's extra slashes now will always disperse to all units within 900 radius from hit unit. If Rune is active, the slashes' damage will increase by half upon damaging a unit with Scourge marking.

So to compensate...

3/4/5/6 slashes of 4% damage instead?

It will reduce the DPS increase to 12/16/20/24%, but increase the AoE damage by a lot (kinda making it into a sort of cleave instead). The change on Rune will also increase his burst damage for ganking to 16/24/32/40%.
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Permalink | Quote | PM | +Rep by TheSofa » September 2, 2015 7:35pm | Report
Yes! I like that.

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