Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

Night Serpent

Please review our General Rules & Guidelines before posting or commenting anywhere on DOTAFire.

Forum » Hero & Item Ideas » Night Serpent 3 posts - page 1 of 1
Permalink | Quote | PM | +Rep by TimeLord87 » July 12, 2015 3:06pm | Report
Night Serpent

T'Shaklaa


Faction: The Dire
Primary Attribute: Agility
Attack Type: Melee
Role(s): Disabler, Roamer, Escape, Initiator


Night Serpent's Stats
STR 20
AGI 25
INT 14
HEALTH 511
MANA 208
DMG 41-52
RANGE 128
ARMOUR 2.18
MOVEMENT 300


Night Serpent's Abilities

[Q] Strike

Active Casting / Point / Enemy

Strikes at the target enemy biting them with her sharp fangs and infecting them with a poison which causes them to take damage per second until the poison wears off.

Cast Range: 600
Damage: 80 / 100 / 140 / 180
Damage per second: 10 / 15 / 20 / 25
Duration: 5 seconds

Mana Cost: 120
Cooldown: 15


[W] Bind

Active Casting / Point / Enemy

Launches herself at the target, wrapping her body around them and constricting them. If there are multiple enemies within range, she can catch multiple enemies at once.

Cast Range: 600
Maximum Targets: 1 / 2 / 3 / 3
Duration: 1.8 / 2.4 / 3 / 4

Mana Cost: 100
Cooldown: 45


[E] Armoured Scales

Passive

Each time she is attacked, she gains increased armour.

Max Stacks: 4 / 8 / 12 / 16
Stack Duration: 20
Armour Bonus per Stack: 1


[E1] Shedding The Skin

Once she reaches her max Armoured Scale stack, Shedding the Skin becomes available, which lets her shed her skin, leaving behind an illusion in her place and temporarily rendering her invisible, but vulnerable to increased physical and magical damage. Shedding her skin also resets the stacks of Armoured Scales, which will be disabled until her temporary vulnerability has worn off and her skin has grown back.

Mana Cost: 20
Invisibility Duration: 5
Physical Damage Resistance: 50%
Magical Damage Resistance: 50%


[R] Place Burrow

Active Casting / Point

Burrows into the ground at the targeted location creating a pathway beneath. Burrow locations are invisible, but can be revealed, however they are invulnerable to attacks. If the maximum burrow amount has been reached, any additional burrows will destroy the oldest active burrow. Active burrows remain in place on death.

Cast Range: 400
Maximum Burrows: 2 / 3 / 4
Duration: 300 / 450 / 600

Mana Cost: 100
Cooldown: 60 / 40 / 20


[R1] Burrow

Active Casting / Point / Burrow

Burrows into the ground and slithers to her targeted burrow with bonus movement speed and attack speed on arrival. On arrival the burrow is destroyed. Bonuses from Burrow do not stack with each other, so travelling to a Burrow and then onto another one will reset the Bonuses.

Cast Range: Global
Travel Duration: 3 / 2 / 1

Movement Speed Bonus: 5% / 10% / 15% / 20%
Attack Speed Bonus: 10 / 20 / 30 / 40
Bonus Duration: 10

Cooldown: 10 / 8 / 6

TimeLord87


Notable (2)
Posts: 14
Permalink | Quote | PM | +Rep by neurotoxin » July 12, 2015 11:03pm | Report
Does W mean she is unable to do thing while binding them ? E sound too much like Reactive Armor and Doppelwalk, a bit weak, buff it a little. And R shouldnt need a duration, its maximum 4, and duration is 10 min, thats like 20% of total game time.

neurotoxin



Posts: 90
Steam: (_ИєυяσтσχiИ¯)
Permalink | Quote | PM | +Rep by TimeLord87 » July 13, 2015 1:35pm | Report
neurotoxin wrote:

Does W mean she is unable to do thing while binding them ? E sound too much like Reactive Armor and Doppelwalk, a bit weak, buff it a little. And R shouldnt need a duration, its maximum 4, and duration is 10 min, thats like 20% of total game time.


Yeah.

I kept the E not massively strong, since it has the active escape ability, I didn't think it should be as strong as other similar skills AND have the escape ability as well.

TimeLord87


Notable (2)
Posts: 14

Quick Reply

Please log in or sign up to post!

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved