Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

Shin the Desert Monarch

Please review our General Rules & Guidelines before posting or commenting anywhere on DOTAFire.

Forum » Hero & Item Ideas » Shin the Desert Monarch 11 posts - page 1 of 2
Permalink | Quote | PM | +Rep by Yzreel » July 2, 2015 7:44am | Report

Shin the Desert Monarch





Hero Introduction

This hero was made for the last FoC, and it was posted here. I made a specific thread of it here simply to redirect easier from my hero arsenal, as well as for people who would like to comment. Enjoy!

Shin is made with a single idea in mind: Aura-breaker. The basic idea is to make enemy "aura-carriers" useless and causing CC as well as long-term damage by reversing the effects of auras. There are numerous ways to play this hero, but it was initially intended for this hero to be a lane-support/jungler with his 2 skills that can help sustaining lane a lot (Ceremonial Dagger and Sacrificial Rite), especially with the last-hitting potential in Sacrificial Rite that is used for denying creep. The disable in Ceremonial Dagger is also very useful in laning stage.

However, Shin's real strength lies in late game, where enemies' position 3/4 are slotted with numerous aura items, his ultimate can use their items for his team's advantage, even after his death. In teamfight, his power shines through the Sacrificial Rite health regeneration, paired with Fata Morgana auras, to deal huge damage in long-term while sustaining his allies in the same time.

Overall, this hero is very strong in a way similar to Necrophos, but this hero comes with many drawbacks as well. This hero is a strength hero, which is actually a good point since he need to tank lots of damage, but all of his skills take a tremendous amount of MP. Even his MP sustain skill doesn't replenish his MP until level 3, while the Sacrifical Rite requires 30 MP/cost, which is not a low amount of MP.



Lore

The ground was permeated with blood, the air with sanguinary stench of thousands of carcasses scorched by intense heat of Hazhadal Barrens. Silent aftermath of the battleground felt so forlorn, even the crimson hue of sun seemed as if gods were angered by the merciless assault of those fanatics clad in arms. That day, countless waves of armored Knights of the Fold scoured the desert clan, one wave slaughtering their enthralled dragons, another massacring their warriors, and yet another torturing their kids and elders. It was unthinkable for anyone to survive such genocide.

Shin, however, was not mere anyone, this sole monarch of the outlaw tribes was not quite dead. Not dead, but his pain was unbearable and his pride untenable, his shape unrecognizable and his body unmovable. His prided longevity and durability obtained from sacrificial rituals had met their purpose well, but what kept his soul burning was his greatest suffering.

This suffering came in the name of Chen, his most loyal knight. Chen sold his faith unto the very same people who slaughter his entire kind, and with this realization Shin felt a strange emotion. Betrayal was unknown to Shin, all of his subjects had been worshipping him as the only transcendental being in that godless region, and they would never betray him. This bore such an intricate blaze in his heart, the kind only understandable by gods slain by their most loyal worshipper. Such great emotion coursed throughout his body, and his motionless body started to move.

He crawled through the piles of corpses gnawing, nibbling, and devouring every scrap of meat he could get to his mouth. In almost a week, he regained his vitality, and something more. He had eaten too many desert locuthi that their blood, meat and even their capability to melt sand into glass is now his. It was not long until he was known throughout the battleground as Shin the Desert Monarch, longing vengeance for his clan and punishment for the traitor.



Statistics

Faction: The Dire
Primary Attribute: Strength
Attack Type: Ranged

Str: 82 at 25 (22 + 2.5/level)
Agi: 50 at 25 (14+ 1.5/level)
Int: 75 at 25 (25 + 2.2/level)

Health: 1708 at 25
MP: 975 at 25
Armor: 13.5 (6.4 base armor + 7.1) at 25
Movement: 290
Base Damage: 72-76
BAT: 1.8
Range: 400
Vision Range: 1800/1000



Skills


[Q] Ceremonial Dagger: Shin throws his ceremonial dagger that immobilizes a unit and manipulates that unit’s reserved spiritual strength. In the duration bound, all units within radius from that unit (including self and targeted unit) will receive increased MP regeneration that ticks every quarter second and receives spell immunity. Can be casted on all units including units without MP, but doesn’t work on mechanical units or buildings.

- 1.5 second duration (90 MP recovery)
- 2 seconds duration (120 MP recovery)
- 2.5 seconds duration (150 MP recovery)
- 3 seconds duration (180 MP recovery)

Type: Target Unit
Affects: All units
Pierces Spell Immunity: No

MP cost: 120
MP recovery: 15/quarter second
Cool down: 20 seconds
Radius: 600
Cast Range: 600

A ceremonial dagger forged from the fangs of desert locuthi is said to be able to drags out even impossible spiritual reserve.

notes


[W] Sacrificial Rite: Shin sacrifices a unit in battlefield to grant him unbelievable longevity and endurance. This skill can be casted on all units (including allied creeps and heroes as deny) and deal bonus damage. Whenever this skill kills a unit, grant Shin a stack of Rite that gives extra bonus health regeneration and armor aura to all heroes within radius, and refresh the cooldown of this skill. If the killed unit is a hero, Shin gains 4 stacks of Rite at once.

- 15 bonus damage, 2 health regeneration, 0.5 armor
- 20 bonus damage, 3 health regeneration, 1 armor
- 25 bonus damage, 4 health regeneration, 1.5 armor
- 30 bonus damage, 5 health regeneration, 2 armor

Type: Target Unit / Auto-Cast
Affects: All Units
Damage: Physical
Pierces Spell Immunity: Yes

MP cost: 30
Cast Range: 400
Aura Radius: 600
Maximum Stacks: 10
Cooldown: 15 seconds
Duration: 10 seconds

This ritual is the reason Shin managed to survive the relentless genocide, now it finds a new meaning on the battleground.

notes


[E] Fata Morgana: The Desert Monarch’s flesh of desert locuthi enshrouds itself with glasses of molten sands, creating a mirage of another beings’ presence and redirecting attacks. This skill can be casted on enemy heroes and neutral (including ancient) creeps to copy positive auras they own. These auras are then emitted from Shin precisely as it is and affects all units, including enemy units. Can only copy auras from holders of the items or skills that generate the auras. If casted on self, refresh the duration of all copied auras.

- 10% evasion, 1 maximum aura
- 20% evasion, 1 maximum aura
- 25% evasion, 2 maximum auras
- 30% evasion, 3 maximum auras

Type: Target Unit
Affects: Enemy Units or self
Pierces Spell Immunity: Yes

MP cost: 120/120/160/200
Cooldown: 30 seconds
Duration: 100 seconds
Cast Range: 1200
Radius: 600

After beholding the power of Knight of the Folds’ armors, Shin subconsciously shaped his body into the shape of armor, imbued with his homeland’s traits.

notes


[R] Desert Relics: The Desert Monarch disintegrate materials into sand and melt it, creating a glass relic that gathers auras and emitting back the polar opposite of them. This skill can be taken in the level of 3,10, and 17. These relics cannot move nor attack and have different interactions with all of Shin’s skills, and have Yin and Yang toggle skills. If maximum number of relics is achieved, the earliest relic is destroyed. Shin’s skills can be casted on the relics.

- 3 maximum relics
- 5 maximum relics
- 7 maximum relics

Type: Target Points
Affects: None

MP cost: 60
Cooldown: 20/14/8 seconds
Cast Range: 1200

What once used to collect water is now used to collect auras in the battlefield, and Shin can manipulate it to his will.

notes


[D] Yin: After 2/1.5/1 second cast time, change all Desert Relics’ state into Yin. All enemy units within 400 points radius from the relics will then receive all positive auras as negative auras.




[F] Yang: After 2/1.5/1 seconds activation delay, change all Desert Relics’ state into Yang. All allied units within 400 points radius from the relics will then receive all negative auras as positive auras.

notes



Reactions

Spawning

Moving

Level Up

Last Hitting

First Blood

Killing a Hero

Using Ceremonial Dagger

Killing unit with Sacrificial Rite

Failing Sacrificial Rite

Casting Fata Morgana

Casting Desert Relic

Killing with Desert Relic

Dying

Respawning

Killing a rival

Dying to a rival
My hero ideas
Yzreel Hero Arsenal

Yzreel

Awards Showcase
Show more awards

Remarkable (30)
Posts: 729
Steam: Yzreel
View My Blog
Permalink | Quote | PM | +Rep by TheSofa » July 2, 2015 2:44pm | Report
Okee dokey. Would you still edit your idea if I posted some comments about it?

TheSofa
<Moderator>

Awards Showcase
Show more awards

Memorable (54)
Posts: 3318
Permalink | Quote | PM | +Rep by Yzreel » July 2, 2015 3:23pm | Report
TheSofa wrote:

Okee dokey. Would you still edit your idea if I posted some comments about it?


Yeah of course, I wanted to change some according to the feedback (the ultimate unkillable and stuffs), but I haven't done it yet.
My hero ideas
Yzreel Hero Arsenal

Yzreel

Awards Showcase
Show more awards

Remarkable (30)
Posts: 729
Steam: Yzreel
View My Blog
Permalink | Quote | PM | +Rep by TheSofa » July 2, 2015 4:35pm | Report
Whale den...

{Q}:

Does this work on Roshan? Because if there a Rosh fight and I cast this on Rosh, then my whole team is Spell Immune for 3 seconds? That's kinda... Overpowered. Maybe you should change the Immunity to Resistance. I don't know, just putting it out there.

{W}:

Let me get this straight. This skill has no cooldown. Why? Because it always kills a unit (it denies it) and its cooldown is refreshed if it kills a unit. And there is no deny HP limit for creeps. So theoretically, I could walk into the jungle at level one, and eat every single creep there for monstrous EXP. Provided I have mana.

I also don't understand what you mean by "deal bonus damage." Do you mean, "deal 60 damage, then if unit is under 'X' amount of health, kill it?"

{E}:

Compare this skill to Blur for a moment. For the price of 20% evasion, you get to steal enemy auras. This skill might be a bit overwhelming, but considering it cost 200 mana... I don't know, maybe change it to 150 mana, a 0/10/15/20 evasion, and 1/1/2/3 auras?

Also, is the evasion passive?

{R}:

How do these relics collect auras?

Let me think for a moment, you don't need to read this...

1) Allies get all positive aura
2) Enemies get all negative auras
3) Allies get all negative auras, flipped
4) Enemies get all positive auras, flipped

Because right now you have 3 and 4. I think that 1 and 2 might be better, because 3 and 4 just counter what's already there. You could literally just say that all negative/positive aura effects are canceled out. You don't 'steal' the aura in the sense that the other guy doesn't have it any more, you just take is +5 whatever, turn it into -5, so the net result is 0.

Ok, that's enough for now. Great job btw. :D

TheSofa
<Moderator>

Awards Showcase
Show more awards

Memorable (54)
Posts: 3318
Permalink | Quote | PM | +Rep by Wulfstan » July 2, 2015 6:48pm | Report
Quoted:
And there is no deny HP limit for creeps.



What? It's under 50% HP. You can't just start denying them randomly.

Wulfstan
<Retired Mod>

Awards Showcase
Show more awards

Memorable (77)
Posts: 2801
Steam: Wulfstant
View My Blog
Permalink | Quote | PM | +Rep by TheSofa » July 2, 2015 6:57pm | Report
Well there's no limit for this one, I though it be like Sacrifice. You know, you can eat that creep from full health.

TheSofa
<Moderator>

Awards Showcase
Show more awards

Memorable (54)
Posts: 3318
Permalink | Quote | PM | +Rep by Wulfstan » July 2, 2015 7:06pm | Report
TheSofa wrote:

Well there's no limit for this one, I though it be like Sacrifice. You know, you can eat that creep from full health.


It's an attack that deals bonus damage as far as I understad it. Even says that.

Wulfstan
<Retired Mod>

Awards Showcase
Show more awards

Memorable (77)
Posts: 2801
Steam: Wulfstant
View My Blog
Permalink | Quote | PM | +Rep by Yzreel » July 2, 2015 8:21pm | Report
TheSofa wrote:

Whale den...

{Q}:

Does this work on Roshan? Because if there a Rosh fight and I cast this on Rosh, then my whole team is Spell Immune for 3 seconds? That's kinda... Overpowered. Maybe you should change the Immunity to Resistance. I don't know, just putting it out there.

It's just for 3 seconds, so I thought that it's all right. However, you do have a point, so I'll change it into a high magic resistance (about 80% or so). Thanks!

{W}:

Let me get this straight. This skill has no cooldown. Why? Because it always kills a unit (it denies it) and its cooldown is refreshed if it kills a unit. And there is no deny HP limit for creeps. So theoretically, I could walk into the jungle at level one, and eat every single creep there for monstrous EXP. Provided I have mana.

I also don't understand what you mean by "deal bonus damage." Do you mean, "deal 60 damage, then if unit is under 'X' amount of health, kill it?"

Wulfy's correct, it only increases your damage dealt (like Searing Arrows), so it works like normal deny with bonus damage.

{E}:

Compare this skill to Blur for a moment. For the price of 20% evasion, you get to steal enemy auras. This skill might be a bit overwhelming, but considering it cost 200 mana... I don't know, maybe change it to 150 mana, a 0/10/15/20 evasion, and 1/1/2/3 auras?

Also, is the evasion passive?

I think that Blur's real strength is the ability to go away from mini-map, so for the ability to steal (copy, actually) auras it trades it with the 20% evasion + mini-map invisibility. I might want to reduce the evasion though, and yes, it is passive.

{R}:

How do these relics collect auras?

Let me think for a moment, you don't need to read this...

1) Allies get all positive aura
2) Enemies get all negative auras
3) Allies get all negative auras, flipped
4) Enemies get all positive auras, flipped

Because right now you have 3 and 4. I think that 1 and 2 might be better, because 3 and 4 just counter what's already there. You could literally just say that all negative/positive aura effects are canceled out. You don't 'steal' the aura in the sense that the other guy doesn't have it any more, you just take is +5 whatever, turn it into -5, so the net result is 0.

I REALLY don't understand this, sorry. This skill essentially reverse the auras effects, and double or more of relics don't stack.

Ok, that's enough for now. Great job btw. :D
My hero ideas
Yzreel Hero Arsenal

Yzreel

Awards Showcase
Show more awards

Remarkable (30)
Posts: 729
Steam: Yzreel
View My Blog
Permalink | Quote | PM | +Rep by TheSofa » July 2, 2015 10:34pm | Report
Let's say a relic stole Arcane Aura. It is is now set to 'Yin.'

Now there is an anti- Arcane Aura being radiated from the relic.

Let's say a Sven with 0 base mana regen walks into the negative aura range.

Is he still affected by CM's original aura? Because if so, the net result is that Sven has 0 mana regen. (+1 from positive aura, -1 from negative aura)

And also, the relic overrides the original spells radius right?

TheSofa
<Moderator>

Awards Showcase
Show more awards

Memorable (54)
Posts: 3318
Permalink | Quote | PM | +Rep by Yzreel » July 3, 2015 7:49am | Report
TheSofa wrote:

Let's say a relic stole Arcane Aura. It is is now set to 'Yin.'

Now there is an anti- Arcane Aura being radiated from the relic.

Let's say a Sven with 0 base mana regen walks into the negative aura range.

Is he still affected by CM's original aura? Because if so, the net result is that Sven has 0 mana regen. (+1 from positive aura, -1 from negative aura)

And also, the relic overrides the original spells radius right?


Oh that's how you mean it. No, the relics don't "steal" aura per se, it simply finds any enemy units within radius that have a positive aura (in yin, vice versa in yang) and reverse the effect. They still receive the auras, but with reversed effects.
My hero ideas
Yzreel Hero Arsenal

Yzreel

Awards Showcase
Show more awards

Remarkable (30)
Posts: 729
Steam: Yzreel
View My Blog

Quick Reply

Please log in or sign up to post!

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved