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DotA2 Skill: Moon Glaives




Moon Glaives


Casting Method:Passive
Allowed Targets:Enemy units and structures
Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.

Moon Glaives can be activated to create 3 glaives that rotate around Luna for 7s. Any enemy unit that collides with a glaive will take a percentage of Luna's Attack Damage.

Bounce Radius: 500
Bounces: 2 / 3 / 4 / 5
Damage Reduction per Bounce: 50% / 45% / 40% / 35%
Rotating Glaive Damage: 20%
Rotating Glaive Radius: 175


Increases rotating glaive count by 1 and damage on collision by 20%.
Mana Cost: 75 Cooldown Time: 30
Additional Information
Carefully sharpened, Luna's boomerang-like weapon cuts a wide swath through enemy numbers.

Notes:
  • Moon Glaives took precedence over the following: Feedback ( Diffusal Blade) and Cold Attack ( Eye of Skadi) in WC3 DotA. In Dota 2, the attack modifier is applied to the first target.
  • Total number of targets is 2 / 3 / 4 / 6. (including the main target that player attacked).
  • Can bounce back to the same units if it already hit all other units nearby. At max level of the ability, the same unit can be hit 3 times at maximum.
  • Unlike in the original DotA, this ability works with Mjollnir in Dota 2. The tech restraints that prevented it from working no longer exist.
  • Deals a grand total of 65% / 107% / 135% / 164% extra physical damage assuming max bounces per level.
  • Works when denying allied units.
  • Only the initial glaive projectile can be evaded. Bounces cannot.


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